Scenery determines whether a simulator convincingly represents cities, coastlines, mountains and airports, but results vary with platform, data source and hardware. This hub compares visual realism across simulators and explains how photogrammetry, autogen, terrain mesh, textures and manually placed buildings differ.
The recurring fixes cover missing buildings in Prepar3D, incorrect scenery layering, disabled libraries, add-on conflicts and performance trade-offs. You will also find guidance on choosing USA terrain or mesh packages and on what flying over real cities actually means when imagery may be streamed, generated or outdated. Answers are written and tested by the Fly Away team, with practical limitations made clear.
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