FSX Muan International Airport Scenery
- Download hits
- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
- File size
- 3.8 MB
- Virus Scan
- Scanned 16 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
Muan International Airport (RKJB). Muan Int'l Airport located in Muan-gun opened in November 2007 to serve the southwestern part of Korea. By Scott Smart.
Muan International Airport Scenery.
Muan Intl Airport located in Muan-gun opened in November 2007 to serve the southwestern area of Korea. Apparently, it was built under the concept of “if you build it, they will come”, as the area is already served by regional airports. Much of the infrastructure required to adequately support the airport is yet to be built, although some is promised to be online by June 2008. Speculation has been that when the bullet train (KBT) comes to the area, the market for domestic air travel will be minimal although the authorities have been promoting Muan as an international gateway.
While installing some Asian FS9 flightplans, I found one from TransAsia Airways which had an RKJB leg resulting in a failure to compile. This prompted me to begin the project, so that any AI would have a place to fly through. Since beginning the project, I have learned that in addition to TransAsia, as of March 2008 Asiana is flying a daily flight to Muan from Seoul Gimpo (RKSS). So, the level of activity is pretty low at this point.
Muan Intl has a single north-south runway (01/19) with a parallel taxiway leading to the ramp and terminal area. The runway is setup for all-weather operation with ILS on each end and ALSF-1 approach lighting.
The installation is straight-forward, but includes several parts for flexibility. The main install consists of a new scenery area folder, RKJB Muan Intl. The folder, including its scenery subfolder and bgl files, can be unzipped or dragged to your FSX installation folder. Many users prefer to place scenery areas within the main “Addon Scenery” folder but this is really at the user’s discretion. What is important is that wherever you locate the folder on your drive, you must start FSX and open the scenery library, selecting “add” and then browse to the location to which you unzipped the RKJB Muan Intl folder. Once you have selected the folder FSX will add the folder to your scenery.cfg file and will detect
the files and add them to the FSX scenery database.
The second part of the install requires that a bgl file is placed in a specific location: \Flight Simulator X\Scenery\Global\scenery\ * FSX_RKJB_waypoints.bgl -- contains certain navigation waypoints not included in the default scenery.
This completes the main installation. There are some additional files which may be useful to the user:
Two editvoicepack files are included to allow ATC to pronounce “Muan”:
Unfortunately, the current preliminary release of the editvoicepack ver 3 program does not allow for user-added modifications. However, if Flight Simulator 9 is installed, it is possible to update the ATC voicepack from FS9 and use that in FSX. These two files must be imported into the editvoicepack ver 2 program and then compiled by that program into a new voicepack. The FSX voicepack can be backed up and the FS9 version copied into FSX. If this is not done, ATC will refer to the airport using simple calls, such as “tower” or “ground” rather than “Muan tower” or “Muan ground”.
The final file is another waypoint bgl file that can also be added to \Flight Simulator X\Scenery\Global\scenery\ * FSX_RK_waypoints.bgl
This file includes a number of additional waypoints not present in the default FSX scenery (mainly used in RNAV STARs and SIDs) for Korea and can be useful if you use the latest AIRAC data in addon aircraft or flight planners (in particular at Incheon RKSI).
If you compile your own AI flightplans, you can add the following (in alphabetical order) to your airports.txt file:
RKJB,N34* 59.48',E126* 22.97,51
To uninstall, simply remove the files and scenery area:
1. Delete the files added to \Flight Simulator X\Scenery\Global\scenery
* FSX_RK_waypoints.bgl (if installed)
2. Remove RKJB Muan Intl scenery area from scenery.cfg using the FSX scenery library dialog
3. Delete the “RKJB Muan Intl” folder and all subfolders.
4. 4. It is not necessary to delete the editvoicepack mods, but it can be done by replacing the FSX version, or by running editvoicepack ver 2 on the FS9 voicepack and “deselecting” the Muan entries and recompiling the voicepack.
Included is a pdf file of RKJB instrument approaches and AD. Also included is a set of procedures for the LevelD 767 (these were built for FS9 and are provided as-is for FSX). You may need to update your AIRAC data for the LVLD 763 for these to work properly.
The scenery should be fully viewable at a scenery setting of “normal” or higher.
Terrain work and object placement was done using Luis Sa’s SbuilderX 3.10 (obtaining Google Earth views for backgrounds).
Airport Design Editor (ADE) 1.22 by Jon Masterson (dba ScruffyDuck) was used for airport design.
Super Flight Planner v4 by Alessandro Antonini was used for waypoint placement.
Additional help in fine-tuning approach XML code from Jim Vile and FSDeveloper scenery forum members.
The archive rkjb_fsx.zip has 18 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Editvoicepack mods||04.15.08||0 B|
|RKJB Muan Intl Charts.pdf||03.15.08||3.25 MB|
|Place these files into Flight simulator X Scenery Global scenery||04.15.08||0 B|
|RKJB Muan International Airport For Flight Simulator X.pdf||04.15.08||557.94 kB|
|RKJB Muan Intl||04.07.08||0 B|
|Go to Fly Away Simulation.url||01.22.16||52 B|
Installation of Add-on Aircraft/Scenery
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Knowledge Center for our full range of tutorials or view the README file contained within the download.