Page 3
Searches the whole library — filter by sim & category on the results page
Patch by Eddie Batista delivers a frame-rate improvement for flight simulations, focusing on steady, clear performance adjustments. An accompanying image references FPS_Patch_FS9.jpg, located at /u…

By including three-dimensional contrail visuals, this add-on enhances high altitude flight realism, replacing flat trails with depth. It ships backup files containing the original fx_contrail_l.fx,…

TreeGen reduces tree size by forty percent and increases their numbers, producing a denser canopy while the overall file footprint becomes half of the original. All seasons are included, and there …
Version 2.1 of the autoland gauge provides hands-off autoland capability for all airliners, with a compact 198kB footprint. Martyn Becker adapts and amends the original XML programming by Nick Pike…

Version 1.5.11 powers a simple, yet powerful graphical editor that lets users augment a flight-simulation environment with elements they design, while offering an intuitive click-and-drag interface…

Two replacement image files correct the overly white halo cast by landing and taxi lights and address dimmer intensity reported in most cases on the ground. A reference image named fs2k4_ll-tn.gif …
Created by David Dossiere and Mylene Felix, this collection assembles over 800 airline call signs and notes that some ATC callsigns may not work because Microsoft did not include them. It advises u…

By Julien Robert, a grass-improvement option replaces default ground materials with 512x512 image data encoded in DXT3, balancing fidelity and memory use. Alpha blending at edges smooths transition…

By Thomas Moger, multiple effects for aircraft appear in this file, and a graphic named Shootingstar.jpg is included to accompany the content. The author is identified as Thomas Moger, reinforcing …

Kars Veling delivers new taxiway marks that improve visibility and realism across many airports, and the adjustment keeps the file size unchanged for consistent performance across varying scenes. T…
By Timothy Metzinger, a version 2 guide for the B737NG outlines advanced operations under the PMDG label. The concise reference emphasizes practical procedures and system-level guidance for the air…

Version 1.0 upgrades the default bump map for the ground surface to a higher resolution, allowing individual blades of grass to become visible. The change is documented by a file named grassv1.jpg,…

Version 3 changes your current sun/lensflare to enhance sunset and dusk ambiance, introducing the third iteration of the effect for improved atmosphere and contrast. The image file lensflare_versio…

An array of carrier-operation gauges and effects equips military aircraft with catapult-launch capability and cable-trap landings, while a meatball HUD guides precise approaches and a SonicBoom eff…

Version 2.0 delivers five sky appearances that cover dawn, morning, day, noon and dusk, aligning with the developer's aim to balance detail and performance by Alex Ranc. Dawn, morning, day, noon an…
Version 1.0, by Stuart Baker, presents a utility that enables adding several resource types via six installers, covering aircraft, gauges, effects, and other components, while offering an option to…

Operators control a towered-airport or an entire ARTCC/FIR sector in multiplayer, using a specialized interface. It displays jet airways and victor airways, provides a new SID/STARs window, and inc…

This simple utility generates departure and return flights from default airports and uses any installed aircraft that are configured correctly. It supports generating both outbound and return legs …

An Envmap is provided in the DXT3 format and loads quickly, benefiting the flight-simulation experience for enthusiasts and professionals alike. The specification centers on a single format and ass…
Version 610 expands the AI management toolkit with a new flight plan merge utility, a multiuse flight plan editor, and improved reporting of existing plans. It includes 59 default AI aircraft, 5,50…