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Version 1.0 upgrades the default bump map for the ground surface to a higher resolution, allowing individual blades of grass to become visible. The change is documented by a file named grassv1.jpg,…

Version 2.0 delivers a world environment enhancement that improves sky visuals and lighting across all dayparts and seasons. The revision corrects prior issues by removing a blue tinge and yellow f…

Version 2.2.79 enables users to design and produce 3D objects and generate API files for design tools, while also producing SCM files for a design utility. It supports creating trees and night-lit …

Patch by Eddie Batista delivers a frame-rate improvement for flight simulations, focusing on steady, clear performance adjustments. An accompanying image references FPS_Patch_FS9.jpg, located at /u…

High-altitude clouds create a recoloured sky-scape with golden sunsets, clear dawns, and moody storms. It delivers no frame-rate hit due to a small 86kB size and has been extensively tested with no…

A worldwide enhancement to nocturnal lighting improves visibility for buildings, bridges, landmarks, vehicles, and all major airports after dark everywhere. This worldwide improvement, credited to …

By including three-dimensional contrail visuals, this add-on enhances high altitude flight realism, replacing flat trails with depth. It ships backup files containing the original fx_contrail_l.fx,…

In snowy areas worldwide, the file replaces default winter asphalt and concrete runways with an icy mix to create more realistic surfaces. Runway numbers remain visible, while the rest of the pavem…

Two replacement image files correct the overly white halo cast by landing and taxi lights and address dimmer intensity reported in most cases on the ground. A reference image named fs2k4_ll-tn.gif …

By Julien Robert, a grass-improvement option replaces default ground materials with 512x512 image data encoded in DXT3, balancing fidelity and memory use. Alpha blending at edges smooths transition…

By Joerg Geipel, replacement seasonal grass and meadow visuals for all environments and an alternative autogen trees option with a resized variant featuring more palms emerge. This shift replaces t…

An edited halo.bmp light delivers sparkly illumination around airport lights. By Mark Poole, this adjustment alters the halo.bmp asset to refine its appearance, preserves the halo.bmp asset as the …

Version 1.4 of FSCamera, by Gunnar Daehling, lets the tower view follow the aircraft with adjustable distance and angle while it runs in the background, and the setup requires fs9.exe in the main d…
Base ModelAn aircraft-like craft travels over land, in the air or under the sea. Design by Reg Hill and a Gmax model by Brian Douglas and Austin Tate define its identity among enthusiasts worldwide today, to…

TreeX, v3.0, presents photorealistic trees across all four seasons, including a vigorous winter, as designed by Aime Leclercq for broad virtual environments. Images are sized 1024x1024 and kept fra…
Base ModelAn atomic-powered airliner from a 1960s TV series, the Fireflash cruises at Mach 3.2 and FL700 with global range. The model includes an animated undercarriage, taxi and landing lights, splash light…
Base ModelFive variants are included for the container ship, with a detailed 3D cockpit by Bill Holker. Master image maps are provided by Garry J.Smith, Bill Holker, and Ian Thatcher, and an AI version uses …

You can select up to 44 ground and water crash effects, organized by type such as blast objects, craters, dirt/dust, fires, concussion flashes, shockwaves, and smoke. A Min/Max emitter density cont…
Base ModelOn a Waikato carrier operation set, three aircraft variants appear: F14B Tomcat, F16C Viper and F18E Super Hornet paired with F-18G Growler. Two extra paint schemas for the F-18E accompany HUD and …

A zip archive provides a cockpit rain enhancement, mixing speedily falling drops of different sizes with flowing water and wind effects. Bluesphere and Gerrit Kranenbarg contribute the rain effect …