FSX CA Metropolitan Oakland Scenery
- Download hits
- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
- File size
- 393.92 KB
- Virus Scan
- Scanned 29 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
Metropolitan Oakland International Airport (KOAK), California (CA). A modification of the default airport with reworked taxiways, vehicle paths, aprons, parking and more. By Kambiz Agazi.
KOAK is a modification to the default FSX KOAK. Some of the changes include: New or reworked - taxiways, vehicle paths, aprons and ramp parkings for larger challenger sized GA; enhanced cargo overflow cargo parking per google maps; extension to Terminal 2 with 7 new gates (based on google maps and the Web page); removed 1 gate from the older section of T2; airline Terminal and gate assignments per Web page and google maps (optimized for MTX 5.2 and WOAI); runway lighting, markings and approach lighting, blastpads and more per airnav and google maps; all runways active; full scenery at the dense setting; reworked landclass around the airport per google maps; all new IAP's with missed approach procedures for all runways per the most current plates - it was necessary to redo the final ILS approaches for Rwy's 11, 29 and 27R as well; and a new relocated south Control Tower;
Installation: Place KOAK_KA.bgl AND KOAK_KA_CVX.bgl in a scenery folder of your choice - don't forget to activate the scenery in FSX. One location could be the Microsoft Flight Simulator X\Addon Scenery\Scenery folder. Start up FSX and the scenery will be active.
Note: KOAK_KA.bgl AND KOAK_KA_CVX.bgl should be placed at a higher scenery priority level in FSX as compared to other scenery in the area including UTX USA or other state or local scenery. To uninstall, simply remove/delete the files.
I have tested KOAK using FSX sp2, and while I don't anticipate issues with using the earlier versions (RTM and SP1), I cannot guarantee that the visuals will look the same on every setup. While not needed for the scenery to work, I also tested to ensure that KOAK works with UTX USA, Scenery Tech North America and FS Genesis USA 10m Mesh.
KOAK was tested with and optimized for MyTraffic X 5.2 AND WOAI. While KOAK will work with "other" AI packages, I can't guarantee that every airline will park at the correct Terminal OR gate when using other AI packages.
While every attempt was made to eliminate errors, there's no such thing as "perfect" scenery. Please let me know if you come across any MAJOR errors or problems.
Acknowledgements: KOAK_KA.bgl was created using the powerful airport design utility by Jon Masterson (ADE V1.37).
The new approaches were created using the latest official plates and ADE V1.39 Beta. A special thanks to Jim Vile who is a member of the ADE team and is the author of the approach code module of ADE. The IAPs, final approaches and missed approaches to all runways would not have been possible without Jim's KIAD tutorial and help.
The archive koak-1.zip has 7 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|KOAK 1 2009.gif||03.02.09||193.71 kB|
|KOAK 2009.gif||03.02.09||170.40 kB|
|Go to Fly Away Simulation.url||01.22.16||52 B|
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