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Nick Needham expands prop dust and water effects with v2.0, using real-time terrain sensing to adjust dust and wash based on dirt, snow, rain, and surface conditions across diverse aircraft. FX fil…

Presented as a PDF-format booklet, this manual covers the startup-to-shutdown sequence, from cold to securing aircraft, listing phases such as Pre Start, Startup, Takeoff, Climb, Cruise, Descent, A…

Operators control a towered-airport or an entire ARTCC/FIR sector in multiplayer, using a specialized interface. It displays jet airways and victor airways, provides a new SID/STARs window, and inc…

An Envmap is provided in the DXT3 format and loads quickly, benefiting the flight-simulation experience for enthusiasts and professionals alike. The specification centers on a single format and ass…

A brightness upgrade for the sun, Sunmod V2, increases brightness and removes the lensflare option, created by Eitan Daniel and Vincent van Veen. It centers on a suneffect.cfg and a corona1.bmp ima…
Base ModelBy Ron Jeffers, a satellite behaves at breakneck speed, moving quickly with practically no stall as it climbs to high altitudes. A flight is included up in space, and you can depart from a preferre…

The wash-out on impact with high-quality video adapters or maximum effects detail is addressed, wake rendering above water for seaplanes and other water-type aircraft is corrected, and new water cr…

A zip archive provides a cockpit rain enhancement, mixing speedily falling drops of different sizes with flowing water and wind effects. Bluesphere and Gerrit Kranenbarg contribute the rain effect …

A worldwide enhancement to nocturnal lighting improves visibility for buildings, bridges, landmarks, vehicles, and all major airports after dark everywhere. This worldwide improvement, credited to …

Armando Di Francesco presents a traffic separation tool that controls inbound flows to an airport by configuring minimum separation, desired separation, and a reduced separation zone, aiming to red…
Base ModelAn AI view gauge file, by Arnt Helge Haland, functions like a board at airports, displaying every AI flight and allowing users to follow a chosen aircraft by clicking its entry in the list. It enab…

Version two of an airport lighting modification adds blue runway end strobes and lead-in lights, with all luminaires sharpened for crisper accuracy. All fixtures are sharpened for clearer visibilit…
Base ModelA man maintains stable control from high altitudes, then switches to a Parafoil for landing, a transition implemented with FD and design adjustments by Tom Goodrick, as seen in the accompanying ima…
Version 2.1 of the autoland gauge provides hands-off autoland capability for all airliners, with a compact 198kB footprint. Martyn Becker adapts and amends the original XML programming by Nick Pike…
An enhancement sharpens the default touchdown effect, delivering a clearer visual cue during landings and a smoother transition from flare to touchdown. It remains compatible with multiple simulato…

Replacement for the default landing lights relies on about 20 photographs to achieve realism and shows on almost all aircraft sizes. It uses a single bitmap to depict lights across different models…

Alternative sunset visuals offer a distinct lighting option for a 2004-era flight simulation environment, enhancing ambient tone. The sunset.gif image has a height of 112 pixels and a width of 150 …
Created by David Dossiere and Mylene Felix, this collection assembles over 800 airline call signs and notes that some ATC callsigns may not work because Microsoft did not include them. It advises u…

By Thomas Moger, multiple effects for aircraft appear in this file, and a graphic named Shootingstar.jpg is included to accompany the content. The author is identified as Thomas Moger, reinforcing …
Base ModelA comprehensive option provides 5000 flightplans of geese in V formations at various altitudes with worldwide coverage, operating as AI from invisible airports and avoiding disruption to airport op…