Page 3
Searches the whole library — filter by sim & category on the results page
Base ModelAn AI view gauge file, by Arnt Helge Haland, functions like a board at airports, displaying every AI flight and allowing users to follow a chosen aircraft by clicking its entry in the list. It enab…

Version two of an airport lighting modification adds blue runway end strobes and lead-in lights, with all luminaires sharpened for crisper accuracy. All fixtures are sharpened for clearer visibilit…
Version 2.1 of the autoland gauge provides hands-off autoland capability for all airliners, with a compact 198kB footprint. Martyn Becker adapts and amends the original XML programming by Nick Pike…
An enhancement sharpens the default touchdown effect, delivering a clearer visual cue during landings and a smoother transition from flare to touchdown. It remains compatible with multiple simulato…

Nick Needham's gauge and effects system senses terrain contact or flight over diverse surfaces and adapts prop and rotor wash dust and water effects accordingly. It responds to dirt, dry mud or cla…

Alternative sunset visuals offer a distinct lighting option for a 2004-era flight simulation environment, enhancing ambient tone. The sunset.gif image has a height of 112 pixels and a width of 150 …

Version 3.2 of the Engine Exhaust System Plus, authored by Martyn Becker, adds heat and shimmer effects for turbofan and turbojet exhaust and introduces an APU effect, with automatic behavior at id…

By Joerg Geipel, replacement seasonal grass and meadow visuals for all environments and an alternative autogen trees option with a resized variant featuring more palms emerge. This shift replaces t…
Base ModelA comprehensive option provides 5000 flightplans of geese in V formations at various altitudes with worldwide coverage, operating as AI from invisible airports and avoiding disruption to airport op…

An edited halo.bmp light delivers sparkly illumination around airport lights. By Mark Poole, this adjustment alters the halo.bmp asset to refine its appearance, preserves the halo.bmp asset as the …

As a compact webserver, MyFsGoogleEarth links a flight-simulation program with a geospatial viewer, placing placemarks at the current aircraft position, at an estimated position one minute ahead, a…
By Timothy Metzinger, a version 2 guide for the B737NG outlines advanced operations under the PMDG label. The concise reference emphasizes practical procedures and system-level guidance for the air…

Original concept comes from Chrisitan H. Halden and Kevin Rangel, and Ashar Khan compiles the result after blending. Two previews display watereffects1.jpg and watereffects2.jpg, illustrating enhan…
By Gunnar Dähling, this camera tool moves the control tower view using Visual-BASIC and diverges from a freeware concept by introducing modifications to the basic idea. The developer notes it chang…

Version 2.0 delivers a world environment enhancement that improves sky visuals and lighting across all dayparts and seasons. The revision corrects prior issues by removing a blue tinge and yellow f…

TreeX, v3.0, presents photorealistic trees across all four seasons, including a vigorous winter, as designed by Aime Leclercq for broad virtual environments. Images are sized 1024x1024 and kept fra…

An aviation-sim utility generates and displays a comprehensive map of taxiways with IDs, gates, parkings, ILS, and runways for any airport in the simulation world. It requires Manuel's Service Pack…

Operators control a towered-airport or an entire ARTCC/FIR sector in multiplayer, using a specialized interface. It displays jet airways and victor airways, provides a new SID/STARs window, and inc…

An Envmap is provided in the DXT3 format and loads quickly, benefiting the flight-simulation experience for enthusiasts and professionals alike. The specification centers on a single format and ass…

A brightness upgrade for the sun, Sunmod V2, increases brightness and removes the lensflare option, created by Eitan Daniel and Vincent van Veen. It centers on a suneffect.cfg and a corona1.bmp ima…