FSX California Central Coast (Revision 2) Scenery
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- Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D)
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California Central Coast Scenery. Revision #2 to CCCFSX.ZIP. Previous installation of CCCFSX.ZIP and CCCFSXR1.ZIP are required. This revision includes some AI flight plans for the CCC area plus a few minor fixes. By Al Wheeler.
This was primarily intended as an upload of AI flight plans for the CCC area. In the process of working on these I found a few things to fix therefore I'm calling this revision #2.
The AI flight plans consist of 99 AI flights between all 8 CCC airports. There are departures every 5 minutes for an hour or so beginning at 0000Z and repeating every 2,4,6 or 8 hours depending on length of flight resulting in fairly continuous AI activity at the 8 airports. I used these flight plans for testing AFCAD files and tried to reflect real life activity where possible except for the inappropriate use of big iron airline A/C here and there.
In playing around with the flight plans I noticed a few glitches in six of the AFCAD files that needed attention. I also repaired some flashing textures at SBP and SBA airports and have included those modified files.
This ZIP contains the following files:
CCCFSXR2.TXT You're reading it
FILE_ID.DIZ Short description
License.TXT Conditions of use
CCCFSXR2.JPG Thumbnail Pic
Traffic.JPG Pic of traffic activity
IN CCCFSX\SCENERY DIRECTORY:
ACSMX.BGL SMX Static A/C
SMX_XML10.BGL SMX Objects
SBAAP.BGL Santa Barbara airport structures
SBPAP.BGL San Luis Obispo airport structures
CCC_LIB10B.BGL Custom objects library
IN CCCAFD\SCENERY DIRECTORY:
AFX2_KSMX.BGL SMX AFCAD FILE
AFX2_KPRB.BGL PRB AFCAD FILE
AFX2_KSBA.BGL SBA AFCAD FILE
AFX2_KSBP.BGL SBP AFCAD FILE
AFX2_KVBG.BGL VBG AFCAD FILE
AFX2_KLPC.BGL LPC AFCAD FILE
IN SCENERY\WORLD\SCENERY DIRECTORY:
Traffic_CCC_FSX.BGL CCC AI Traffic flight plans
These flight plans utilize only default FSX aircraft to keep them universally useable. If you don't want to use the flight plans you can just skip installing Traffic_CCC_FSX.BGL but I recommend that you install the other files to correct some minor scenery glitches in CCCFSX.
I took a few liberties with these flights of course. You will find some airline traffic at KSBA, KSMX, KSBP and KPRB. These A/C (737, CRJ700, Airbus A321 etc.) are interesting to watch on the relatively short runways so I couldn't resist including them.
All but touch and go and airline traffic flight plans are set to 10%. T&G's are set to 15% and airline traffic to 20%. You can set the general aviation traffic density slider to between 10 and 14% for flights without any T&G's or set it to 15% or greater to include T&G's. Setting the airline traffic density slider to 20% or greater will add airline traffic A/C to the mix at CCC.
The flight plans were made using AI FLIGHT PLANNER by Don Grovestine; a very nice utility available at avsim. With this utility you could easily edit these flight plans if you like.
Move the 6 AFD files (AFX2_XXXX.BGL) into your CCCAFD\SCENERY directory allowing overwrites.
Move the SMX_XML10.BGL, CCC_LIB10B.BGL, SBAAP.BGL and SBPAP.BGL files into your CCCFSX\SCENERY directory allowing overwrites.
Move the ACSMX.BGL file into your CCCFSX\SCENERY directory also OR if you opted to separate the static A/C scenery files move it into your designated CCCFSX AI scenery directory allowing overwrite.
Move the Traffic_CCC_FSX.BGL into your FSX\SCENERY\WORLD\SCENERY directory.
The archive cccfsxr2.zip has 26 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
|Filename/Directory||File Date||File Size|
|Go to Fly Away Simulation.url||01.22.16||52 B|
Complementing Files & Dependencies
This add-on mentions the following files below in its description. It may be dependent on these files in order to function properly. It's possible that this is a repaint and the dependency below is the base package.
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