
By including three-dimensional contrail visuals, this add-on enhances high altitude flight realism, replacing flat trails with depth. It ships backup files containing the original fx_contrail_l.fx,…

TreeGen reduces tree size by forty percent and increases their numbers, producing a denser canopy while the overall file footprint becomes half of the original. All seasons are included, and there …

Version two of an airport lighting modification adds blue runway end strobes and lead-in lights, with all luminaires sharpened for crisper accuracy. All fixtures are sharpened for clearer visibilit…

Version 1.5.11 powers a simple, yet powerful graphical editor that lets users augment a flight-simulation environment with elements they design, while offering an intuitive click-and-drag interface…

Two replacement image files correct the overly white halo cast by landing and taxi lights and address dimmer intensity reported in most cases on the ground. A reference image named fs2k4_ll-tn.gif …
An enhancement sharpens the default touchdown effect, delivering a clearer visual cue during landings and a smoother transition from flare to touchdown. It remains compatible with multiple simulato…

A pictorial guide for beginners presents an FMC tutorial with over 80 color shots, illustrating how to program the Flight Management Computer using the 800 series variant of a 737 family aircraft, …

By Joerg Geipel, replacement seasonal grass and meadow visuals for all environments and an alternative autogen trees option with a resized variant featuring more palms emerge. This shift replaces t…

An edited halo.bmp light delivers sparkly illumination around airport lights. By Mark Poole, this adjustment alters the halo.bmp asset to refine its appearance, preserves the halo.bmp asset as the …
An aircraft editor lets users add or edit variants and Hangar management lets them handle add-ons off a live installation. LAN View enables virtual cockpits with multiple views, and a Logbook track…

Version 1.0 upgrades the default bump map for the ground surface to a higher resolution, allowing individual blades of grass to become visible. The change is documented by a file named grassv1.jpg,…
By Ben Chuchra, this replacement fltsim.flt file yields a cold, dark cockpit at startup with all switches off, and the virtual cockpit view defaults to a 0.64 zoom for a minimal, unobstructed persp…

An array of carrier-operation gauges and effects equips military aircraft with catapult-launch capability and cable-trap landings, while a meatball HUD guides precise approaches and a SonicBoom eff…

Original concept comes from Chrisitan H. Halden and Kevin Rangel, and Ashar Khan compiles the result after blending. Two previews display watereffects1.jpg and watereffects2.jpg, illustrating enhan…

Version 2.0 delivers five sky appearances that cover dawn, morning, day, noon and dusk, aligning with the developer's aim to balance detail and performance by Alex Ranc. Dawn, morning, day, noon an…

An ENVMAP delivers a reflective environment mapping that gives aircraft a new shine and reflective look, closely approximating real polished aluminum, by Tom Knudsen. It is recommended particularly…

Ray Porteous authors a 737-400 guide for Razor Publications that includes an exam to test knowledge and is designed for computer pilots only. When a pilot passes, the system sends an email to the C…
Base ModelTwo models arrive with accompanying panels, forming a compact dual-model setup that includes a basic 2D cockpit. Fletcher Class Destroyer materials by Phil Crowther underpin the build, while Javier…
Base ModelRenaud Balu models the MC15, detailing an aircraft, a cockpit, a virtual cockpit and sounds, presenting a concise, neutral setup that preserves the core elements and keeps the focus on the MC15's c…
By Lars Moellebjerg, EditVoicepack adds missing callsigns, aircrafts, and airports, delivering 800 new callsigns out of the box. A centralized upload system keeps these additions accessible to all …