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Operators control a towered-airport or an entire ARTCC/FIR sector in multiplayer, using a specialized interface. It displays jet airways and victor airways, provides a new SID/STARs window, and inc…

This simple utility generates departure and return flights from default airports and uses any installed aircraft that are configured correctly. It supports generating both outbound and return legs …
Base ModelA test version mirrors its full counterpart, presenting a model with a fully customizable surface appearance now included. The work is by Jessy Corrales, and the project draws inspiration from earl…
By Lars Moellebjerg, EditVoicepack adds missing callsigns, aircrafts, and airports, delivering 800 new callsigns out of the box. A centralized upload system keeps these additions accessible to all …

An interactive gauge that simulates the sextant and the method of crossing lines of position to fix a location, drawing on 1940s star-position tables. It works with any aircraft in the simulation a…

Armando Di Francesco presents a traffic separation tool that controls inbound flows to an airport by configuring minimum separation, desired separation, and a reduced separation zone, aiming to red…

Version two of an airport lighting modification adds blue runway end strobes and lead-in lights, with all luminaires sharpened for crisper accuracy. All fixtures are sharpened for clearer visibilit…

An add-on manager assigns cockpit panels and sounds to aircraft and installs from distribution ZIP files, with a ZIP Browser to preview contents. It offers an Option Installer to add variants and a…
Version 2.1 of the autoland gauge provides hands-off autoland capability for all airliners, with a compact 198kB footprint. Martyn Becker adapts and amends the original XML programming by Nick Pike…
An enhancement sharpens the default touchdown effect, delivering a clearer visual cue during landings and a smoother transition from flare to touchdown. It remains compatible with multiple simulato…

Replacement for the default landing lights relies on about 20 photographs to achieve realism and shows on almost all aircraft sizes. It uses a single bitmap to depict lights across different models…

By Nick Needham, engine heat shimmer effects for the A-I jet fleet appear after push-back and during taxi to the active runway. The display captures jets in motion around an airport, highlighting h…

An upgrade improves night lighting across all default airports and all default cities, and for auto-gen buildings, delivering brighter illumination. Some major airports stay unaffected because they…

A pictorial guide for beginners presents an FMC tutorial with over 80 color shots, illustrating how to program the Flight Management Computer using the 800 series variant of a 737 family aircraft, …
Base ModelThe configuration enables high-altitude contrails by using the aircraft.cfg EFFECTS section on each jet or propeller aircraft. The temperature threshold is user definable, and the files include a n…
Created by David Dossiere and Mylene Felix, this collection assembles over 800 airline call signs and notes that some ATC callsigns may not work because Microsoft did not include them. It advises u…

By Joerg Geipel, replacement seasonal grass and meadow visuals for all environments and an alternative autogen trees option with a resized variant featuring more palms emerge. This shift replaces t…

As a compact webserver, MyFsGoogleEarth links a flight-simulation program with a geospatial viewer, placing placemarks at the current aircraft position, at an estimated position one minute ahead, a…

An array of carrier-operation gauges and effects equips military aircraft with catapult-launch capability and cable-trap landings, while a meatball HUD guides precise approaches and a SonicBoom eff…

Original concept comes from Chrisitan H. Halden and Kevin Rangel, and Ashar Khan compiles the result after blending. Two previews display watereffects1.jpg and watereffects2.jpg, illustrating enhan…