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An add-on for the San Francisco Bay Area adds ships, birds, marinas, and a fully functional carrier, with the Acceleration expansion pack required for the carrier, by Orion Lyau. Location aligns wi…

Jean-Pierre Fillion presents a Queen Mary 2 route around the world, placing the vessel in ports from Quebec to Yokohama for regular or promotional stopovers. The work highlights a broad geographic …

By Lee Marrow, this UK airfield project for code EGNX uses stock FSX objects and adds cargo on the ramp. Parking slots expand and ground activity increases, while compatibility with stock FSX objec…

Version 1 offers a photo-based representation of Edinburgh, with night texture included, built with SBuilderX in about ten hours. Coverage spans from the Pentland Hills in the south to the sea in t…

Three airports anchor the area: Kangerlussuaq (BGSF), Sisimiut (BGSS), and Maniitsoq (BGMQ), within a 115,500 km2 zone where the coastline, islands, lakes, and rivers receive custom treatments and …

David Sheridan authors a Bathurst area layout for flight simulations, highlighting terrain around the Australian track, the airport, and surrounding town sectors. It references a bathurst folder, t…

Manston Airport EGMH gains a detailed layout update with runway 10/28 correctly located and ILS installed at both ends. Parallel taxiways are straightened and a south perimeter track is added, whil…

An add-on for Kelly-Lackland AFB in San Antonio, Texas, adds custom hangars and facilities for C-5s and Wilford Hall Medical Center, with parking coded for MAIW C-5s and F-16s. It requires EZ libra…

Decimomannu LIED on Sardinia has two asphalt runways: 17R/35L at 8565 feet (2611 m) and 17L/36R at 9810 feet (2990 m), elevation 100 feet. It uses VORDME DEM 108.25, TACAN DEC 108.00, NDB 331 kHz, …

Enhances elevation, coastline, water classification, regional population, and winter snow cover, introducing a vector for towns around Beirut and moving traffic on major roads. File names Leb_SRTM,…

Wake Island PWAK undergoes a refinement of atoll shapes and coastlines with an adjusted airstrip layout, moving the field to fit the reference position and producing Autogen buildings from the land…

LSZR, the airfield in eastern Switzerland, uses standard objects to produce a realistic layout of the airfield and its coastward surroundings, including the town Staad. The work, by Michael Spengle…

Version 3 delivers a high-resolution depiction of the Matterhorn based on real aerial photography, with a .bgl file named tofane_estive.bgl designed to layer above ItalVFR regions such as Liguria a…

JD Starseed creates a fix that corrects the ILS glide slope for Runway 08 to clear terrain and enables auto land, tied to JUNEAU_JD.ZIP. STARSEED PRODUCTIONS LLC distributes it for Red Eye Guys inc…

Dave Torkington and Guy Neild present a Nimes Garons project that includes hangars, buildings, ground lighting, and a local airfield at LFME Courbessac, along with AI traffic, static models, and ga…
By Victor Nauta, the Rotterdam The Haque Airport upgrade realigns gates and stands to Jeppesen drawings, while removing and updating taxiway paths and signage to a consistent standard in The Nether…

Whitehorse International Airport (CYXY) in Yukon undergoes a complete revamp designed with ADE v1.40, adding roads, parking areas, vegetation, reshaped taxiways and aprons, and proper runway lights…

Raimondo Taburet and J. De Ferranti map the complete set of SRTM 3 version 2 mesh files for New Zealand and Islands. The effort participates in a freeware worldwide SRTM 3 v2 mesh coverage project,…

Gibraltar building placement aligns with the existing photoreal backdrop, adding structure data to most building types, by Pips Perez. It depends on SRT2EUR.ZIP and SRT2EUR2.ZIP for elevation accur…

Eight UK airports and three in Northern Ireland total twelve fictional airfields with improved gates and added vehicles, enhancing ground activity. J. D. Starseed creates this, and Red Eye Guys inc…