General 6 min read

What are the best short flights for flight sim beginners?

Ian Stephens
In short

Discover the best short flights for flight sim beginners, with easy airport pairs, ideal aircraft, setup advice and mistakes to avoid.

The best short flights for beginners are VFR hops of 20–60 nautical miles in a Cessna 172 or similar trainer, flown in daylight and light winds between airports with long, easy-to-spot runways. Start with Paine Field–Bellingham, Edinburgh–Glasgow, Essendon–Avalon or Auckland–Hamilton, depending on your simulator’s scenery.

This advice applies to general-purpose simulators including Microsoft Flight Simulator, X-Plane, FSX and Prepar3D. Airport data and default scenery differ by simulator and add-on, so confirm both identifiers and the likely landing runway in the flight planner before loading the flight.

What makes a good beginner flight simulator route?

A good beginner route gives you enough time to trim the aircraft and look outside, but not so much time that the session becomes tiring or repetitive.

  • Distance: Aim for 20–60 nautical miles in a piston single. That normally provides roughly 20–45 minutes of flying once take-off and landing are included.
  • Runways: Choose wide, clearly marked runways with plenty of length. Tiny grass strips can wait until your speed control is reliable.
  • Navigation: A coastline, motorway, river or prominent city makes a better first reference than featureless terrain.
  • Terrain: Prefer flat or gently rolling ground. Mountain passes create extra work and leave less room to recover from a navigation error.
  • Weather: Use daylight, good visibility and a light wind with little crosswind component.

A Cessna 172, Piper PA-28 or comparable fixed-gear trainer is a better choice than a fast jet. Our explanation of why the Cessna 172 suits beginner practice covers the handling qualities that make it useful here.

Which short flight simulator routes should I try first?

Paine Field to Bellingham is our strongest all-round first cross-country flight, but each route below offers clear navigation cues and a manageable distance.

RouteApproximate direct distanceWhy it works
Paine Field (KPAE) to Bellingham (KBLI)54 NMRecognisable shoreline, forgiving terrain and large paved runways.
Edinburgh (EGPH) to Glasgow (EGPF)36 NMA compact UK cross-country between two prominent airports. Both sit in controlled airspace, so use built-in ATC or practise offline without traffic.
Essendon (YMEN) to Avalon (YMAV)28 NMPort Phillip Bay provides a strong visual reference, while Avalon offers a conspicuous destination runway.
Auckland (NZAA) to Hamilton (NZHN)58 NMA straightforward inland route with enough time to practise level flight, trimming and descent planning.
Honolulu (PHNL) to Molokai (PHMK)47 NMA simple island-to-island flight in clear weather. The over-water section makes heading control and GPS backup useful.
Cannes Mandelieu (LFMD) to Nice (LFMN)13 NMAn easily followed coastal hop, but the short distance and controlled airspace compress the workload. Try it after completing a longer route.

These are rounded straight-line distances; an ATC clearance or planned waypoint route can be longer. If a particular region is not represented well in your simulator, use the same selection criteria with our wider collection of useful airport and route pairings.

How should I set up a short beginner flight?

Set up the flight to isolate basic aircraft handling rather than testing weather, systems knowledge and radio work at the same time.

  1. Choose a simple trainer. Use a Cessna 172 or similar piston single with no failures enabled. If the controls, views or basic instruments are still unfamiliar, work through our beginner flight simulator setup sequence first.
  2. Start on the runway. For the first attempt, skip the cold-and-dark checklist and concentrate on flying. Start from parking once you can complete the route comfortably.
  3. Simplify the weather. Select daylight, clear visibility and a light wind roughly aligned with the runway. Leave live weather, icing and turbulence for later repetitions.
  4. Load a direct route. Keep the GPS available as a backup, but identify two or three visual landmarks before departure. Avoid staring at the magenta line for the entire flight.
  5. Select a sensible altitude. On flat routes, around 2,000–3,000 feet above ground keeps landmarks visible. Increase that margin for terrain and respect any simulated airspace restrictions.
  6. Brief the arrival before take-off. Know the destination runway, expected circuit direction and where you intend to begin slowing down. A short route leaves little time to investigate these during the descent.

Built-in ATC is optional for initial offline practice. If you use a controlled airport for realistic procedures, obtain the appropriate clearance and expect the simulator’s routing to add distance. Avoid making an unfamiliar aircraft and route your first session with live online ATC.

If landing remains the difficult part, fly repeated circuits at one airport before attempting another route. Our guide to stable approaches and smoother simulator landings explains the speed, flare and centreline work to practise.

Common mistakes and practical fixes

Most failed beginner hops come from adding too much workload or leaving the arrival plan until the destination is already beneath the aircraft.

  • The route is too short: A flight under about 10 NM may put you on final almost immediately after take-off. Fly a traffic circuit instead, or choose a destination 20–40 NM away.
  • The airport is too busy: Large hubs add long taxi routes, complex runway layouts and traffic conflicts. Turn off traffic, begin on the runway or substitute a nearby regional airport.
  • Live weather creates a crosswind: Repeating the flight in calm conditions separates handling errors from weather effects.
  • The destination cannot be found: Older simulator databases may omit a newer airport or use different scenery. Search both airport identifiers in the planner before departure.
  • The aircraft arrives high and fast: Reduce power and begin descending early enough to join at the normal circuit altitude. Pointing the nose steeply at the runway only trades excess height for excess speed.

Can beginners fly short routes in an airliner?

Yes, but a beginner airliner route works better at roughly 100–200 nautical miles because a jet needs time for departure, configuration and a stable approach.

  • Portland (KPDX) to Seattle (KSEA): approximately 112 NM.
  • Sydney (YSSY) to Canberra (YSCB): approximately 128 NM.
  • Manchester (EGCC) to London Heathrow (EGLL): approximately 131 NM.

Prepare the flight plan, autopilot and arrival before releasing the brakes; these sectors have little spare time once airborne. A 30 NM jet hop is a poor teaching flight because the descent can begin before the aircraft has settled after climb. Anyone new to flight simulation should master one of the piston routes first.

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