Newport News
Newport News/Williamsburg International Airport (KPHF) gets a sharper, more accurate ground experience with updated gate placements, added parking stands, and corrected numbering that better reflects real-world terminal operations. Refined ramp details, taxi transitions, and signage improve AI traffic flow and jetway alignment in Microsoft Flight Simulator X.
Newport News/Williamsburg International Airport (KPHF) in Virginia provides a key aviation gateway for travelers in the Peninsula area. This specialized freeware scenery modification by creator Dusty Bizub refreshes gate placements, updates numerical assignments, and refines airport surroundings for use in Microsoft Flight Simulator X. Local pilots will appreciate how this add-on carefully addresses real-world terminal positions and ensures that parking spots match actual operations. The overall goal is to enhance realism and give virtual aviators an accurate representation of KPHF.
Details of the Refined Airfield Layout
With this modification, you will notice that several gates have been added to accommodate more virtual traffic. Existing spots have been reassigned and renumbered to closely mirror typical layouts found at KPHF in its real-world configuration. These updates help eliminate conflicts when coordinating AI traffic or connecting jetways to the correct aircraft stands. The terminal environment maintains its practical appearance, helping captains navigate the aprons and ramps with minimal confusion.
Technical Enhancements for Realistic Operations
The mod carefully aligns the gate numbering to match known charts, reducing any mismatch between real-world procedures and simulator data. It also incorporates transitions between parking areas and taxiways that make ground handling simpler. Various minor corrections—such as signage for gates and ramp positions—are integrated to ensure an immersive experience, especially during approach, taxi, and departure. This version focuses on preserving the airport’s distinctive regional character while improving overall usability.
Installation Guidelines
- Locate the KPHF folder included with this release.
- Copy or move that folder into C://Microsoft Games/Microsoft Flight Simulator X/Addon Scenery/Scenery.
- Run Microsoft Flight Simulator X and allow the scenery library to update, then begin your flights from Newport News.
Additional Notes and Requests
This is the second airport enhancement by Dusty Bizub, who welcomes suggestions for future expansions within the flight simulation world. If there is a specific locale you would like to see improved, the developer is open to hearing ideas and exploring new projects.
Other Airports by the Same Developer
- Norfolk International
- Richmond International
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How to install this mod
FSX / P3D
add-on
How to install this mod
-
Extract the downloaded archive
Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files. -
Place files per the readme
Most FSX add-ons go into one of:SimObjects\Airplanes\,Addon Scenery\,Effects\, orGauges\. -
Always read the included readme
Every mod ships with areadme.txtorREADMEfile. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.
Finding the scenery
Use these coordinates to fly directly to this location once the mod is installed.
37.13190000,-76.49290000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
What’s inside this archive
The archive kphf2.zip has 5 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| KPHF.bgl | 07.15.07 | 28.27 kB |
| Readme.txt | 07.15.07 | 532 B |
| FILE_ID.DIZ | 07.24.07 | 148 B |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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