FSX AFCAD Files
VHHH Hong Kong International Airport
This is part of the tenth round of airports issued by Alpha India Group. AIG …
Zurich Airport (LSZH) gets a sharper, busier feel with revised parking, improved vehicle access roads, and expanded ground handling traffic for more believable ramp operations in Microsoft Flight Simulator X. Two included layouts let pilots choose standard runway flows or crosswind-enabled simultaneous runway use while keeping consistent parking assignments.
Upgrade your virtual flights into Switzerland’s bustling aviation hub with this freeware package developed by Ray Smith. Dedicated to Microsoft Flight Simulator X, this modification is designed for Zurich Airport (LSZH) and offers two distinct configurations: one enabling crosswind runways and one keeping them inactive. Each layout delivers enhanced realism through carefully revised parking, refined vehicle access, and additional ground handling assets.
Runway Layout: Two .BGL files are included. The “FSX_lszh_cw.BGL” option engages all three runways for simultaneous operations (referred to as crosswind takeoffs or landings). The “FSX_lszh.BGL” file retains a more conventional flow of traffic, and parking setups remain consistent in both variations.
Taxiway and Vehicle Updates: Ground support routes have been meticulously rebuilt for more logical service vehicle circulation, with extra fuel trucks added for a busier yet organized environment. These adjustments make taxi and fueling procedures smoother when maneuvering large airliners or light aircraft.
As one of Europe’s preeminent airports, Zurich (officially Flughafen Zürich) ranks among Switzerland’s primary gateways. Positioned north of the city, it offers a scenic approach framed by the Swiss landscape. Real-world aircraft movements often utilize multiple runway configurations to manage heavy traffic, and this scenery attempts to reflect similar patterns—especially noticeable when crosswind activity influences flight procedures.
This scenery works with the default airport in Microsoft Flight Simulator X and has been thoroughly checked with Ultimate Traffic and WOAI. These traffic programs are not mandatory but can enhance immersion. The mod has been compiled using ADE by Jon Masterson, along with Microsoft’s SDK Compiler, ensuring full integration and stable performance when installed appropriately.
To explore the airport from a full 360° viewpoint, assign a keyboard or controller button to the “View track/pan Toggle” feature in your simulator’s control settings. When in tower mode at LSZH, toggle this control to look around without moving the viewpoint from the tower’s location.
This project is possible thanks to Ray Smith’s dedication to scenery enhancements, the ADE tool by Jon Masterson, and Microsoft Flight Simulator X. Enjoy your flights with the expanded runway flexibility and refined ground operations at Zurich Airport.
Free for all simmers · 35.84 KB · Scanned clean
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FSX\Addon Scenery\ containing scenery and texture sub-folders.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.Use these coordinates to fly directly to this location once the mod is installed.
47.46470000,8.54920000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
The archive fxlszh2r.zip has 7 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| FSX_lszh.BGL | 08.17.07 | 48.34 kB |
| FSX_lszh_cw.BGL | 08.17.07 | 48.70 kB |
| ReadMe.txt | 08.17.07 | 2.21 kB |
| FSX_lszh2_rs | 08.17.07 | 0 B |
| FILE_ID.DIZ | 08.22.07 | 190 B |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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Not bad, but I have two complaints.