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An edited halo.bmp light delivers sparkly illumination around airport lights. By Mark Poole, this adjustment alters the halo.bmp asset to refine its appearance, preserves the halo.bmp asset as the basis, and marks Poole as the creator of this modification.
Complete with Base ModelVersion 2 marks a two-seat alien fighter with a battle-scarred airframe and a virtual cockpit. It includes an air.file upgrade for smoother flights, an opening canopy, retracting transport rings, glowing Zatt cannons, and a magnetic hover field landing gear, credited to William Ortis of Lionheart Creations Ltd.

Visitors gain the ability to generate additional weather themes and choose them from the program’s weather menu. The work presents a straightforward, creator-credited tool designed to expand atmospheric options, with Gunnar Daehling listed as the author.

As a compact webserver, MyFsGoogleEarth links a flight-simulation program with a geospatial viewer, placing placemarks at the current aircraft position, at an estimated position one minute ahead, and for surrounding AI traffic, while offering a continuous follow aircraft view, requiring FSUIPC by Peter Dowson.

An array of carrier-operation gauges and effects equips military aircraft with catapult-launch capability and cable-trap landings, while a meatball HUD guides precise approaches and a SonicBoom effect with a controller gauge provides feedback. V2.0 adds catapult/arrester zones and a revised HUD, see Upgrade COP V1.1 to V2.0.txt.

By Sascha Rieger, fx_waves, fx_swoosh, and fx_swoosh2 animate a realistic surf effect along most coast lines, with no frame rate impact, and proper speed tunes breaking waves and wash, contributing to the result. Two image files realwaves1.jpg and realwaves2.jpg accompany the visuals.

This free utility enables or disables crash damage for any aircraft, with 2005 updates adding high-speed configuration, a larger format, and improved error correction while remaining compatible with 2002 and 2004 titles. Earlier versions introduce a confirmation dialog, an About option, and a browse-for-folder feature for the 2002 folder, plus a startup message when enabled.

A fuel planning tool calculates fuel for different aircraft, with a V1.0 designation, and it presents the results in a straightforward, portable format. The accompanying visual reference carries the file name fuelplanv1_0.JPG, and it anchors the concept to a concrete digital artifact.
Complete with Base ModelFour ID4 Destroyer ships hover over New York, London, Midway, and Prague, creating an aerial tableau. Each destroyer contains two airports, one on the tower roof and one inside the beehive, aligning with the ships' geometry and supporting cross-city visual context.

Courseplanner operates as a stand-alone flight planner, handling over 30,000 SIDs/STARs and more than 60,000 points while you use your own airports and planes from your hangar. It monitors AI traffic and multiplayer in real time, allows import/export of flight plans and adventures, prints maps, and can pause near any airport.

A final version of the smoke effect project emerges after weeks of tweaking and testing, incorporating community feedback. It carries a complete list of quality fixes that address dynamic weather usage and frame rate issues seen since the first version, and includes a tutorial to tweak the effects along with the original .xml gauge.
Complete with Base ModelMade by Mitsuya Hamaguchi, this Jetfoil model features a Virtual Cockpit and a hull that rises and falls with speed changes, showcasing speed-responsive motion and cockpit visibility that define its distinctive compact form and practical handling.

TreeX, v3.0, presents photorealistic trees across all four seasons, including a vigorous winter, as designed by Aime Leclercq for broad virtual environments. Images are sized 1024x1024 and kept frame rate friendly to maintain smooth operation in diverse scenes.

Nick Needham expands prop dust and water effects with v2.0, using real-time terrain sensing to adjust dust and wash based on dirt, snow, rain, and surface conditions across diverse aircraft. FX files and gauges cover single-engine, amphibians, helicopters, and seaplanes, while a separate water spray option installs to add water spray on takeoff and landing.

Rotating engines by Rob Barendregt power a 360-degree tower with five levels and a virtual view, and it appears as Mobile Tower with 1 to 5 levels. Ground and Traffic Radar integration via the FSUIPC addon keeps AI aircraft in motion around the structure, while a redesigned main panel adds seven additional views.
Complete with Base ModelBy Mitsuya Hamaguchi, the armored truck model includes a virtual driving cabin, and two images named stalwart.JPG and stalwartvc.JPG depict the subject, offering a concise look at a retro-vehicle concept with cockpit-style visuals, with creator credit explicit.
Complete with Base ModelRenaud Balu models the MC15, detailing an aircraft, a cockpit, a virtual cockpit and sounds, presenting a concise, neutral setup that preserves the core elements and keeps the focus on the MC15's cockpit experience overall.
Complete with Base ModelMitsuya Hamaguchi designs the boat named le Marignan, offered in two variants, with the designer's name clearly identified. An accompanying image references the file le_margnan.jpg located in the userimages directory and shows height 100, width 150, border 0 attributes.

Threewire v2 operates as a carrier operations add-on, enabling launching and recovering any aircraft aboard a carrier. The add-on requires FSUIPC (registration not required) and the .NET Framework v1.1, with authorship credited to Rhys Eddy.

This simple utility generates departure and return flights from default airports and uses any installed aircraft that are configured correctly. It supports generating both outbound and return legs from a range of installed aircraft, by Garrett Hardesty.