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The archive f747shtc.zip has 44 files and directories contained within it. View them...
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Sandro Boeing 747-123.air||05.10.07||8.96 kB|
|Sandro Boeing 747-123||05.10.07||12 B|
|Sandro Boeing 747-123.mdl||05.10.07||1.44 MB|
|Go to Fly Away Simulation.url||01.22.16||52 B|
This was a rather strange one to use, in all honesty!
Having been intrigued by the fact that shutter carriers are in themselves hugely impressive pieces of hardware, I was inclined to try this out and see what I made of it in the long-term. Having now had many hours with this version of the old Boeing 747, I can only say that I’m massively impressed by just how effective it can be and the wonderful job it does in bringing the whole package together to make something engaging and different to the norm.
So, what did I make of the Boeing this time around?
Performance levels were naturally quite impressive, giving me something really easy to work off of and understand as it was very similar to a normal 747. The main difference here is obviously the fact that it has a large space shuttle attached to the top. The modelling work by Sandro Bernardini is hugely impressive and helps to bring the whole thing together, making something fresh and exciting that is very easy to understand.
Another major factor in using a mod like this comes from the fact that it’s just so easy to control and engage with. The model has no awkward points or limitations in terms of the detail that it should be showing, so you shouldn’t be spending too much time in the cockpit confused by what to do!
Performance is very impressive, too. I had no real issues with stuttering or stopping as I went and thus this made it easy to fly this aircraft and to get to grips with the way that it operates. I usually find that extra mods like this with so much included can be a bit stutter but I had no such issues here.
The whole thing was capable of flying at the standard that I had expected and thus it was very easy for me to manage the aircraft as I picked up the speed when I was flying around the skies.
Whilst the 747 has its own limitations in terms of how it flies (and this captures them very well) I have to say that it had no limiting factors on the level of performance that I was getting from the simulator. Even with that extra detail and memory being used for this extra-large flight, it runs fine.
The main thing to remember about the Boeing 747 is the fact that it’s a large and challenging aircraft to fly; that is reflected here in both the good and bad of the scenario. It’s great fun to fly with and very easy to enjoy, making it the perfect choice for fans of both NASA and the 747 alike. I would happily recommend this to those who are fans of the aircraft style.
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