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Can a flight simulator teach you how to fly?

Ian Stephens
In short

Can a flight simulator teach you to fly? See which skills transfer, what home sims cannot teach, and when simulator time may count.

Yes. A general-purpose home flight simulator can teach cockpit procedures, checklists, instrument scanning, navigation, radio-call structure and basic control relationships. It cannot reproduce real control forces, motion, risk or an instructor’s judgement, so it can prepare you for flying lessons but cannot teach you to fly a real aeroplane safely by itself.

Here, a home flight simulator means consumer software such as Microsoft Flight Simulator 2020, Microsoft Flight Simulator 2024 or X-Plane. A regulator-qualified training device is a different category, even when both run recognisable simulation software.

What can a flight simulator teach you?

A simulator teaches procedural and instrument-based tasks far better than skills that depend on physical sensation or an accurate outside view.

Transfer valueSkills you can practiseMain limitation
StrongChecklists, cockpit flows, instrument scans, navigation, route planning, holds and instrument approachesThe simulated aircraft, avionics and navigation data must match the procedure being practised
Useful with coachingPitch-and-power relationships, trim, climbs, descents, level turns, circuits and radio-call sequencesControl hardware, field of view, flight-model accuracy and incorrect technique can distort the lesson
LimitedFlare judgement, crosswind handling, stalls, spins, turbulence, lookout and real-world decision-makingA home setup cannot reproduce sustained acceleration, control loading, risk or the complete visual picture

Instrument work usually transfers best because the simulator can reproduce much of the information shown on the real panel. Beginners can use our guide to building an accurate instrument scan in Microsoft Flight Simulator rather than simply chasing whichever indication moves first.

Systems knowledge is useful only to the fidelity of the simulated aircraft. A switch that is inoperative, simplified or incorrectly modelled can create false expectations. Scripted ATC can help with timing and workload, but its phraseology and clearances should not be treated as an authoritative source for real operations.

Can you learn to fly a plane on Microsoft Flight Simulator?

You can learn many parts of flying in Microsoft Flight Simulator, but you cannot become safe, competent or legally qualified to fly a real aeroplane through the software alone.

Microsoft Flight Simulator 2020 and Microsoft Flight Simulator 2024 are consumer simulators. Their guided activities can introduce control effects, take-offs, turns and other objectives; lesson content and interfaces differ between editions and updates. Our walkthrough of MSFS’s guided Flight Training lessons explains how to use them without mistaking completion scores for real proficiency.

A polished aircraft add-on, detailed scenery or expensive cockpit does not turn a home installation into an approved training device. Accuracy also varies between aircraft: one may model electrical failures and autopilot modes closely while another provides only basic functionality.

Why do take-offs and landings feel different in a simulator?

Take-offs and landings transfer poorly because height, peripheral vision, acceleration, runway perspective and control forces are all reduced or absent at home.

An incorrect camera position or field of view can make the runway look too wide, too narrow, too close or too far away. Head tracking and virtual reality can improve the sight picture, but they do not reproduce acceleration or the changing control loads of a real aeroplane. Many spring-centred yokes and sticks also cannot imitate the way real trim relieves physical control force.

Stalls, spins, upset recovery and crosswind landings need particular care. A simulator can rehearse an instructor-approved sequence, but the aircraft flight manual, operating handbook and instructor take precedence whenever the simulated behaviour differs.

How should a beginner use a flight simulator for training?

A beginner should use the simulator to repeat a correct technique, not invent one through unguided trial and error.

  1. Begin with a defined lesson. Use an instructor briefing, recognised syllabus, checklist or aircraft manual. Choose one measurable objective, such as holding altitude within a chosen tolerance.
  2. Select a suitable aircraft. Use a simple piston trainer for primary handling rather than starting in a complex airliner. Match the real training aircraft where practical, without assuming that its simulated handling is exact.
  3. Configure the controls properly. Remove duplicate axis assignments, check the full movement of the throttle and brakes, and add only enough dead zone to stop genuine jitter. Disable assists that secretly operate the rudder, trim, brakes or power.
  4. Set the view before flying. Position the virtual eye point where the pilot would sit and use a believable field of view. Constantly changing camera views makes runway judgement and instrument scanning harder to learn.
  5. Practise in small blocks. Work on straight-and-level flight, trim, climbs, descents and turns before circuits. Keep the aircraft, airport and weather consistent until the result improves.
  6. Debrief the first error. Review where the flight began to diverge, not just the eventual altitude loss or poor landing. Resetting without identifying the cause merely repeats the same mistake.

Our staged practice plan from straight-and-level flight to circuits and landings provides a sensible order for these exercises.

Choose hardware according to the task. A keyboard or gamepad is adequate for learning panel locations and navigation, but a smooth stick or yoke, throttle and rudder pedals are more useful for hand-flying. For instrument procedures, readable instruments and dependable control inputs matter more than decorative panels or motion. Our explanation of which kinds of simulator realism matter in practice helps separate useful fidelity from cosmetic detail.

Which simulator habits cause problems in a real aircraft?

The most damaging habits come from compensating for poor hardware or treating every mistake as something to erase.

  • Staring inside during visual flight: keep an outside-centred scan and use the instruments for brief cross-checks.
  • Chasing every deviation: make a small correction, trim, wait for the response and reassess.
  • Using automation too early: hand-fly the basic manoeuvre before using the autopilot or flight director.
  • Skipping flows and checks: do not let an instant-start option replace normal cockpit discipline.
  • Resetting after every error: stabilise the aircraft, decide whether continuing is sensible, then debrief before repeating the exercise.
  • Trusting the simulation over approved data: real aircraft documentation and instructor guidance always win when performance or procedures disagree.

Does home flight simulator time count towards a pilot licence?

Ordinary home simulator time does not normally earn credit towards a pilot licence and must not be logged as real aircraft flight time.

Rules vary by country, but credit generally requires a regulator-qualified device, an eligible exercise, an approved course where required and appropriate instructor or training-organisation oversight. Approval applies to the complete hardware and software configuration, not merely the simulator program.

DeviceTypical usePossible training credit
Consumer software with keyboard or gamepadCockpit familiarisation, navigation and procedural rehearsalNormally none
Home setup with yoke or stick, throttle and pedalsInstrument scans, procedures and limited coordination practiceNormally none unless the complete device has specific approval
Regulator-qualified fixed-base training deviceDefined procedural, navigation and instrument exercisesMay count within the device’s qualification and approved syllabus
Qualified full-flight simulatorAdvanced, type-rating and recurrent trainingDepends on its qualification level, exercise and governing regulations

Does an Entrol simulator count towards a licence?

An Entrol simulator may support credited training only when the particular installed device is qualified for that purpose and used under the applicable training requirements.

Entrol is a manufacturer of professional training devices, but the brand name alone does not establish loggable credit. Classification names such as FNPT, FTD and aviation training device are jurisdiction-specific and are not interchangeable. Ask the operator which authority qualified the installation, its device type or level, which exercises may be credited and whether an instructor or approved course is required.

Full motion is not proof of approval, and a fixed-base device is not automatically ineligible. The certificate, configuration and authorised use determine the answer.

Can simulator practice reduce flying lesson costs?

Simulator practice can make paid lessons more efficient, but it cannot guarantee that a student will need fewer flying hours.

The best pattern is to receive the correct technique from an instructor, rehearse the flow or procedure at home, fly it in the real aircraft and then use the simulator to consolidate the debrief. This is especially effective for cockpit setup, radio-call preparation, navigation, instrument procedures and emergency checklists.

Repeatedly practising an unverified landing technique can do the opposite: the instructor must first remove the bad habit before teaching the real one.

Can you learn to fly without an instructor?

No home flight simulator can make someone legally qualified or reliably safe to fly a real aircraft without an instructor.

A simulator can teach much of what to do, where to look and in what order. Real instruction establishes when to act, how the controls feel, how to maintain lookout and whether the decision is safe under genuine workload and consequences. Used on that basis, simulation makes a student better prepared; it does not replace flight training.

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