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FS2004 repaint for the FSPainter A320 v25 adds Trans Aer registration EI-TLD, complete with accurate ATC identifiers, airline callsign JK125, neutral panel and sound aliases, and proper Ramp parking type tags—ideal for AI traffic or manual flight decks needing a lightweight, model-matched livery upgrade.
Developed by Project Airbus for Microsoft Flight Simulator 2004, this Airbus A320-200 sports custom flight dynamics calibrated for a 174-passenger charter load, reflecting real-world holiday carrier profiles; Frank Eigenthaler’s repaint complements a visual model with fully animated control surfaces, landing gear and doors, while the authentic fly-by-wire logic preserves accurate short-to-medium-range handling.
SGA’s native Airbus A300B4-203 airframe for FS2004 arrives in Air Scandic colours, tail number G-TTMC, featuring the original model geometry with full animation and Jamie Neilson’s detailed repaint, giving classic medium-haul simmers an accurate livery match for retro charter schedules in Microsoft Flight Simulator 2004.
Designed for Microsoft Flight Simulator 2004 users flying the Phoenix Simulation Software Airbus A321, this Vietnam Airlines “Golden Lotus” repaint supplies a high-resolution texture package, accurate IAE engine variant mapping, correct ATC identifiers, and faithful colour matching, refreshing the narrow-body jet with the carrier’s 2004 fleet branding.
Microsoft Flight Simulator 2004 (FS2004) pilots can slot in an Avianca Boeing 757-200 Pratt & Whitney variant built on the reliable AI Aardvark model, complete with Juan Sebastian Gonzalez repaint and a fully tagged aircraft.cfg section—ATC callsign, heavy flag and manufacturer metadata—all set for traffic or user flight use.
AI Aardvark’s Boeing 767-300 Pratt & Whitney variant for FS2004 slots a mid-range wide-body into AI traffic, carrying Juan Sebastian Gonzalez’s precise Avianca repaint, multi-LOD geometry, correct ATC heavy flag, preset flight-number 1123, and tidy aircraft.cfg entries that streamline timetable building while keeping frame-rate overhead minimal.
Covering TAME Ecuador’s HC-BLV Boeing 727-100, this AI Aardvark-based FS2004 freeware repaint supplies 32-bit high-resolution texture maps, precise control-surface and landing-gear animations, and an efficient polygon budget that safeguards frame rates in dense AI traffic; refined flight dynamics echo the classic tri-jet’s compact fuselage, JT8D powerplants, and T-tail configuration.
Tailored for Microsoft Flight Simulator 2004, this TAME Ecuador Boeing 727-200 HC-BZU repaint overlays the AI Aardvark tri-jet with crisp 32-bit textures, complete LODs and full control-surface animation, giving heavy AI schedules a frame-rate-friendly, historically accurate classic jetliner presence. Accurate dimensions and an optimized mesh keep performance smooth even at hubs loaded with AI traffic.
Seed42: This freeware FS2004 TAME Ecuador Boeing 727-200 (HC-BHM) package combines AI Aardvark’s highly-optimized, framerate-friendly trijet model with Mike Pearson’s 32-bit texture-mapped high-resolution livery, delivering accurate registration marks, full control-surface and gear animations, dynamic lighting, streamlined polygon count and reliable behaviour for heavily populated AI traffic environments.
Israir Boeing 767-300 repaint for Microsoft Flight Simulator 2004 updates the free ARNZ AI 767 by Jon Murchison, delivering airline-accurate, frame-friendly textures for traffic schedules; the lightweight livery set ships with a ready aircraft.cfg stanza and relies on the AIS767H.ZIP base model.
Israir’s leased 4X-EBJ Boeing 767-300ER is presented here as a concise FS2004 repaint for the Project Open Sky airframe, supplying precise airline colours, registration decals and compatible texture mapping that align with the model’s native animations—handy for long-haul flight plans, virtual fleets or AI scheduling.
Thomas Cook Boeing 767-300 repaint for FS2004 supplies crisp 32-bit Pratt & Whitney engine textures mapped to Sunny Xia’s v3 767 model, registration D-ABUC. The add-on focuses on accurate color tonality, refined alpha channels and compatible aircraft.cfg entries, delivering hassle-free integration with the SUNNY767 base package.
Air France’s Airbus A340-300 repaint for FS2004 offers 32-bit texture maps crafted for the Aerodesigns base model, retaining full nose-gear, flap, tail and logo-light animation, custom panel integration, dedicated soundset, reflective surfaces, functioning passenger and cargo doors, and calibrated night lighting for authentic long-haul simulation.
Turkish Airlines A340-300 texture set for FS2004/FS9 applies a meticulously matched livery to the AeroDesigns model, offering high-resolution bitmaps, refined alpha reflections, night lighting maps and logo illumination alongside fully animated control surfaces, nose gear, flaps and operable passenger as well as cargo doors, retaining the tailored flight deck panel and CFM56 sound package.
This FS2004 repaint depicts Virgin Express Boeing 737-400 OO-VEK for AI Aardvark’s model, adding five-level LODs, moving gear, flaps and spoilers, plus calibrated specular highlights, giving Microsoft Flight Simulator 2004 users a resource-light yet visually accurate narrow-body that matches the airline’s historic European traffic profiles.
This FS2004 repaint applies photoreal, high-resolution textures to the FFX Boeing 737-800, replaces stock bitmaps with precisely aligned Air Berlin livery, enhanced alpha masks, sharpened panel lines, realistic weathering, and optimized mip-maps to maintain steady simulator frame rates. Matthew Garraway's package ships with DXT3 and 32-bit DDS options plus a full thumbnail for quick selection.
This FS2004 repaint supplies a 32-bit, MIP-mapped texture set for the AI Aardvark 757-200 model, accurately depicting Astraeus registration G-STRZ (ex G-OAVB) with subtle alpha shine, correct door outlines and updated titles, making high-density AI traffic schedules more authentic without affecting frame rates.
HMY Airways' 757 repaint for the venerable Project Open Sky model brings spec-accurate geometry, dynamic specular shine and FS2004-native reflection mapping while retaining POSKY's full animation suite. Pilots will note the C-32A-based FDE with selectable engine variants, detailed damage logic, new photometric lighting and cabin wingviews, all tuned against real-world performance charts.
This FS2004 texture set supplies two distinct tail schemes for the FSPainter McDonnell Douglas MD-82 operated by JetX, the emerging Forlì-based low-cost carrier, layered onto Antti Salo’s upgraded AI model for seamless traffic rendering; Alessandro Monti’s verified Summer 2004 flightplan for airframes TF-JXA and TF-JXB is included for timetable-accurate AI scheduling.
FS2004 pilots can install this Kulula.com livery for the FFX/SGA McDonnell-Douglas MD-83, a Matthew Garraway repaint that couples 32-bit textures with dynamic shine and reflective mapping for authentic surface behaviour; the package leverages the Super83 airfile, maintains accurate UI tags, ATC callsign data and integrates seamlessly with Microsoft Flight Simulator 2004 add-on workflows.
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