FSX / P3D scenery

FSX Watsonville Municipal Airport Scenery

Watsonville Municipal Airport (KWVI) gets a refreshed layout with corrected runway and taxiway geometry, accurate aprons, and building placements checked against satellite references for believable GA operations in California. Built with Airport Design Editor and using default library objects, the scenery integrates smoothly in Microsoft Flight Simulator X.

150 downloads 237.02 KB Scanned clean United States of America
Flight Simulator X Prepar3D

Immerse yourself in an updated representation of Watsonville Municipal Airport (often referred to by its code KWVI) in California. This freeware mod for Microsoft Flight Simulator X refines taxiway layouts, runway alignments, and structural placements to reflect the real-world facility, relying on meticulous satellite data analysis. Created by Phillip Coyle, it incorporates standard scenery elements from the simulator’s default libraries for a seamless flight simulation environment.

Refined Airfield Features

The virtual airport precisely matches current taxiways, aprons, and approach paths. This offers accurate ground maneuvering, which is especially valuable for those familiar with general aviation flight procedures in the region. The author employed satellite resources to verify building footprints, ensuring they align closely with the actual airport grounds found in Watsonville, California.

Watsonville Municipal Airport Scenery.

Watsonville Municipal Airport Scenery.

Precision Through Design Tools

All BGL files included in this update were assembled with Airport Design Editor (ADE), a specialized utility widely used to craft custom airport scenery. This ensures compatibility with simulator standards and guarantees correct runway headings, ramp positions, and navigational paths.

How Default Libraries Are Utilized

Thanks to the native scenery objects supplied with Microsoft Flight Simulator X, the portrayal of hangars, administrative buildings, and various environmental details remains immersive. Running the simulator with scenery complexity set to NORMAL or higher is recommended for full visibility of the included structures. This setting gives the airport a realistic appearance without degrading performance.

Installation Procedure

  1. Locate the two BGL files named KWVI_ADE.BGL and KWVI_ADE_CVX.BGL.
  2. Place these files in your Flight Simulator X / Addon Scenery / Scenery directory.
  3. When you next load Microsoft Flight Simulator X, the improved layout for Watsonville Municipal Airport will automatically appear.

Removal Steps

  1. Go to your Flight Simulator X / Addon Scenery / Scenery folder and remove KWVI_ADE.BGL and KWVI_ADE_CVX.BGL.
  2. Relaunch the simulator. The default Watsonville scenery will be restored.

Disclaimer and Usage

This package is distributed free of charge and is used at your sole discretion. The developer, Phillip Coyle, is not responsible for any potential issues related to installation or system stability. No formal support is provided for these files, but they are designed to integrate smoothly with your simulator setup.

Ready to download Watsonville Municipal Airport Scenery?

Free for all simmers · 237.02 KB · Scanned clean

File information

Filename
kwvi_sce.zip
File size
237.02 KB
Virus scan
Clean (scanned with ClamAV)
Access
Freeware
Content rating
Everyone

Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.

How to install this mod

FSX / P3D scenery
  1. Extract the downloaded archive

    Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files.
  2. Place scenery in Addon Scenery

    Create a folder under FSX\Addon Scenery\ containing scenery and texture sub-folders.
  3. Activate in Scenery Library

    In FSX, go to Settings → Scenery Library → Add Area. Higher priority means it overrides lower entries for the same location.
  4. Always read the included readme

    Every mod ships with a readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.

Finding the scenery

Use these coordinates to fly directly to this location once the mod is installed.

FSX / Prepar3D coordinates (or generate a flight plan)
36.93000000,-121.79000000
Decimal degrees
36.930000°, -121.790000°
Degrees, minutes, seconds
36° 55' 48.000" N 121° 47' 24.000" W

Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.

What’s inside this archive

The archive kwvi_sce.zip has 6 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
KWVI_ADE.BGL10.16.0818.30 kB
KWVI_ADE_CVX.bgl10.16.08526 B
KWVI_Scenery.jpg10.16.08236.35 kB
Readme.txt10.16.083.92 kB
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B

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