Page 2
Searches the whole library — filter by sim & category on the results page
Ian Niblo compiles a zip archive that includes airfields and nav aids with all comm and nav frequencies, along with runway details and relevant ILS information, drawn from the default BGL files dat…

Deluxe edition includes a straightforward tool for placing objects visually within the program, enabling quick arrangement of scene elements. An illustrated explanation shows how to use it, while t…

Drop Object-enabled weapons operate in free flight, delivering dumb bombs, laser-guided bombs, GPS-guided bombs, and air-to-air plus air-to-ground missiles that fly forward. Created by Christopher …

Authored by Werner Schott, this downloadable PDF guides the default older-style Cessna 172SP cockpit from Pre-Start Setup to Securing, with RPM targets tied to sea-level conditions and descent-focu…

A modification replaces the default concrete surface and gives it a more heavily used look, credited to Jeff Pierce. It centers on the runway11.dds file, with a recommendation to back up the origin…
Two baggage cart variants receive a fix by Stefan Weiss, adjusting contact points to avert sinking into the ground by about 1–2 feet. Backups reside in VEH_air_bagcart_blue_sm and VEH_air_bagcart_F…

Blue themed user interface replaces almost all dialogs, icons, and graphics, while Missions and Learning Center tabs remain unchanged. The design blends with the prior white/blue theme and includes…

Marco Fischbach delivers V3.0 of a lunar surface enhancement, replacing the prior version 2.0 with a completely new rendering that incorporates a normal map and a bump map for improved terrain deta…

By Adnan Arif, this first installment presents photoreal tree imagery across world regions, with conifers lightened and resized, poplars shortened, and palms recolored to better match ground surfac…

Nick Needham delivers sun effect enhancements that generate simulated volumetric rays emanating from the corona and adapt with time of day, altitude, clouds, and humidity. The bloom component is re…
An FAA-backed compilation targets realism in flight simulation by listing callsigns alongside associated carriers and three-letter IDs, with country data for registration context. Dale Wingard auth…
Three changes refine phraseology, covering IFR clearance, IFR readback, and landing clearance, establishing focused improvements for communications in specified flight operations. Editvoicepack X, …

By Jimmy R. Martin, this wake-effects file supplies more realistic boat-induced disturbances and replaces the original wakes, delivering a noticeable improvement in surface interaction as vessels m…

An enhanced surf effect introduces more than a single line of breakers and a balanced flow along shallow water, improving movement of the surf. Files fx_waves.fx belong in the Effects directory and…

Image assets arrive in 8x8-bit, DXT3 format with alpha channels for transparency and no mip maps, ensuring streamlined rendering. The original assets accompany this work, and Claus V. Holmberg appe…
A configuration file for a flight simulator delivers high frame rates above 20 FPS and improves visual quality. Created by Anas Sayed, the file loads through the settings menu and saves a backup of…

An alternate aircraft viewer and loading screen, provided by Hugo Van Pelt, offers a simple visual alongside the session. The accompanying image depicts lakes and mountains, offering a calm backdro…
Joost Visser presents a kneeboard checklist that spans startup through shutdown and highlights the steps in between, offering a concise reference for users who rely on it during cockpit procedures …
A large assortment gathers over 130 splash screens created by various artists, and templates help users craft their own. Examples include Lufthansa A321 and Delta Air Lines Airbus A320, with other …

Adnan Arif presents updated rooftop surfaces across all regions, brightening colors to resemble aerial references more closely. The work integrates Genreloaded autogen elements for North America an…