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Designed for Microsoft Flight Simulator 2004, this iFDG MD-11 sound pack injects high-resolution Pratt & Whitney/GE turbofan recordings into both cockpit and external views, covering startup, idle, spool-up, reverse thrust, flap motors and environmental rumbles, all timed to the custom FDE for more authentic acoustic modeling.
iFDG’s freeware Varig MD-11 for FS2004 delivers a full visual and flight-dynamics bundle, featuring animated ailerons, flaperons, thrust-reversers, realistic wing flex and gear compression, plus a pilot-vetted FDE covering CF6-80C2 and PW4460/62 thrust ratings; CRT flight deck graphics, accurate weight/fuel data and authentic Varig textures round out the study-level trijet.
Released by iFDG, the Varig-branded McDonnell Douglas MD-11 for Microsoft Flight Simulator 2004 adds a tri-jet airliner model with fully animated aerodynamic surfaces, variable camber flaperons, synchronized thrust-reverse buckets, authentic flight dynamics fine-tuned by a line pilot, comprehensive lighting, reflective high-resolution textures, wing-flex, gear compression and operational passenger and cargo doors.
FS2004 add-on delivers a fictional, heavily upgraded Tu-160 variant featuring hydrogen-fuel hybrid turbofan/rocket propulsion, carbon-graphite / titanium airframe, variable-sweep wings and refined .air / .cfg tuning for stable Mach 3 cruise at FL800. Expect 11,800 nm endurance, 7,000 fpm climb, reliable autopilot at high supersonic speed and precise handling for short-strip operations.
This understated repaint packages Nick Black’s JFAI Boeing 757-200 with British charter carrier FlyJet’s G-FJEA livery, aligning with FS2004 / FS Traffic 2002 traffic scheduling at RAF Brize Norton while remaining compatible with any AI timetable. The texture set preserves accurate airline callsigns, fleet idents and model mapping, ensuring seamless integration with existing AI ground and airborne routines.
Air Canada’s historic Boeing 737-200 arrives in FS2004 as an AI-centric package that blends AI Aardvark’s multi-LOD geometry, animated surfaces, and tailored flight tuning to speed runway vacate times, retaining accurate JT8D nacelle shaping and bitmap mapping with negligible frame-rate cost; an optional reflective model toggles specular testing.
Recreate Eastern Provincial Airways’ Boeing 737-200 traffic in FS2004 with this AI Aardvark model, repainted by Shane Strong and refined for low-overhead AI scheduling; progressive LOD meshes, specular lighting, moving gear, flaps and reversers, plus tweaked flight dynamics for brisk rollout keep crowded Canadian regional circuits smooth.
Royal Cargo’s Boeing 737-200 for FS2004 integrates AI Aardvark’s multi-LOD airframe with refined flight dynamics and low-overhead textures, offering smooth, accurate freight traffic behavior, complete animations, and optional reflective mapping without taxing frame rates—ideal for dense AI schedules and realistic ramp scenes.
Freeware AI Aardvark Royal Boeing 737-200 for FS2004 delivers a classic short-haul twinjet optimised for AI schedules, featuring five-plus LOD meshes, animated flaps, spoilers, reversers and gear, optional reflective variant, specular mapping and lean poly count. Custom FDE assures prompt touchdown and taxi, keeping dense traffic fluid.
Developed for Microsoft Flight Simulator 2004, this freeware Air Canada Jetz Boeing 737-200 AI pack integrates AI Aardvark’s multi-level-LOD mesh, complete gear/flap/thrust-reverser animations, optional reflective variant, and tuned FDE, keeping high-density AI traffic fluid while preserving accurate twin-jet visuals and callsigns.
FS2004 flightplans benefit from this freeware AI Aardvark Boeing 737-200 rendered in Canjet colours, offering five LOD tiers, animated control surfaces, gear and reversers, plus an optional reflective variant. Polygon-efficient geometry and subtle specular mapping safeguard frame-rates while preserving the classic twin-jet’s proportions for domestic short-haul traffic.
FS2004 flyers can slot this LTE repaint into the Project Open Sky Boeing 757-200 v2, gaining sharp, true-to-life textures that match the carrier’s real-world colour scheme while leaving the acclaimed POSKY visual model, animations and flight dynamics untouched.
AI Aardvark’s Gmax Air Canada 767-300 for FS2004 features six-tier LOD architecture, low-overhead draw calls, and an optional reflective exterior, enabling high-density AI traffic with minimal FPS impact; Craig Crawley’s model, Shane Strong’s paint, and split FS2002/2004 FDE files round out this compact wide-body twin-jet add-on.
For FS2004 users refining AI traffic, this AI Project Airbus A310-300 (reg. S2-ADK) brings the 2003-leased Biman Bangladesh Airlines wide-body, originating from Crane Aviation. Aziz Palas’s repaint applies crisp textures to the frame-friendly model, preserving correct geometry for smooth Microsoft Flight Simulator 2004 traffic schedules.
Built for serious FS9 pilots, this Project Open Sky Boeing 757-200 add-on injects updated photometric lighting effects and crash visuals, supports wingview or virtual cockpit perspectives, keeps dynamic shine active, animates passenger and freight doors with 3-D cabin crew, and retains the accurate C32A-based FDE, engine-specific thrust maps, damage modelling and reference speed charts.
This Frontier Airlines Boeing 737-300 repaint supplies DXT3-optimised, 32-bit textures replicating N310FL’s “Bald Eagle” scheme for the Erick Cantu FFX/SGA model in FS2004/FS2002, featuring precise colour calibration, custom night maps and alpha channels while maintaining native animation mapping and level-of-detail performance.
This FS2004 package showcases Lufthansa’s Airbus A330-200 (reg. D-AIMC) on the trusted Project Open Sky model, sporting weathered fuselage textures and fine grime layers for realistic long-haul wear; it delivers accurate geometry, high-resolution paintwork, and smooth performance within Microsoft Flight Simulator 2004.
Project Open Sky’s FS2004 Boeing 757-200 paint-kit supplies dynamic specular shine, optional wing-view or detailed virtual cockpit, animated doors and cargo hatches, cabin crew models, C-32A-specific flight dynamics with multiple engine variants, robust damage modelling, accurate analogue / EFIS gauges, alternate gear hard-points and refined photometric lighting tailored for Microsoft Flight Simulator 2004.
This 32-bit texture set applies Scandinavian Airlines System livery LN-RKH to the Project Open Sky Airbus A330-343 RR v2 “rrSAT” model for Microsoft Flight Simulator 2004, offering high-resolution diffuse, specular and night maps while leaving the native POSKY flight dynamics, panel aliases and ATC parameters intact.
FS2004 / FS9 AI repaint adds the Alpi Eagles livery to Fernando Martinez’s Fokker 100 base model, offering texture-only files painted by Federico Permutti for Microsoft Flight Simulator 2004 AI traffic. The package aligns with F70100AI geometry, ensuring uniform fleet visuals and straightforward aircraft.cfg integration.
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