Fix obstructed tower views in FSX and Steam Edition by finding scenery conflicts, testing add-ons and correcting the airport viewpoint or AFCAD.
In FSX and FSX: Steam Edition, an obstructed Tower view is usually caused by an airport viewpoint placed inside scenery, or by duplicate add-on buildings. First test the stock airport with add-ons disabled. Then remove the scenery conflict or move the airport’s tower viewpoint in a corrected airport/AFCAD BGL.
Why is my FSX tower view blocked?
The tower camera point is stored in the airport facility data and is separate from the visible control-tower model. Moving, replacing or deleting the 3D tower therefore does not automatically move the camera.
| What appears in Tower view | Likely cause | Best response |
|---|---|---|
| The inside of a wall, roof or tower cab | The viewpoint has incorrect coordinates or height | Move or raise the airport’s tower viewpoint |
| Overlapping terminals or duplicate towers | Two airport definitions are active, or exclusions are missing | Remove the duplicate or correct scenery-layer priority and exclusions |
| Ground or terrain fills the screen | Incorrect viewpoint altitude or a conflicting airport-elevation file | Check the height, units and elevation corrections |
| A vehicle or aircraft blocks the view only sometimes | AI traffic or moving airport vehicles | Change the time or traffic settings, or move the viewpoint |
| A static aircraft or object is always present | A separate object-placement BGL is loading | Disable, exclude or reposition that object |
| The problem starts when one add-on is enabled | That package has a bad viewpoint or incomplete exclusions | Correct the package or use a compatible replacement airport file |
A common mistake is to edit the tower model when the fault lies in the invisible viewpoint. If terminal buildings are displaced or duplicated as well, follow our checks for diagnosing offset buildings and conflicting FSX airport files before changing the camera position.
How do I identify the scenery file causing the obstruction?
Disable airport add-ons methodically and compare the result with the stock FSX airport.
- Confirm that the fault is airport-specific. Select Tower view at another airport. If other tower cameras work, do not start by editing the global camera configuration.
- Check whether the obstruction moves. Reload at a different time or temporarily reduce AI and airport vehicle traffic. An intermittent obstruction is more likely to be traffic than fixed scenery.
- Disable the airport add-on. Untick its entry in the FSX Scenery Library, allow the scenery database to reload and restart the simulator before testing.
- Test the stock airport. If the stock Tower view is clear, the disabled package contains either the incorrect viewpoint or the blocking object.
- Look for duplicate airport files. Check active add-on scenery folders for other packages covering the same airport. Filenames are not standardised, so searching only for the ICAO code can miss a conflicting BGL.
- Isolate suspected files safely. Move add-on BGLs one at a time to a holding folder outside every active
scenerydirectory. Restore them individually to distinguish the airport facility file from elevation, static-aircraft and object-placement files.
Do not remove or overwrite the stock airport BGLs in FSX’s main Scenery folders. If the default airport is faulty, leave it intact and install the correction in a registered add-on layer above the stock scenery.
Can I work around a blocked Tower view without editing scenery?
Yes. Pan or zoom the Tower camera, and use eyepoint translation where that view permits it, to move clear of the wall or object.
Check the assigned view and eyepoint commands under FSX Controls; our guide to cycling, panning and repositioning FSX camera views explains the relevant controls. Spot view is another immediate substitute when you only need to watch the aircraft from outside.
These are workarounds rather than airport repairs. Reloading the flight or selecting the Tower view again may return the camera to its stored position. Do not edit the global Cameras.cfg to fix one airport, because that can change camera behaviour throughout the simulator.
Will a replacement AFCAD fix a blocked tower view?
A replacement AFCAD will fix the problem if it contains the correct tower coordinates and height, but it will not necessarily remove a building placed by a separate scenery BGL.
“AFCAD” is commonly used for an airport facility file containing runways, taxiways, parking and viewpoint data. Before editing the airport yourself, check our library of FSX airport and AFCAD corrections for a version made for the same airport and scenery setup.
Use only one intended replacement for the active airport. An AFCAD designed for the stock airport can conflict with a detailed add-on version, producing duplicate parking, misplaced buildings or elevation problems. Back up existing files and read the package description to confirm whether it changes the tower viewpoint.
How do I permanently move the FSX tower viewpoint?
Edit the active airport facility file with an FSX-compatible airport editor, move its Tower Viewpoint marker and compile a corrected BGL.
- Back up the airport package. Preserve every BGL you intend to replace or disable. Do not work directly on the only copy.
- Identify the airport definition FSX actually loads. Editing the stock airport will have no visible effect while a higher-priority add-on definition remains active.
- Open the complete active airport. Load the facility BGL into an editor such as Airport Design Editor rather than creating an incomplete airport containing only a tower point. A replacement facility file can affect more than the camera.
- Move the Tower Viewpoint marker. Place it near the tower cab or at another clear position with a useful view of the runways and apron. It does not have to sit precisely inside the visible tower model.
- Set a safe height. Leave enough clearance above the roof to prevent clipping. Check the editor’s units and altitude reference before entering a value: if it uses SI units, the value is in metres rather than feet, and confusing height above ground with altitude above mean sea level can place the camera underground or far above the airport.
- Compile without overwriting stock scenery. For a stock airport, place the uniquely named correction BGL in the
sceneryfolder of a registered add-on layer above the default files. For an add-on airport, replace or disable its old facility BGL after backing it up rather than leaving two complete versions active. - Restart FSX and test. Load a fresh flight, select Tower view and inspect the airport from several aircraft positions. Check that the view remains clear when looking towards nearby terminals and hangars.
If the correction also needs updated runways, parking or other real-world airport changes, our explanation of updating FSX airport facility data without altering stock BGLs covers the wider replacement process.
Why does FSX ignore my edited tower viewpoint?
FSX is usually loading a different airport definition, or the compiled BGL is not inside an active scenery layer.
- Disable other versions of the airport one at a time, including old freeware AFCADs that may have been installed separately.
- Confirm the new BGL is inside the
scenerysubfolder of a layer registered in that simulator’s Scenery Library. - Restart FSX after changing files or layer priority, then test from a new flight rather than relying on an already loaded airport.
- When boxed FSX and FSX: Steam Edition are installed together, check the Scenery Library inside the edition you are running. The two installations can use different active scenery configurations.
- Recheck the altitude units and reference if the horizontal position changed but the camera remains inside the roof or terrain.
- Keep personal corrections separate from the original add-on package where possible, because running that package’s installer again may overwrite modified files.
If the viewpoint moves successfully but the same terminal, tower or static aircraft still blocks it, the camera repair is working. The remaining fault is an object-placement or exclusion conflict and must be corrected in the scenery package rather than in the Tower camera.