Page 2
Searches the whole library — filter by sim & category on the results page
Version 2.0 delivers a world environment enhancement that improves sky visuals and lighting across all dayparts and seasons. The revision corrects prior issues by removing a blue tinge and yellow f…

A zip archive provides a cockpit rain enhancement, mixing speedily falling drops of different sizes with flowing water and wind effects. Bluesphere and Gerrit Kranenbarg contribute the rain effect …

Lynn and Bill Lyons of the Golden Eagles Squadron craft sparkling water with sun and moon reflections and vigorous wave action. The work requires DX9 compliant cards and moves Water Effects to High…
The add-on introduces airline management with money flow and fleet upkeep, while real-time passenger reactions and over 200 in-flight sounds accompany each flight. Flights can be exported to a Virt…

Version 1.2 enables slew placement of an aircraft to any coordinate and instant insertion of a 3D asset, a capability credited to Israel Roth and Seev Kahn. It includes 39 libraries with over 1,000…

An upgrade improves night lighting across all default airports and all default cities, and for auto-gen buildings, delivering brighter illumination. Some major airports stay unaffected because they…

By Joerg Geipel, replacement seasonal grass and meadow visuals for all environments and an alternative autogen trees option with a resized variant featuring more palms emerge. This shift replaces t…

Version 1.4 of FSCamera, by Gunnar Daehling, lets the tower view follow the aircraft with adjustable distance and angle while it runs in the background, and the setup requires fs9.exe in the main d…
This concise guide covers installing aircraft and tips for smoother operation of the simulator. It centers on configuring new aircraft, applying practical enhancements, and optimizing performance d…

Version two of an airport lighting modification adds blue runway end strobes and lead-in lights, with all luminaires sharpened for crisper accuracy. All fixtures are sharpened for clearer visibilit…
Created by David Dossiere and Mylene Felix, this collection assembles over 800 airline call signs and notes that some ATC callsigns may not work because Microsoft did not include them. It advises u…

Developed by Joshua Robertson, a UTC time-sync utility keeps time in step with real-world standards, matching the current UTC or applying a +/- offset for varied flight timing. It also incorporates…
By Lars Moellebjerg, EditVoicepack adds missing callsigns, aircrafts, and airports, delivering 800 new callsigns out of the box. A centralized upload system keeps these additions accessible to all …

Patch by Eddie Batista delivers a frame-rate improvement for flight simulations, focusing on steady, clear performance adjustments. An accompanying image references FPS_Patch_FS9.jpg, located at /u…

By including three-dimensional contrail visuals, this add-on enhances high altitude flight realism, replacing flat trails with depth. It ships backup files containing the original fx_contrail_l.fx,…
Version 2.1 of the autoland gauge provides hands-off autoland capability for all airliners, with a compact 198kB footprint. Martyn Becker adapts and amends the original XML programming by Nick Pike…

Version 1.5.11 powers a simple, yet powerful graphical editor that lets users augment a flight-simulation environment with elements they design, while offering an intuitive click-and-drag interface…

Three custom scaled FX files cover large-scale military and civilian aircraft, including Airbus models, 777s, 747s, 737s, MDs, 727s, and Lear jets. They perform in all weather conditions, improving…

A pictorial guide for beginners presents an FMC tutorial with over 80 color shots, illustrating how to program the Flight Management Computer using the 800 series variant of a 737 family aircraft, …

Alternative sunset visuals offer a distinct lighting option for a 2004-era flight simulation environment, enhancing ambient tone. The sunset.gif image has a height of 112 pixels and a width of 150 …