
Compiled by Werner Schott, this Mooney Bravo reference guides operations from dark-and-cold readiness through engine start, taxi, takeoff, cruise, descent, and securement, and it emphasizes manifol…

A 39-page PDF presents maps and step-by-step instructions, with links to download compressed files. The project, developed by a group of Spanish fans, covers the entire country at a 1 meter per pix…

An enhanced surf effect introduces more than a single line of breakers and a balanced flow along shallow water, improving movement of the surf. Files fx_waves.fx belong in the Effects directory and…

AI aircraft remain unavailable as regular flyable airplanes, and some pilots face FPS problems on slower or older PCs, making the setup feel heavy. The guide shows how to render AI planes flyable i…

Werner Schott compiles a freeware PDF manual for the DeHavilland DHC-2 Beaver wheel variant, guiding from dark and cold startup to shutdown with cockpit checks and engine management. Manifold press…

Luiz Alvarenga presents a darker water appearance that tempers bright coastal blues, preserves contrast and brings tones closer to typical shorelines, especially in shallow-water scenes. An Origina…

Image assets arrive in 8x8-bit, DXT3 format with alpha channels for transparency and no mip maps, ensuring streamlined rendering. The original assets accompany this work, and Claus V. Holmberg appe…

An illustrated tutorial addresses propeller display issues that occur when older aircraft are used with a newer simulator environment, outlining step-by-step corrections. David 'Opa' Marshall compi…

The document, by Luis Feliz-Tirado, outlines concepts and techniques for creating high-resolution, photoreal ground imagery and shows how a software tool downloads aerial images to enable rapid gen…
An in-flight data screen echoes international displays, running a 10-second timer for each view that shows distance to destination, estimated remaining flight time, local destination time, ground s…

By Philip Chandler, Ark Royal functions as a moving AI carrier with working catapults and arrestor wires for carrier ops. Default placement sits south of Gibralter on an East West racetrack, with a…
You wrap renamed wavs into a file named soundai after renaming sound.cfg to soundai.cfg, then create a cab file and place it under Traffic_Sounds\Jets. In the A321’s default folder, the cfg sets an…

An ultra-brief guide shows how to toggle taxi lights on aircraft, presenting the on or off states for ground operations, by Joost Visser, and relies on Shockwave 3D Redux lights to demonstrate a st…
It should work with any aircraft, providing a fuel-dump capability and leaving a standard fuel vapor trail behind the aircraft. A cockpit warning sounds and changes as the valves close, clearly att…

Tom Tiedman delivers a smoke effect for the default Douglas DC-3, adding an fx_smoke_f6.fx in the Effects folder and configuring the airframe with two SMOKESYSTEM entries. The lines place smoke.0 a…

The daytime water appearance adjusts under 1X mid and 1X high settings, tempering blue to a more realistic shade. Three BMP files—env_highnoon.bmp, env_lowsun.bmp, and env_midsun.bmp—constitute the…

Four Gmax generated cumulus clouds mark thermals, with each thermal randomly selecting one of the four variants, by Ed Dumas Sr. AirObjectVisuals.xml accompanies the data, and a reference image sho…

Two virtual cockpits with panel, gauges and switches (with click sound) appear inside a 94-foot luxury motor yacht rendered in full 3D. The three-deck model includes animated parts and crew, plus f…

By Tom Tiedman, this smoke effect adds to the default Bombardier CRJ-700, using the fx_smoke_f6.fx file and a SMOKESYSTEM block that creates two entries, smoke.0 and smoke.1, with coordinates -86.4…

An illustrated guide outlines terrain concepts and how to change them with SBuilder, a tool used to shape island terrain. It covers creating water bodies, roads, vehicle traffic, airport flattening…