
John Perkins presents a Nova Scotia mesh terrain for Canada, focusing on the region’s geographic features and coastal contours, with attention to elevation detail, shoreline accuracy, and terrain v…

Eliza Island marks the fifth volume by designer David Roch, centering on avian activity near Orcas Island. The set includes a BGL-based element and relies on advanced animations to display birds, d…

Stirling, Scotland, hosts an add-on that places Wallace Monument among Stirling Castle, University of Stirling, Artherey Castle, and other sites using default library assets. Axel Monse contributes…

In Maine, Bangor International Airport gains an improved layout with adjusted aprons, taxiways, and roads, plus GA parking and military cargo and combat parking at Air National Guard apron, moved b…

Version 1.0 centers the field at Floyd Bennett and Coast Guard Air Station Brooklyn, depicting the 1938–1941 transition with runways modeled at maximum lengths and the terminal rendered in a 1931–1…

San Isidro base carries IATA ZXD and ICAO MDSI and appears as Vol. 1, locating about 25 miles east of Santo Domingo. Origin traces to 1953, when it operated under the name Trujillo until 1961, with…

Zakopane Airport (EPZN) in southern Poland remains a fictional facility outside Zakopane, featuring three runaways and an ILS. Two BGL files carry the addition, EPZN_ADEX_AW_CVX.BGL and EPZN_ADEX_A…

Located on the Turkish coast near the sea, Selcuk-Efes airfield (LTFB) presents coordinates N 37.57'08", E 27.20'00", elevation 15 ft, with NDB 424.00 and Tower 131.00. By Dominique M. L. Donzelot,…

Jim Cook delivers a freeware improvement for Fairchild AFB at KSKA, refining taxiways, expanding aprons, and adding Military_Cargo parking positions to support wide transports. Two files, AFX_KSKA_…

Terminal A adds five jetway-equipped gates and thirteen off-gate ramps, while Terminal B receives updated assignments and an expanded Luxair Cargo Center with eight Z ramps. Taxiway D1 and D2 repla…

Kevin R Wynn presents a non-animated 3D depiction of the Disneyland monorail in California, drawing on a model provided by Peter Olsen and credited to both Olsen and Wynn for the Disneyland monorai…

Crafted by Roger Leupold, Parafield aerodrome aligns runway layouts and adjacent structures using Google Earth references to mirror airport geometry, with hangars and terminal areas distributed to …
Jean-Claude Irle develops a Millau Viaduct scene using SDK-SP2 and GMAX, with three dedicated folders PontMillau_Routes, PontMillauExclude_Trafic, PontMillauViaduc and an Effects directory. Optimiz…

In Nelspruit, the Mbombela Stadium replica is freeware and built for the 2010 FIFA World Cup hosted in South Africa. Philip Schall of PSDS creates it from a custom designed object with a photoreal …

Two destroyer configurations and three frigates are included, each available in both static and AI variants. Destroyer options include Original Fit with Sea Slug and Sea Cat alongside 20 mm mounts,…

Eighteen lighthouses line the Pacific Northwest coast of British Columbia, each staffed by the Canadian Coast Guard and featuring a helipad linked to real-world locations. Flights begin at every he…

Bridges at the Kiel-Canal in Germany are excluded and replaced by 42 m high spans, matching real-world height. Flatten-polys fill gaps along the canal as well as the Elbe from the sea to Hamburg an…

Eric Cagan presents a KEKO_Elko_FSX upgrade for the sim, including updated libraries library_parking_lots_large_ss_FSX and parking_ss_FSX, plus RampLightLibrary and lightobj, with an ADE file inclu…
An early freeware addition brings populated details to Nauru's shores, adding buildings, cars, and people across the island. It is the first and only such upgrade for the platform, and notes the is…

Bar-le-Duc near Verdun presents LFEU visuals with hi-res photoreal ground, seasonal and night variants, and a bumpy, sloped runway. It includes 33 animated wind turbines, a 3D village with cars and…