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Base ModelA test version mirrors its full counterpart, presenting a model with a fully customizable surface appearance now included. The work is by Jessy Corrales, and the project draws inspiration from earl…

Version 1 of a compact fuel calculator computes the fuel needed to complete a flight, supports all standard simulator aircraft, and accepts add-on aircraft for use in any sim, by Bracken Dawson, wi…
Base ModelTwo models, GP03 DENDROBIUM and GP03S STAMEN, appear in this science fiction animation plastic model series No.22 by Kazunori Ito. GP03 combines the armed base ORCHIS DENDROBIUM with the Mobile Sui…

Most airports worldwide host four BMP files that accompany night and day visuals for a catering truck sporting Lufthansa Sky service branding and Gategourmet. It targets the default Landmark trucks…

An interactive gauge that simulates the sextant and the method of crossing lines of position to fix a location, drawing on 1940s star-position tables. It works with any aircraft in the simulation a…

You can select up to 44 ground and water crash effects, organized by type such as blast objects, craters, dirt/dust, fires, concussion flashes, shockwaves, and smoke. A Min/Max emitter density cont…

Version 1.2 enables slew placement of an aircraft to any coordinate and instant insertion of a 3D asset, a capability credited to Israel Roth and Seev Kahn. It includes 39 libraries with over 1,000…

Armando Di Francesco presents a traffic separation tool that controls inbound flows to an airport by configuring minimum separation, desired separation, and a reduced separation zone, aiming to red…

Version two of an airport lighting modification adds blue runway end strobes and lead-in lights, with all luminaires sharpened for crisper accuracy. All fixtures are sharpened for clearer visibilit…
Version 2.1 of the autoland gauge provides hands-off autoland capability for all airliners, with a compact 198kB footprint. Martyn Becker adapts and amends the original XML programming by Nick Pike…

In snowy areas worldwide, the file replaces default winter asphalt and concrete runways with an icy mix to create more realistic surfaces. Runway numbers remain visible, while the rest of the pavem…
An enhancement sharpens the default touchdown effect, delivering a clearer visual cue during landings and a smoother transition from flare to touchdown. It remains compatible with multiple simulato…

Replacement for the default landing lights relies on about 20 photographs to achieve realism and shows on almost all aircraft sizes. It uses a single bitmap to depict lights across different models…

A pictorial guide for beginners presents an FMC tutorial with over 80 color shots, illustrating how to program the Flight Management Computer using the 800 series variant of a 737 family aircraft, …

By Julien Robert, a grass-improvement option replaces default ground materials with 512x512 image data encoded in DXT3, balancing fidelity and memory use. Alpha blending at edges smooths transition…

By Joerg Geipel, replacement seasonal grass and meadow visuals for all environments and an alternative autogen trees option with a resized variant featuring more palms emerge. This shift replaces t…
An aircraft editor lets users add or edit variants and Hangar management lets them handle add-ons off a live installation. LAN View enables virtual cockpits with multiple views, and a Logbook track…
By Ben Chuchra, this replacement fltsim.flt file yields a cold, dark cockpit at startup with all switches off, and the virtual cockpit view defaults to a 0.64 zoom for a minimal, unobstructed persp…

An array of carrier-operation gauges and effects equips military aircraft with catapult-launch capability and cable-trap landings, while a meatball HUD guides precise approaches and a SonicBoom eff…

63 variants by Michael Dohetry consolidate into one file, with Philip Wilson handling the compilation. An accompanying DDDA.jpg image provides a visual reference, linking the creators and the colle…