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David Robles reconfigures the lights and provides sound effects and WAV files to accompany the freeware B-1B Lancer from Alpha Simulations. Robles notes three additional files, with links in the re…
Cory Rees frames Delta Airlines within a USA Traffic context, aligning the operator with a domestic scope and presenting the work under his byline. The designation identifies the operator and geogr…
An improvised ground vehicle uses stock gauges and CFG files from content bundled with the simulator, and is GPS and autopilot ready for guided movement. The creator Frankensteines panels and CFG v…
You wrap renamed wavs into a file named soundai after renaming sound.cfg to soundai.cfg, then create a cab file and place it under Traffic_Sounds\Jets. In the A321’s default folder, the cfg sets an…

By Bill Honcoop, a version of the EMBSeries is presented together with a rendition of WaterConstants.xml, while small tweaks are available to emphasize how the sim looks under different conditions.…

An ultra-brief guide shows how to toggle taxi lights on aircraft, presenting the on or off states for ground operations, by Joost Visser, and relies on Shockwave 3D Redux lights to demonstrate a st…
The compilation, by Gary McDonald, presents a complete list of all airports in the airports file, augmented with data from ICAO databases. The compilation records airport names, cities, states, and…

A method separates snow and rain effects, letting developers assign distinct atmospheric visuals to jet and prop aircraft. By Keven Menard, the approach implements different effects per engine type…

An FDC profile provides performance data and checklists for two variants, the 320 and 321. It links practical procedures to the specified aircraft, delivering concise guidance on operation while st…

By Tom Tiedman, this engine smoke effect targets the Thomas Ruth Airbus A340-200, 300, 500, and 600. It uses the fx_smoke_f6 element and four smoke positions defined in the [SMOKESYSTEM] lines to p…

An illustrated guide outlines terrain concepts and how to change them with SBuilder, a tool used to shape island terrain. It covers creating water bodies, roads, vehicle traffic, airport flattening…
Clear guidance explains how to enable PAI traffic within a flight simulator, outlining practical steps to copy, move, and edit several essential files. Bruno van Mulken authors this guidance for us…

An Excel spreadsheet and a PDF version compile most of the essential options, totaling about 49 significant adjustments to guide frame-rate tuning, By Roger L. Deal. The material prints on two page…
The catalog displays stars down to magnitude 5.50, trimming the total to about 2900 entries and adding planetary data for Mars, Mercury, Jupiter, Saturn, and Venus, with stars arranged by increasin…

By Hani Michal, this item provides a paint job for the Brazilian carrier Sao Paulo A12 in Brazil and outlines 33 associated routes. The scope centers on the carrier and its route network, with the …

Kevin R. Wynn provides actual schedules through September 2013. The approach aims to minimize system load by using fewer aircraft on each route, contrasting with other plans, while flight strategie…

Fifty-three flight plans cover IFR, VFR, and Slow Speed segments across Alaska, merging military training routes to test performance. Two gauges by Karol Chlebowski—Terrain Following Radar and Pave…
The DeHavilland Twin Otter gains Shockwave 3D Light Redux landing lights, rotating beacons (Redux) and nav lights in red and green. Joost Visser credits Premier Aircraft Design for the current setu…

By Matthew Krawczyk, flight plan data for the San Francisco region expands automated schedules for default aircraft, directing IFR or VFR legs from the core directory to mirror West Coast traffic p…

Winfried Orthmann contributes a ship library designed for designers, paired with a Gmax gamepack and not compatible with earlier iterations. Unzipping reveals two folders housing ships and image as…