FSX Scenery
Naples Municipal Airport
Immerse yourself in a carefully overhauled representation of Naples Municipal…
Watsonville Municipal Airport (KWVI) gets a refreshed layout with corrected runway and taxiway geometry, accurate aprons, and building placements checked against satellite references for believable GA operations in California. Built with Airport Design Editor and using default library objects, the scenery integrates smoothly in Microsoft Flight Simulator X.
Immerse yourself in an updated representation of Watsonville Municipal Airport (often referred to by its code KWVI) in California. This freeware mod for Microsoft Flight Simulator X refines taxiway layouts, runway alignments, and structural placements to reflect the real-world facility, relying on meticulous satellite data analysis. Created by Phillip Coyle, it incorporates standard scenery elements from the simulator’s default libraries for a seamless flight simulation environment.
The virtual airport precisely matches current taxiways, aprons, and approach paths. This offers accurate ground maneuvering, which is especially valuable for those familiar with general aviation flight procedures in the region. The author employed satellite resources to verify building footprints, ensuring they align closely with the actual airport grounds found in Watsonville, California.
All BGL files included in this update were assembled with Airport Design Editor (ADE), a specialized utility widely used to craft custom airport scenery. This ensures compatibility with simulator standards and guarantees correct runway headings, ramp positions, and navigational paths.
Thanks to the native scenery objects supplied with Microsoft Flight Simulator X, the portrayal of hangars, administrative buildings, and various environmental details remains immersive. Running the simulator with scenery complexity set to NORMAL or higher is recommended for full visibility of the included structures. This setting gives the airport a realistic appearance without degrading performance.
This package is distributed free of charge and is used at your sole discretion. The developer, Phillip Coyle, is not responsible for any potential issues related to installation or system stability. No formal support is provided for these files, but they are designed to integrate smoothly with your simulator setup.
Free for all simmers · 237.02 KB · Scanned clean
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FSX\Addon Scenery\ containing scenery and texture sub-folders.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.Use these coordinates to fly directly to this location once the mod is installed.
36.93000000,-121.79000000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
The archive kwvi_sce.zip has 6 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| KWVI_ADE.BGL | 10.16.08 | 18.30 kB |
| KWVI_ADE_CVX.bgl | 10.16.08 | 526 B |
| KWVI_Scenery.jpg | 10.16.08 | 236.35 kB |
| Readme.txt | 10.16.08 | 3.92 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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