FSX Revised KCLT Scenery
Charlotte Douglas International Airport (KCLT) gets a sharper, more current layout for FSX with added C and D concourse gates and jetways, expanded Concourse E US Airways parking, corrected airline assignments, improved GA pushback behavior, new cargo and military ramp spots, plus updated perimeter fencing and service roads. Requires the optional KCLT_Landclass file for cleaner surroundings.
Revised KCLT, Charlotte Douglas International Airport, North Carolina (NC). Updates gates, parking, perimeter fence and vehicle road and more. By Eric Hansen.
This is a revised AFCAD for the default KCLT - Charlotte Douglas International Airport. The following changes have been made:
--Gates C1 and C2 added with jetways.
--One gate added to D concourse with jetway. The gate number on this concourse is not completely correct because I wanted to use as many of the original jetways as possible and MS did not do it correctly.
--Nine gates have been added to Concourse E for a total of 26 USAX gates.
--Other gates have been assigned to the proper airlines based on information in the Charlotte Douglas Airport website.
--Several parking spaces have been added to the North Carolina Air National Guard (RAMP_MIL_CARGO - 4, RAMP_MIL_combat - 3)
--Fuel gates have been removed.
--All RAMP_GA parking has been rotated so that airplanes will face out toward the taxiway and away from the buildings. The gates have been corrected so that none are pushback.
--Parking has been added to the cargo ramp. It has not been assigned to any carriers.
--DOCK spaces have been added to the maintenance facility as RAMP_GA_LARGE and RAMP_GA_MEDIUM. They have not been assigned any airline. Although I believe this facility is used by US Air, I cannot assign the spaces as GATES or the usual retinue of baggage carts and pushback tugs will appear where they don't belong.
--A new perimeter fence and VEHICLE road has been added.
--An additional file KCLT_Landclass is recommended to clean up the stray suburban cul-de-sacs appearing in inappropriate places.
If there are any further questions, let me know.
Eric Hansen
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How to install this mod
FSX / P3D
scenery
How to install this mod
-
Extract the downloaded archive
Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files. -
Place scenery in Addon Scenery
Create a folder underFSX\Addon Scenery\containingsceneryandtexturesub-folders. -
Activate in Scenery Library
In FSX, go to Settings → Scenery Library → Add Area. Higher priority means it overrides lower entries for the same location. -
Always read the included readme
Every mod ships with areadme.txtorREADMEfile. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.
Finding the scenery
Use these coordinates to fly directly to this location once the mod is installed.
35.21400000,-80.94300000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
What’s inside this archive
The archive kclt_fsx.zip has 5 files and directories contained within it.
File Contents
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| KCLT - Charlotte_Douglas Intl.BGL | 07.10.07 | 33.68 kB |
| KCLT_Landclass.bgl | 07.10.07 | 303 B |
| ReadMe.txt | 07.10.07 | 1.58 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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