Flight-simulation development often starts outside the simulator. This hub covers importing KML and GPX data into Google Earth Pro, checking route and boundary data, and preparing geographic references for later scenery work. It addresses format conversion, misplaced coordinates, altitude interpretation and other issues that can make apparently valid source data appear in the wrong place.
The wider creation workflow includes planning custom airports and scenery, placing objects, building terrain and textures, and taking a 3D aircraft model from geometry through mapping, animation and simulator export. Answers written and tested by the Fly Away team explain the roles of SDKs, modelling packages and conversion utilities, while noting where methods differ between simulator generations and where source-data accuracy must be checked first.
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