Learn how to take off and land in a flight simulator, from setup and rotation to circuit, flare, braking, common mistakes and go-arounds.
To take off and land in a flight simulator, use a light trainer, calm weather and a long runway. Configure the aircraft from its checklist, accelerate on the centreline, rotate at the published speed, fly a stable circuit, then approach at the correct speed, flare gently and brake while maintaining directional control.
For our Aviation & Real-World Flying readers, this sequence assumes a conventional fixed-wing aeroplane with tricycle landing gear. Taildraggers, seaplanes, gliders and helicopters require different techniques. Speeds and configurations must come from the selected aircraft's checklist or pilot operating handbook, not from numbers copied from another type.
What aircraft and conditions should a beginner use?
A basic piston trainer in daylight, with calm wind and a long, wide runway, is the easiest aircraft in which to learn the complete take-off and landing sequence.
- Select a familiar trainer such as a Cessna 172-class aircraft rather than a fast jet.
- Use clear weather and little or no crosswind until centreline control becomes automatic.
- Check that pitch, roll, rudder, throttle and brakes respond correctly, with no duplicate controller assignments.
- Choose a runway comfortably longer than the aircraft requires.
- Use cockpit view so attitude, airspeed and runway perspective remain consistent.
If the controls or camera still feel unfamiliar, follow our beginner control-setup and practice progression before attempting repeated circuits.
How do you take off correctly?
A correct take-off consists of configuring the aeroplane, building speed on the centreline, rotating smoothly at the specified speed and establishing the recommended climb attitude. Our detailed fixed-wing take-off sequence covers the procedure in greater depth.
- Complete the pre-take-off checks. Set take-off trim and flaps as specified, confirm sufficient fuel, test the flight controls and release the parking brake. Retractable-gear and variable-pitch aircraft require additional checklist items.
- Line up accurately. Place the nose on the runway centreline and straighten the nosewheel before applying power.
- Apply power smoothly. Use full power in a typical piston trainer unless its checklist says otherwise; turbine aircraft may use calculated take-off thrust. Keep straight with small rudder inputs and confirm that the airspeed is increasing and engine indications are normal.
- Wait for rotation speed. Do not pull back merely because the aircraft looks fast. At the published rotation speed, apply gentle back-pressure and raise the nose to the normal climb attitude.
- Establish the climb. Hold the recommended climb speed rather than continuing to increase pitch. Retract the landing gear after a positive climb if applicable, then retract flaps in stages at the specified speeds and heights.
- Track the runway heading. Use coordinated rudder and aileron to correct drift. Avoid chasing every small movement with large control inputs.
How do you fly the circuit and set up the landing?
A normal circuit creates enough time and distance to configure the aircraft, control its energy and arrive on final approach aligned with the runway.
- Climb to circuit altitude. Use the published circuit or pattern altitude where one is available, levelling off before the downwind leg.
- Fly downwind at a controlled speed. Maintain altitude, keep the runway in sight and complete the landing checks, including fuel selection, mixture, landing gear and lights where applicable.
- Reduce power abeam the landing area. Allow the aircraft to slow, select flap only below its limiting speed and begin the descent according to the aircraft checklist.
- Turn base and final without rushing. Use shallow or moderate bank angles and avoid trying to rescue an overshoot with a steep, low-altitude turn.
- Stabilise on final. The aircraft should be aligned, correctly configured, close to its target approach speed and descending steadily before reaching short final. A chosen aiming point should remain nearly stationary in the windscreen.
Using pitch to manage speed and power to adjust the descent path is a useful training shorthand, but the controls interact: every pitch or power change may require a small correction with the other.
How do you flare and touch down smoothly?
A smooth landing comes from crossing the threshold at the correct speed, reducing power and raising the nose only enough to arrest the descent just above the runway. Our complete aircraft landing procedure explains approach judgement, flare and rollout in detail.
- Hold the aiming point. Make small corrections on final and keep the aircraft aligned with the centreline.
- Look farther along the runway. Near the surface, shifting the view towards the far end makes height and sink rate easier to judge.
- Reduce power. Retard it progressively or as directed by the aircraft procedure; turbine aircraft may require different timing from a light piston trainer.
- Flare gently. Increase pitch slightly to reduce the descent rate. Pulling too abruptly causes a balloon, while flaring too high can lead to a stall and hard touchdown.
- Touch down on the main wheels. Keep straight with rudder, lower the nosewheel gently and hold the appropriate aileron input if wind is present.
- Decelerate under control. Use aerodynamic braking where appropriate, then apply wheel brakes progressively. Use spoilers, reverse thrust or other systems only as specified for that aircraft.
What take-off and landing speeds should I use?
There is no universal take-off or landing speed; use the indicated airspeeds published for the aircraft, weight and configuration being flown.
| Flight phase | Speed to use | Key caution |
|---|---|---|
| Rotation | Published rotation speed or Vr | Do not force the aircraft airborne below the required speed. |
| Initial climb | Published climb speed; light aircraft may specify Vx or Vy | Transport aircraft follow their calculated take-off and flight-director guidance. |
| Final approach | Published approach speed or Vref, with approved adjustments | Do not invent a wind correction or copy one from another aircraft. |
| Flap and gear operation | Below the applicable limiting speeds | Extending them too fast may trigger damage or failure settings in the simulator. |
Use indicated airspeed rather than groundspeed for aircraft control. Wind changes groundspeed, while weight, density altitude, runway slope and surface condition affect the runway distance and climb performance required.
When should I go around?
Go around whenever the approach is unstable, the runway is unavailable or a safe touchdown within the usable runway is no longer assured.
- The aircraft is too fast, too slow, too high or descending excessively.
- Centreline alignment or crosswind control has not been established.
- The landing gear or flap configuration is uncertain.
- The runway is occupied or an obstruction appears.
- The aircraft balloons, porpoises or makes a substantial bounce.
- Touchdown would occur too far along the runway.
Apply go-around power, set the specified attitude, control yaw and stop the descent. Retract flaps in stages and retract the landing gear only after establishing a positive climb, following the aircraft checklist rather than removing all drag at once.
Why does the take-off or landing keep going wrong?
Most repeated failures come from incorrect speed, poor controller calibration, excessive control inputs or an aircraft that was not configured before entering the runway.
| Problem | Likely cause | Correction |
|---|---|---|
| Aircraft swerves during take-off | Large rudder inputs, crosswind, torque effects or conflicting control axes | Use small rudder corrections and inspect controller assignments and dead zones. |
| Aircraft will not rotate | Insufficient speed, parking brake, nose-down trim, incorrect loading or a reversed elevator axis | Work through the checks for an aircraft that refuses to rotate. |
| Aircraft stalls after lift-off | Abrupt rotation or an excessive nose-up attitude | Lower the nose enough to regain the published climb speed while applying the required power. |
| Aircraft floats along the runway | Excess approach speed, a tailwind or failure to reduce power | Go around if the remaining runway is doubtful; do not force the nose down. |
| Aircraft bounces on landing | High sink rate, excess speed or a late, abrupt flare | Hold a safe landing attitude after a minor bounce; go around after a severe or repeated bounce. |
| Landing is consistently hard | Approach too slow, flare too high or power removed too early | Stabilise the approach speed and begin the flare closer to the surface with smaller inputs. |