Page 8
Searches the whole library — filter by sim & category on the results page
QuickGOTO maintains a database of the most frequently used departure locations, including gates, parking spots, and runways, enabling the airplane to be moved instantly to a chosen point. Disabling…

A modification replaces the default concrete surface and gives it a more heavily used look, credited to Jeff Pierce. It centers on the runway11.dds file, with a recommendation to back up the origin…
A console program provides a three-axis autopilot that controls the cyclic and rudder for three rotorcraft variants. The period key toggles two submodes, Hover Mode (default) and Forward Mode with …
Base ModelEleven F-111s enter Australian skies, eight at RAAF Amberley (YAMB) and three at RAAF East Sale (YMES). Units 4-1SQN, 4-6SQN, and 3-ARDU operate, some AI travel along the eastern seaboard, an AI ti…
An introductory tutorial serves as a simple beginner's guide to creating a first model, outlining a clear path for newcomers as they begin using the tool. It helps people take their first step, and…

An attached object named bomb_c sits in SimObjects/Misc, while the mission SDK effect for it goes in the effects folder. Any .mdl file can be dropped if converted into a simpleobject, and Bruce Fit…

Bruce.Fitzgerald updates an older Peleliu to Koror bombing run, reworking the sequence to affect flour bombs differently. The change makes flour bombs explode in all such uses and leaves a crater w…

By Thomas Murr, the guide shows how to swap the tow plane in the simulator so any desired aircraft can haul a glider aloft, with a Falke tow plane pictured. A hotkey sequence—hold CTRL and SHIFT an…

Tom Knudsen offers a lighting tweak that alters how runway and taxiway illumination appears. The approach centers on the spotlight.bmp file, and users back up the existing version before replacing …

Original model by V. Zhyhulskiy, enhanced by Greg Schneider, delivers nuclear bomb effects. A screenshot illustrates a nuclear bomb drop, and the array centers on large visual effects that appear i…

AI aircraft remain unavailable as regular flyable airplanes, and some pilots face FPS problems on slower or older PCs, making the setup feel heavy. The guide shows how to render AI planes flyable i…
Created by John Standard, edited default cockpit visuals remove reflections in the virtual cockpit of standard aircraft. A DDS file named Aircraftname_reflection.dds accompanies this, intended to r…

Five ships form the roster, including Ardent-class Area Defence Frigate, Hector-class Utility Frigate, Oberon-class Light Cruiser, Valkyrie-class Fleet Destroyer, and Wespe-class Strike Frigate. Th…

A practical tutorial on adding and editing afterburner effects for a single or twin-engine jet project, featuring a step-by-step approach and clear illustrations. The author, Mark Rooks of RSDG, gu…

A PDF guide covers the DHC-6 Twin Otter from cold and dark startup to securing, detailing taxi, takeoff, climb, cruise, descent, and approach. Barry Blaisdell, Jean-Pierre Brisard, Bob May, Kevin P…

Andrew Bowlby provides gun effects that can be added to any aircraft, delivering visible muzzle activity for various planes. A screenshot demonstrates an F-18 firing guns as a concrete example of t…

Luiz Alvarenga presents a darker water appearance that tempers bright coastal blues, preserves contrast and brings tones closer to typical shorelines, especially in shallow-water scenes. An Origina…

Aime Leclercq designs a river-detail upgrade offering three pixel-density options, at 7 cm, 15 cm, and 30 cm per pixel, balancing performance with realism. It integrates with existing landscape lay…

An alternate aircraft viewer and loading screen, provided by Hugo Van Pelt, offers a simple visual alongside the session. The accompanying image depicts lakes and mountains, offering a calm backdro…

Marine 1 travels among a customized White House south lawn, a Camp David recreation, and Andrews AFB. An AI Sikorsky SH-3D Sea King by Rob Nieuwenhoven, Chris Jones, and Mal Lloyd is included, with…