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Searches the whole library — filter by sim & category on the results pageA system automation utility named FSAutoStart automatically shuts down services and programs to free resources for demanding applications. It also launches selected programs before the main applica…

Version 1.6 of a utility lets you modify the AI aircraft.cfg and the model to align with the FS2004 parking system, using a data set tied to 2004 parking standards. It also adjusts the radius setti…

By Joe Binka, tools and technical notes address AI traffic interactions as Canadian geese populate the sky, focusing on how wildlife affects traffic flow. The guidance rests on practical AI traffic…

An option adds fly by view in tower mode and introduces AI fly-by choices; users can pick planes from a list and display them in fly by or spot plane views, cycle through with keyboard commands, an…
The water discharge effect relies on fx_water_dump.fx and links three smoke entries, smoke.0, smoke.1, and smoke.2 invoking fx_water_dump. In flight, pressing i starts the release, and pilots skim …
Base ModelBy Jessy Corrales, a late-90s Mercedes-Benz SL600 concept presents a detailed model featuring full DVC data with reflective rims, surfaces, and mirrors. It includes three rim variations and compreh…

In snowy areas worldwide, the file replaces default winter asphalt and concrete runways with an icy mix to create more realistic surfaces. Runway numbers remain visible, while the rest of the pavem…

Two replacement image files correct the overly white halo cast by landing and taxi lights and address dimmer intensity reported in most cases on the ground. A reference image named fs2k4_ll-tn.gif …
An enhancement sharpens the default touchdown effect, delivering a clearer visual cue during landings and a smoother transition from flare to touchdown. It remains compatible with multiple simulato…

An upgrade improves night lighting across all default airports and all default cities, and for auto-gen buildings, delivering brighter illumination. Some major airports stay unaffected because they…

By Julien Robert, a grass-improvement option replaces default ground materials with 512x512 image data encoded in DXT3, balancing fidelity and memory use. Alpha blending at edges smooths transition…

By Thomas Moger, multiple effects for aircraft appear in this file, and a graphic named Shootingstar.jpg is included to accompany the content. The author is identified as Thomas Moger, reinforcing …

Thorsten Reichert provides an enhanced version of the contrails-fx, (c) 2005. The original trails are too short and not very realistic, and this update seeks to improve realism by making AI-traffic…

By Joerg Geipel, replacement seasonal grass and meadow visuals for all environments and an alternative autogen trees option with a resized variant featuring more palms emerge. This shift replaces t…
Strobe lights on all aircraft flash together by default globally, a uniform behavior. By adjusting several default effects, this synchronization loosens and the lights flash randomly, yielding a ma…
Base ModelA comprehensive option provides 5000 flightplans of geese in V formations at various altitudes with worldwide coverage, operating as AI from invisible airports and avoiding disruption to airport op…
Base ModelVersion 2 marks a two-seat alien fighter with a battle-scarred airframe and a virtual cockpit. It includes an air.file upgrade for smoother flights, an opening canopy, retracting transport rings, g…
By Timothy Metzinger, a version 2 guide for the B737NG outlines advanced operations under the PMDG label. The concise reference emphasizes practical procedures and system-level guidance for the air…

Version 1.0 upgrades the default bump map for the ground surface to a higher resolution, allowing individual blades of grass to become visible. The change is documented by a file named grassv1.jpg,…
An aircraft editor lets users add or edit variants and Hangar management lets them handle add-ons off a live installation. LAN View enables virtual cockpits with multiple views, and a Logbook track…