FSX San Antonio International Airport Scenery
San Antonio International Airport (KSAT), Texas (TX). This airport was designed with the latest version of ADE (v1.47) and made only for the FSX default airport: one file with the crosswind runways activated and in full operation where all three runways will be used for takeoff/landing and one...
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- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
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- 50.31 KB
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- Scanned 3 days ago (clean)
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- Free (Freeware)
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San Antonio International Airport (KSAT), Texas (TX). This airport was designed with the latest version of ADE (v1.47) and made only for the FSX default airport: one file with the crosswind runways activated and in full operation where all three runways will be used for takeoff/landing and one file as the default runway operation: Terminal 1 (now A) rebuilt with 16 gates, Terminal B added with 8 gates and the original Terminal 2 demolished early to make way for Terminal B & C, assigned parking with extra parking, taxiways and taxi signs updated/corrected, support vehicle roads rebuilt and many other improvements, airport views are from the roof of the control tower (when in tower view). By Ray Smith.
San Antonio International Airport Logo.
Although Terminal C is not due to open until 1012 I have added the terminal and 3 parking spots for overflow purposes only.
There are 4 BGL files: KSAT_ADE_RS.BGL, KSAT_ADE_CW_RS.BGL, KSAT_ADE_CVX.bgl and a KSAT_ADE_OBJ.BGL file.
The KSAT_ADE_CW_RS.BGL file is with the Xwind runway's activated and in full operation.
The KSAT_ADE_RS.BGL file is the same as the default runway operation.
Assigned parking is the same in both.
The KSAT_ADE_CVX.bgl file adds the roads at the rear of the Terminals and tidy's up the stray Autogen and should always be used.
The KSAT_ADE_OBJ.BGL file is the scenery objects file and should also always be used,
Please make sure this file goes into the correct folder.
1. Take the KSAT_RS_BGL file of your choice and the KSAT_ADE_CVX.bgl file and place them into: Flight Simulator X/Addon Scenery/scenery folder.
2. Take the KSAT_ADE_OBJ.BGL file and place it into: Flight Simulator X/Scenery/Global/scenery folder.
3. Start up the Flight Sim and the changes will be present.
IMPORTANT NOTE: PLEASE ONLY USE ONE KSAT_RS.BGL FILE AT A TIME:
i.e: make sure there is only ONE KSAT_RS.BGL FILE and the KSAT_CVX.bgl file in the Addon Scenery/scenery folder at any time, remove/delete any other KSAT.bgl to avoid incorrect parking and other airport conflicts.
PLEASE NOTE: when using ATIS with the KSAT_ADE_CW_RS.BGL file you will hear the fake runway's as well as the airport runways, this is the method used in activating non parallel runway's and should be ignored or if preferred use the version KSAT_ADE_RS.BGL
1. Delete/remove the BGL files and the default will then be active.
ADE Utility (Freeware) - Jon Masterson.
Jim Vile for his Technique that activates crosswind runways.
And my ever enduring wife to put up with the hours spent making these files.
TIP: when at KSAT in tower view: go to your control settings and look for the "View track/pan Toggle" allocate a keyboard key stroke to it (i allocated a button on my controller) this will unlock the user aircraft, then you can use the hat switch to pan 360 degrees around the airport, hitting the key stroke again (in my case a button) will return you to the user aircraft position.
Enjoy and Happy flying.
The archive ksat_ade_rs_fsx.zip has 8 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Go to Fly Away Simulation.url||01.22.16||52 B|
Installation of Add-on Aircraft/Scenery
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download.