
Lynn and Bill Lyons of the Golden Eagles Squadron craft sparkling water with sun and moon reflections and vigorous wave action. The work requires DX9 compliant cards and moves Water Effects to High…
The add-on introduces airline management with money flow and fleet upkeep, while real-time passenger reactions and over 200 in-flight sounds accompany each flight. Flights can be exported to a Virt…

An all-aircraft xenon light enhancement provides a clearer view of the runway and taxiway, improving overall situational awareness during low visibility operations and aiding alignment during appro…

Version two of an airport lighting modification adds blue runway end strobes and lead-in lights, with all luminaires sharpened for crisper accuracy. All fixtures are sharpened for clearer visibilit…

Version 1.5.11 powers a simple, yet powerful graphical editor that lets users augment a flight-simulation environment with elements they design, while offering an intuitive click-and-drag interface…
A configuration utility accessed by users of a flight simulation program, the tool exposes configuration files such as system, aircraft, saved flights, and graphics. It supports searching, adding, …

An edited halo.bmp light delivers sparkly illumination around airport lights. By Mark Poole, this adjustment alters the halo.bmp asset to refine its appearance, preserves the halo.bmp asset as the …

Version 1.0 upgrades the default bump map for the ground surface to a higher resolution, allowing individual blades of grass to become visible. The change is documented by a file named grassv1.jpg,…

Patch by Eddie Batista delivers a frame-rate improvement for flight simulations, focusing on steady, clear performance adjustments. An accompanying image references FPS_Patch_FS9.jpg, located at /u…

A worldwide enhancement to nocturnal lighting improves visibility for buildings, bridges, landmarks, vehicles, and all major airports after dark everywhere. This worldwide improvement, credited to …

Replacement for the default landing lights relies on about 20 photographs to achieve realism and shows on almost all aircraft sizes. It uses a single bitmap to depict lights across different models…

By Julien Robert, a grass-improvement option replaces default ground materials with 512x512 image data encoded in DXT3, balancing fidelity and memory use. Alpha blending at edges smooths transition…
By Timothy Metzinger, a version 2 guide for the B737NG outlines advanced operations under the PMDG label. The concise reference emphasizes practical procedures and system-level guidance for the air…
By Ben Chuchra, this replacement fltsim.flt file yields a cold, dark cockpit at startup with all switches off, and the virtual cockpit view defaults to a 0.64 zoom for a minimal, unobstructed persp…
Base ModelTwo flyable aircraft accompany this offering: the Space Shuttle Discovery, enhanced with three loadouts (clean, SRB's, External Tank), a virtual cockpit, and a realistic panel, and a flyable Intern…

A zip archive provides a cockpit rain enhancement, mixing speedily falling drops of different sizes with flowing water and wind effects. Bluesphere and Gerrit Kranenbarg contribute the rain effect …
Base ModelAn AI view gauge file, by Arnt Helge Haland, functions like a board at airports, displaying every AI flight and allowing users to follow a chosen aircraft by clicking its entry in the list. It enab…
An enhancement sharpens the default touchdown effect, delivering a clearer visual cue during landings and a smoother transition from flare to touchdown. It remains compatible with multiple simulato…

An upgrade improves night lighting across all default airports and all default cities, and for auto-gen buildings, delivering brighter illumination. Some major airports stay unaffected because they…

Alternative sunset visuals offer a distinct lighting option for a 2004-era flight simulation environment, enhancing ambient tone. The sunset.gif image has a height of 112 pixels and a width of 150 …