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Alternative sunset visuals offer a distinct lighting option for a 2004-era flight simulation environment, enhancing ambient tone. The sunset.gif image has a height of 112 pixels and a width of 150 …

By Julien Robert, a grass-improvement option replaces default ground materials with 512x512 image data encoded in DXT3, balancing fidelity and memory use. Alpha blending at edges smooths transition…

By Thomas Moger, multiple effects for aircraft appear in this file, and a graphic named Shootingstar.jpg is included to accompany the content. The author is identified as Thomas Moger, reinforcing …

Thorsten Reichert provides an enhanced version of the contrails-fx, (c) 2005. The original trails are too short and not very realistic, and this update seeks to improve realism by making AI-traffic…

Kars Veling delivers new taxiway marks that improve visibility and realism across many airports, and the adjustment keeps the file size unchanged for consistent performance across varying scenes. T…
By Timothy Metzinger, a version 2 guide for the B737NG outlines advanced operations under the PMDG label. The concise reference emphasizes practical procedures and system-level guidance for the air…

Version 1.0 upgrades the default bump map for the ground surface to a higher resolution, allowing individual blades of grass to become visible. The change is documented by a file named grassv1.jpg,…
An aircraft editor lets users add or edit variants and Hangar management lets them handle add-ons off a live installation. LAN View enables virtual cockpits with multiple views, and a Logbook track…

An array of carrier-operation gauges and effects equips military aircraft with catapult-launch capability and cable-trap landings, while a meatball HUD guides precise approaches and a SonicBoom eff…

Version 2.0 delivers five sky appearances that cover dawn, morning, day, noon and dusk, aligning with the developer's aim to balance detail and performance by Alex Ranc. Dawn, morning, day, noon an…
Version 1.0, by Stuart Baker, presents a utility that enables adding several resource types via six installers, covering aircraft, gauges, effects, and other components, while offering an option to…

TreeX, v3.0, presents photorealistic trees across all four seasons, including a vigorous winter, as designed by Aime Leclercq for broad virtual environments. Images are sized 1024x1024 and kept fra…

Operators control a towered-airport or an entire ARTCC/FIR sector in multiplayer, using a specialized interface. It displays jet airways and victor airways, provides a new SID/STARs window, and inc…

This simple utility generates departure and return flights from default airports and uses any installed aircraft that are configured correctly. It supports generating both outbound and return legs …
Version 610 expands the AI management toolkit with a new flight plan merge utility, a multiuse flight plan editor, and improved reporting of existing plans. It includes 59 default AI aircraft, 5,50…
Three option sets adjust night brightness: darken default lighting for clouds, cockpit, airport grounds, and autogen; dim VASI, Edge Lighting, and taxiway lights. The installer runs via an executab…
Base ModelTwo flyable aircraft accompany this offering: the Space Shuttle Discovery, enhanced with three loadouts (clean, SRB's, External Tank), a virtual cockpit, and a realistic panel, and a flyable Intern…

You can select up to 44 ground and water crash effects, organized by type such as blast objects, craters, dirt/dust, fires, concussion flashes, shockwaves, and smoke. A Min/Max emitter density cont…
Base ModelA man maintains stable control from high altitudes, then switches to a Parafoil for landing, a transition implemented with FD and design adjustments by Tom Goodrick, as seen in the accompanying ima…

In snowy areas worldwide, the file replaces default winter asphalt and concrete runways with an icy mix to create more realistic surfaces. Runway numbers remain visible, while the rest of the pavem…