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Searches the whole library — filter by sim & category on the results pageYou wrap renamed wavs into a file named soundai after renaming sound.cfg to soundai.cfg, then create a cab file and place it under Traffic_Sounds\Jets. In the A321’s default folder, the cfg sets an…

An ultra-brief guide shows how to toggle taxi lights on aircraft, presenting the on or off states for ground operations, by Joost Visser, and relies on Shockwave 3D Redux lights to demonstrate a st…
An illustrated guide demonstrates the use of background images within the airport design workflow and ships as a PDF file. The tutorial by bob Keeshan for The ScruffyDuck Software Company follows a…

A PDF-format booklet presents a Learjet 60 workflow from dark cockpit start to shutdown, covering pre-start, engine initiation, taxi, takeoff, climb, descent, and landing. Werner Schott writes the …
PatchFive default airport vehicle models undergo fixes for transparency issues and related defects. The work uses Arno's ModelconverterX development release and applies only to models that import withou…

Tom Tiedman provides an Airbus A321 smoke effect, including a fx_smoke_f6.fx and two SMOKESYSTEM lines, smoke.0 and smoke.1, with coordinates -8.232, -18.606, -3.301 and -8.232, 18.506, -3.301, doc…

An illustrated guide shows how to reserve a parking gate at any airport and have ATC direct you to that spot, a concept usable for a specific aircraft of your choice. The technique relies on invest…

A method separates snow and rain effects, letting developers assign distinct atmospheric visuals to jet and prop aircraft. By Keven Menard, the approach implements different effects per engine type…

An FDC profile provides performance data and checklists for two variants, the 320 and 321. It links practical procedures to the specified aircraft, delivering concise guidance on operation while st…

By Claus V. Holmberg, this package includes VC-RAIN visuals, Autogen Trees all seasons, and Water and Sky visuals. It is optimized for SP2, reduces sizes and converts some items from 32-bit to DXT3…

Four Gmax generated cumulus clouds mark thermals, with each thermal randomly selecting one of the four variants, by Ed Dumas Sr. AirObjectVisuals.xml accompanies the data, and a reference image sho…

By Al Wheeler and Miguel Zafra, revised asphalt and concrete taxiway and ramp surface imagery removes expansion joint lines from the concrete variant, reduces brightness, and the taxiway_marks.dds …
Ted Porter authors a PDF tutorial detailing the 757 cold and dark startup, version 1.04. Readers save the file to a chosen location and use Adobe Reader to view or print. It stays concise, focusing…
By Tom Tiedman, Tinmouse II provides a smoke system for the 737-200ADV, version 1.25 (TINMOUSE_II_V1_25.ZIP). The archive comprises Aircraft, Docs, Effects, and Modules folders, with Docs and Effec…

Tom Tiedman provides a dedicated engine smoke configuration for the Premier Aircraft Design Lockheed C-130J-30, identified by the C130J30_4X.ZIP file. The configuration defines four smoke points vi…

By Tom Tiedman, this engine smoke effect targets the Thomas Ruth Airbus A340-200, 300, 500, and 600. It uses the fx_smoke_f6 element and four smoke positions defined in the [SMOKESYSTEM] lines to p…

An illustrated guide outlines terrain concepts and how to change them with SBuilder, a tool used to shape island terrain. It covers creating water bodies, roads, vehicle traffic, airport flattening…
Clear guidance explains how to enable PAI traffic within a flight simulator, outlining practical steps to copy, move, and edit several essential files. Bruno van Mulken authors this guidance for us…

An Excel spreadsheet and a PDF version compile most of the essential options, totaling about 49 significant adjustments to guide frame-rate tuning, By Roger L. Deal. The material prints on two page…
Two baggage cart variants receive a fix by Stefan Weiss, adjusting contact points to avert sinking into the ground by about 1–2 feet. Backups reside in VEH_air_bagcart_blue_sm and VEH_air_bagcart_F…