FSX Historic & Vintage Aircraft
Boeing P-12E Update
Boeing P-12E Update. This update solves a problem with the VC prop texture in…
Boeing’s P-12E brings the USAAC’s classic 1930s pursuit fighter to life with a historically marked 6th Pursuit Squadron livery from Wheeler Field, Hawaii. Built as a native Microsoft Flight Simulator X model with smooth animations, DDS textures, subtle bump mapping, and a virtual cockpit featuring working gauges and animated controls; requires Lockheed_Vega.cab gauges.
Boeing P-12E. The Boeing P-12E was the last of a very successful USAAC pursuit series produced by Boeing in the 1930's. This is a true FSX model compiled with the FSX SP2 SDK. It is painted for the 6th Pursuit Squadron, 18th Pursuit Group stationed at Wheeler Field. It has the usual animations, .dds textures, and bump maps. The VC features working instruments and animated flight controls. By Paul Clawson. (See also P12EUDT.ZIP)

Screenshot of Boeing P-12E in flight.
The P-12E was the last of a very successful line of USAAC pursuit planes designed by Boeing in the 1930's. Production of all variants reached 586. This model is painted for the 6th Pursuit Squadron, 18th Pursuit Group stationed at Wheeler Field in Hawaii. This is a FSDS v3.51 model compiled with the SP-2 SDK Xtomdl into FSX. I don't have Vista, DX10, but it should work. It has the usual animations and the textures are in the .dds format. I have applied some subtle bump map effects to the fuselage and control surfaces. I have gone out of my way to make the effects not over powering. The bump maps were created with the bump map filter in the freeware paint program, "The Gimp". The 2D panel and VC are based on the sister US Navy F4B-4. The VC has working gauges and animated flight controls.
INSTALLATION: Unzip P12E.zip into a temporary folder. Copy the folder Boeing P-12E into the Airplanes folder of FSX. Open the gauges folder and copy the file Lockheed_Vega.cab into the Gauges folder of FSX. That's it.
Enjoy! Paul Clawson

Screenshot of Boeing P-12E in flight.
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This add-on may require the following files to function properly. If this is a repaint, the dependency below is likely the base aircraft package.
FSX\SimObjects\Airplanes\. The folder must contain an aircraft.cfg file. Effects go into FSX\Effects\; gauges go into FSX\Gauges\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive p12e.zip has 28 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| Boeing P-12E | 05.06.08 | 0 B |
| Aircraft.cfg | 05.07.08 | 6.97 kB |
| model | 05.06.08 | 0 B |
| Model.cfg | 05.06.08 | 49 B |
| P-12E.mdl | 05.06.08 | 360.25 kB |
| P-12E_Interior.mdl | 05.06.08 | 232.10 kB |
| P-12E.air | 05.03.08 | 9.11 kB |
| panel | 05.06.08 | 0 B |
| 4Bpanel.bmp | 03.26.08 | 3.00 MB |
| panel.bmp | 05.03.08 | 3.75 MB |
| panel.cfg | 05.03.08 | 2.74 kB |
| Thumbs.db | 05.03.08 | 13.00 kB |
| sound | 05.06.08 | 0 B |
| Sound.cfg | 03.10.08 | 47 B |
| texture | 05.07.08 | 0 B |
| P12_1.dds | 05.06.08 | 1.00 MB |
| P12_2.dds | 05.06.08 | 1.00 MB |
| prop_P12.dds | 05.06.08 | 64.12 kB |
| thumbnail.jpg | 05.07.08 | 16.60 kB |
| Thumbs.db | 04.12.08 | 32.50 kB |
| File_id.diz | 05.07.08 | 428 B |
| gauges | 05.07.08 | 0 B |
| Lockheed_Vega.cab | 06.12.03 | 415.28 kB |
| P12.jpg | 05.06.08 | 48.50 kB |
| Readme.txt | 05.07.08 | 1.64 kB |
| P12E | 05.07.08 | 0 B |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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