Aviation & Real-World Flying 5 min read

How do you perform steep turns in a flight simulator?

Ian Stephens
In short

Learn how to perform steep turns in a flight simulator, hold altitude and airspeed, coordinate rudder, select bank angle and fix common errors.

To perform a steep turn in a flight simulator, stabilise at an appropriate entry speed, roll smoothly to the chosen bank with coordinated rudder, then add back-pressure and enough power to hold altitude and airspeed. Maintain a tight attitude–instrument scan, lead the rollout, and finish on the original heading and altitude.

What bank angle and speed should you use?

For aviation and real-world flying practice, start with a 45-degree bank unless your aircraft documentation or training standard specifies otherwise. Some commercial training standards use 50 degrees, while 60 degrees produces much higher loading and is not a sensible starting point.

Bank angleLoad factor in a level turnApproximate stall-speed increase
30°1.15g7%
45°1.41g19%
50°1.56g25%
60°2.00g41%

These figures apply to a coordinated, level turn. As bank increases, the aircraft must generate more total lift, so it needs a higher angle of attack and usually a little more power. That is why an aircraft can stall during a steep turn at an indicated airspeed that would be safe with the wings level.

Use the entry speed published for the aircraft or required by the training exercise. Do not treat manoeuvring speed as a universal target: it varies with aircraft weight and is a structural operating limit, not a guarantee against every type of stall or combined control input.

How to fly a steep turn step by step

  1. Stabilise the aircraft. Select a safe altitude, clear the surrounding area, retract unnecessary drag devices and establish straight-and-level flight at the chosen speed. Set power and trim before beginning. If that foundation is not yet reliable, work first on basic Cessna 172 control, trim and coordination.
  2. Choose your references. Note the entry heading, altitude and airspeed, then identify where the horizon crosses the windscreen. A heading bug is useful, but also choose an outside landmark so the manoeuvre does not become an instrument-staring exercise.
  3. Roll in smoothly. Apply coordinated aileron and rudder in the desired direction. As the bank passes roughly 30 degrees, increase back-pressure progressively and add a small amount of power. Stop the roll at 45 or 50 degrees rather than letting the bank continue to build.
  4. Hold the turn. Keep the horizon in a consistent position and scan bank angle, altitude, airspeed, heading and the slip/skid indicator. Use small corrections. In many aircraft, a slight opposite aileron input is required to counter the tendency for the bank to steepen.
  5. Keep it coordinated. Use rudder mainly to prevent adverse yaw during entry and rollout, then make small adjustments to centre the ball. Do not hold excessive inside rudder to tighten the turn; that creates a skid and raises the risk of an accelerated stall.
  6. Lead the rollout. Begin rolling level before reaching the entry heading. Half the bank angle is a useful first estimate, so from a 45-degree turn begin about 20–25 degrees early, then adjust for the aircraft's roll rate.
  7. Remove the extra inputs. As the wings approach level, release the added back-pressure and return power to the original setting. Leaving either input in place causes the common rollout balloon. Confirm the original heading, altitude and airspeed before repeating the manoeuvre in the opposite direction.

Avoid large trim changes during a short steep turn. They may reduce controller pressure while banked, but they also leave the aircraft badly out of trim during rollout. With a non-force-feedback controller, a small trim adjustment can help, provided it is removed as the wings level.

How do you stop losing altitude in a steep turn?

Prevent altitude loss by setting the required nose attitude as the bank develops rather than waiting for the vertical-speed indicator to show a descent. The VSI lags, so use the horizon as the primary cue and the instruments to confirm the trend.

  • Descending with increasing airspeed: add back-pressure. Adding power alone will usually make the aircraft descend faster.
  • Descending with decreasing airspeed: check that the bank has not become excessive, raise the nose carefully and add a small amount of power. Reduce bank if the aircraft approaches a stall.
  • Climbing: ease the back-pressure and remove excess power without abruptly pushing the nose down.
  • Altitude oscillating: stop chasing the altimeter and VSI. Re-establish a fixed outside attitude, wait for the response, then make one small correction.

Why are steep turns harder in a simulator?

Steep turns feel harder in a home simulator because there is no sustained g-force or control-pressure cue to tell you that lift and load factor have increased. You must replace those physical sensations with disciplined visual and instrument references.

  • Set the cockpit viewpoint so the horizon remains visible; use an outside view or replay for review, not as the primary flying view.
  • Remove noisy controller inputs with a small dead zone, but avoid excessive filtering that delays corrections.
  • Disable automatic rudder, assisted piloting and autopilot functions when practising coordination.
  • Begin in calm weather, then add wind and turbulence after you can hold the manoeuvre accurately.
  • Use a realistic flight model where available; simplified handling may conceal adverse yaw, accelerated stalls or the need for extra lift.

Should you use steep turns in the traffic pattern?

Steep turns are training manoeuvres, not the normal way to repair poor spacing in a traffic pattern. Close to the ground, use a planned, coordinated bank appropriate to the aircraft and conditions; if you overshoot final, go around rather than applying inside rudder or forcing a steep correction. Our guide to flying a correctly spaced traffic pattern covers that technique separately.

How do you know the steep turn was successful?

A successful steep turn holds the selected bank, altitude and airspeed, remains coordinated, and rolls out on the chosen heading without a climb or descent. Practise 180-degree turns first, then complete 360-degree turns in both directions.

Use the tolerances from the relevant training syllabus rather than inventing universal numbers; standards differ by licence level and authority. A desktop simulator is useful for learning the control sequence and scan, but it cannot reproduce g-loading, control forces or peripheral cues, so real-aircraft steep turns require instruction from a qualified flight instructor.

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