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By Marco Fischbach, a lunar set provides 15 moon maps named moon1.bmp through moon15.bmp, converted to the DXT5 format with a bump map applied. The resolution scales from 512x512 to 1024x1024, and …

An ultra-brief guide shows how to toggle taxi lights on aircraft, presenting the on or off states for ground operations, by Joost Visser, and relies on Shockwave 3D Redux lights to demonstrate a st…
It should work with any aircraft, providing a fuel-dump capability and leaving a standard fuel vapor trail behind the aircraft. A cockpit warning sounds and changes as the valves close, clearly att…
The compilation, by Gary McDonald, presents a complete list of all airports in the airports file, augmented with data from ICAO databases. The compilation records airport names, cities, states, and…

Tom Tiedman provides an Airbus A321 smoke effect, including a fx_smoke_f6.fx and two SMOKESYSTEM lines, smoke.0 and smoke.1, with coordinates -8.232, -18.606, -3.301 and -8.232, 18.506, -3.301, doc…

FLOLS trailer model serves Field Carrier Landing Practice, featuring a working Optical Landing System and arrestor gear for naval ops training. Real FCLP omits arresting gear, but the extra gear is…

An FDC profile provides performance data and checklists for two variants, the 320 and 321. It links practical procedures to the specified aircraft, delivering concise guidance on operation while st…
Rhett Browning presents an AI traffic file for Copa Airlines, adapting Narvaez Diaz’s earlier flight plans to three variants: AIA Boeing 737 Copa with eyebrow windows, AIA Boeing 738 Copa with eyeb…

By Tom Knudsen, this environment mapping enhancement boosts performance and sharpens reflections, designed to fit Service Pack 1 and bloom effects within the simulator. The file Environmental-Refle…

By Tom Tiedman, this engine smoke effect targets the Thomas Ruth Airbus A340-200, 300, 500, and 600. It uses the fx_smoke_f6 element and four smoke positions defined in the [SMOKESYSTEM] lines to p…
PatchOfficial patch enables Carenado payware aircraft originally designed for a predecessor simulator to operate on a newer simulator, bridging compatibility for legacy models. Carenado supplies the pat…
By Travis Smith, this code adds more views beyond the views that come with the aircraft, presenting a straightforward means to augment observer engagement. Travis Smith authors the work and holds a…

An illustrated guide outlines terrain concepts and how to change them with SBuilder, a tool used to shape island terrain. It covers creating water bodies, roads, vehicle traffic, airport flattening…
The catalog displays stars down to magnitude 5.50, trimming the total to about 2900 entries and adding planetary data for Mars, Mercury, Jupiter, Saturn, and Venus, with stars arranged by increasin…

By Tom Tiedman, the Cessna C208B gains a smoke effect linked to fx_smoke_f6.fx and a SMOKESYSTEM entry. The SMOKESYSTEM line reads smoke.0=-10.232, 2.706, -4.801, fx_smoke_f6 and is inserted into t…
The DeHavilland Twin Otter gains Shockwave 3D Light Redux landing lights, rotating beacons (Redux) and nav lights in red and green. Joost Visser credits Premier Aircraft Design for the current setu…

By Matthew Krawczyk, flight plan data for the San Francisco region expands automated schedules for default aircraft, directing IFR or VFR legs from the core directory to mirror West Coast traffic p…

A wave file for user interface music carries an arrangement of the Oscar-winning score by William Conti, performed by the Prauge Philharmonic for a celebrated aviation film. The track runs 4:35 and…

Tom Tiedman provides a smoke effect for the Embraer EMB-120, created for Erick Cantu's freeware edition EMB120-2.ZIP. The setup uses the fx_smoke_f6.fx file and two SMOKESYSTEM lines, smoke.0 and s…

Winfried Orthmann contributes a ship library designed for designers, paired with a Gmax gamepack and not compatible with earlier iterations. Unzipping reveals two folders housing ships and image as…