FS2004 Martinair Boeing 767-300
Model by AI Aardvark. Repainted by Jasper Hesselink.
- Type
- Repaint
- Download hits
- 108
- Compatibility
- Microsoft Flight Simulator 2004
- Filename
- ai76pmar.zip
- File size
- 316.17 KB
- Virus Scan
- Scanned 25 days ago (clean)
- Access to file
- Free (Freeware)
- Content Rating
- Everyone
Model by AI Aardvark. Repainted by Jasper Hesselink.
Screenshot of Martinair Boeing 767-300 on the ground.
INSTALLATION:
Just drop the "texture.mph" folder into your Aardvark 767-300PW folder. Use the [fltsim.x] text to add in your aircraft.cfg file.
[fltsim.x]
title=AIA B763 MPH
sim=aia_767_300_pw
model=pw\non-reflective
panel=
sound=
texture=MPH
kb_checklists=
kb_reference=
atc_id=PH-MCI
atc_airline=Martinair
atc_flight_number=1123
atc_parking_codes=MPH
atc_parking_types=GATE
ui_manufacturer=AI Aardvark
ui_type=Boeing 767-300
ui_variation=Martinair New Livery
description=AI Aardvark 767-300 (PW)
atc_id_color=0000000000
visual_damage=0
atc_heavy=1
REFLECTIVE MODEL:
By default this aircraft is using a non-reflective model. If you wish to use the optional reflective model, you will have to change the line in the aircraft.cfg file that reads: "model=no_refl" to "model=reflective"
This will enable the use of a reflective texture, though the texture included with this package does not have a reflective channel, so it will look exactly the same, regardless of which .mdl you are using.
NOTES:
This aircraft was designed specifically for use as an AI aircraft. As such, the primary design criteria were that it look good sitting at the gate, or as seen when landing from an aircraft waiting to take off.
This plane also uses 6 different LOD (levels of detail) models, which means that as the plane gets visually smaller, the model displayed becomes simpler and simpler, thus reducing the drag on your computer.
If you download a GMAX aircraft that is just gorgeous, but really chews up your frame rates when used as AI if several of them appear on the screen at once, the designer probably did not use the LOD feature, so the model is always 20,000 polygons no matter how far away from you it is.
AI FLIGHT DYNAMICS:
FDE's for AI aircraft are somewhat of a compromise. Dynamics that allow beautiful takeoffs often result in planes that will not land or land very badly. AIA fde's are also designed with traffic flow in mind. This means an AIA aircraft is going to touch down very near the end of the runway and quickly exit to make room for the next aircraft. If you want more "float" on landing, you can adjust the cruise lift, parasite drag and induced drag parameters in the aircraft.cfg file.
The archive ai76pmar.zip has 9 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
Filename/Directory | File Date | File Size |
---|---|---|
AIA_767-300PW Martinair | 11.22.04 | 0 B |
AIA Martinair 767-300_README.txt | 11.22.04 | 3.93 kB |
texture.mph | 11.22.04 | 0 B |
aia_767_300_pw_L.bmp | 10.10.03 | 256.07 kB |
AIA_767_300_PW_T.bmp | 11.22.04 | 1.33 MB |
Thumbs.db | 11.18.04 | 21.50 kB |
[fltsim.x].txt | 11.22.04 | 427 B |
flyawaysimulation.txt | 10.29.13 | 959 B |
Go to Fly Away Simulation.url | 01.22.16 | 52 B |
Installation Instructions
Most of the freeware add-on aircraft and scenery packages in our file library come with easy installation instructions which you can read above in the file description. For further installation help, please see our Flight School for our full range of tutorials or view the README file contained within the download. If in doubt, you may also ask a question or view existing answers in our dedicated Q&A forum.
0 comments
Leave a Response