Camera and replay controls vary considerably between simulators, even when they use familiar terms such as virtual cockpit, spot view, drone camera, or replay. This hub explains cockpit movement, zoom and field of view, external viewpoints, custom wing views, and the difference between changing the eyepoint and merely magnifying the image.
It also covers recording and replaying flights, capturing gameplay video, choosing suitable software, and limiting the performance or audio problems that recording can introduce. Answers from the Fly Away team note common replay limitations, including inaccurate control surfaces, traffic, weather, or sound, and provide practical guidance for creating stable views and usable footage across older and newer simulators.
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