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Project OpenSky’s freeware Aer Lingus Boeing 747-400 EI-DFW package for Microsoft Flight Simulator 2004 offers precise exterior modelling, rig-accurate control-surface animation, independent suspension with steerable main gear, dynamic wing flex, reflective texture mapping, pilot-reviewed flight dynamics, deployable thrust reversers, functional passenger and cargo doors, plus calibrated cabin and nav lighting.
This FS2004 repaint supplies a photoreal Atlantic Airlines ES-NOI skin for Dimitri Samborski’s Antonov An-72, delivering 32-bit textures, rivet-level weathering, authentic registration marks, meticulous alpha layers and specular mapping for accurate metallic sheen, fully aligned with the model’s STOL flight dynamics and cargo ramp animations.
Air Europa’s 767-300 for FS2004 merges Dirk Kiefer’s precise repaint with the iFDG wide-body model, adding animated flaperons, reflective metallic textures, moving stabiliser and landing gear, plus a refined FDE aligned to Boeing figures; default cockpit panel and soundset complete this freeware twin-engine long-haul airliner.
Qantas Boeing 747SP for FS2004 delivers accurate Special Performance modelling by Mike Stone, GE-powered engine setup, and Dave Evans’ detailed repaint, plus blank texture files for custom liveries; pilots gain authentic long-range heavy-jet handling, functional panel with FS2004 GPS gauge, and backward compatibility for Microsoft Flight Simulator 2002 enthusiasts.
Optimized for FS2004 AI traffic, this Eastline Yakovlev Yak-42 package supplies a lightweight, tri-jet regional airliner model with T-tail and rear turbofans; Burkhard Renk’s flight dynamics and Mike Pearson’s 32-bit green textures combine with low draw-call overhead to support dense AI schedules without noticeable frame-rate penalties.
Lufthansa’s Airbus A300B4-605R for FS2004 provides a rigorously tuned flight model, complete with animated control surfaces—krueger flaps, spoilerons, moving stabiliser—two-stage rolling wheels, accurate gear bogie tilt, thrust-reverser sequencing, 3-stage engine fan, transparent cockpit glazing, custom light maps and dynamic reflectivity for authentic ground handling and lighting behaviour.
High-resolution Onur Air livery for the FSPainter Airbus A321-100 V2500 adds authentic airline branding to Microsoft Flight Simulator 2004 AI fleets, with accurate color palette, correct registry placement and efficient texture mapping crafted by Gergely Racz for seamless traffic integration.
This freeware Boeing 757-236 add-on for FS2004 couples Project Opensky’s fully animated narrow-body model with Mike Pearson’s 32-bit, non-mipped reflective textures in Air Santo Domingo colors, delivering accurate flight dynamics, detailed control-surface sequencing, custom lighting logic, and balanced performance for mid-range jet operations.
Project OpenSky’s 757-2G5 for FS2004 arrives in Air Astana colours (registration P4-EAS) with 32-bit, non-mipped, reflective maps, retaining the full POSKY animation suite—flex wings, spinning fans, ground service vehicles—delivering a high-fidelity exterior repaint by Mike Pearson for legacy FS9 workflows.
This freeware pack introduces the VP-BBS Boeing 757-22L in Azal Azerbaijan Airlines colours to Microsoft Flight Simulator 2004, combining Project Open Sky flight dynamics with 32-bit reflective textures, fully animated control surfaces, landing gear and passenger doors, plus subtle wing-flex modelling by repaint specialist Mike Pearson.
KH Qantas Boeing 737-800 for FS2004 delivers a polished Kittyhawk airframe coupled with AJ Nikoley’s hand-painted livery, supplying high-fidelity 32-bit, non-mipped textures and subtle alpha reflections; the pre-configured package demands no aircraft.cfg edits, giving simmers a straightforward plug-and-play narrow-body addition.
Rilo Aeronautics’ inaugural commercial transport for Microsoft Flight Simulator 2004 (FS9) builds on the default 737-400 airframe, so cockpit workflows stay familiar; the add-on layers in animated control surfaces, steerable nosewheel, operable passenger doors, night-time cabin lighting and a quietly modeled flight attendant for extra situational context.
FS2004 pilots can slot Mike Stone’s SA380 into a believable Air France schedule with this texture-only repaint, supplying accurately aligned fuselage titles, tail decals and a matching splash screen; the archive integrates seamlessly with the SA380 base pack, keeping file sizes lean while preserving crisp detailing on the super-jumbo’s UV map.
Freeware Lauda Boeing 737-800 OE-LNP for Microsoft Flight Simulator 2004 delivers a Gmax-built Kittyhawk model by Erick Cantu, showcasing dynamic shine, animated gear, flaps, and spoilers, plus mixed 32-bit and DXT3 textures for balanced FPS; Shawn Anderson’s pilot-tested FDE preserves handling across the flight envelope, while Steve Drabek’s precise repaint covers the winglets.
Tailored for FS2004, this SAS-liveried Boeing 737-800 integrates Erick Cantu’s Kittyhawk model, Gmax-defined winglets, fully animated control surfaces, 32-bit fuselage textures with DXT3 efficiency, dynamic specular shine, custom navigation lighting, and a Shawn Anderson FDE verified by a 737 type-rated captain for credible performance.
Built for FS2004 AI traffic planners, this Phuket Airlines repaint pack delivers optimized Boeing 747-300 GE CF6-50 and 757-200 liveries by Billy Rutherford for the AI Aardvark base models, ensuring accurate fleet representation, consistent parking radius, and seamless timetable integration without inflating VAS.
Optimised for Microsoft Flight Simulator 2004 AI schedules, this All Nippon Airways Boeing 777-381 package couples FSPainter’s v2 777-300 base model with Taguchi’s high-resolution JA751A and JA757A texture sets, delivering authentic airline colours, correct ATC identifiers, heaviness flag, and seamless integration into existing AI traffic fleets.
FS2004 and FS9 traffic builders benefit from a meticulous Cathay Pacific Airways Boeing 777-367 repaint for the FSPainter v2 wide-body model, delivering 32-bit high-resolution textures, alpha-channel shine, authentic registrations (B-HNE/HNK/HNM/HNO), refined night maps and complete ATC data for smooth Microsoft Flight Simulator 2004 AI integration.
This FS2004 add-on applies Clive Ryan’s Jetstar texture set to the FSPainter Airbus A320 while bundling a Jetstar_b717_FlightPlans.txt file that slots corresponding AI traffic schedules, aircraft and airport entries into your existing traffic tools, delivering cohesive airline branding, accurate timetable data and seamless Microsoft Flight Simulator 2004 integration.
Designed for FS2004 AI schedules, this FSPainter McDonnell Douglas MD-11F in Korean Air Cargo colors carries clean DXT3, no-mipmap textures matched to Aardvark 747 tones, and ships with a ready-made Ultimate Traffic aircraft.cfg snippet including correct ATC airline, flight number 110 and KALC cargo parking codes.
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