Microsoft Flight Simulator 6 min read

How do I set up a HOTAS in Microsoft Flight Simulator?

Ian Stephens
In short

Set up a HOTAS in Microsoft Flight Simulator 2020 or 2024: bind axes, fix duplicate inputs, tune dead zones and configure throttle detents.

To set up a HOTAS in Microsoft Flight Simulator, connect the stick and throttle before launch, create a separate control profile for each detected device, bind the flight and throttle axes, remove duplicate assignments, then tune dead zones and sensitivity. Test every axis in the cockpit before adding secondary buttons.

The process applies to Microsoft Flight Simulator 2020 and 2024, although their menus and profile layouts differ. On PC, most standard USB controllers can be mapped. Xbox Series X|S and PS5 or PS5 Pro require hardware explicitly compatible with that console; MSFS 2020 has no PlayStation version, so PlayStation HOTAS setup applies only to MSFS 2024.

Set up your HOTAS step by step

The reliable order is hardware detection, clean profiles, primary axes, buttons and then calibration.

  1. Connect and check the hardware. Attach the stick, throttle and pedals before opening the simulator. On PC, connect them directly to USB ports while troubleshooting and confirm that the operating system's controller panel shows smooth movement through each axis.
  2. Create custom profiles. Open the simulator's Controls settings and select each detected device. Create or duplicate a custom profile rather than relying blindly on the factory preset. A HOTAS using separate stick and throttle USB connections will appear as two devices, and each needs its own saved profile.
  3. Remove conflicting assignments. Use the assigned-controls filter and input-search function to find everything already mapped to an axis or button. Clear duplicate flight-axis bindings from gamepads, throttle mini-sticks and unused twist grips. Keyboard and mouse assignments can normally remain.
  4. Bind the main axes first. Map roll, pitch, yaw and throttle using commands containing Axis. Do not map an analogue lever to digital commands such as throttle increase/decrease or aileron left/right.
  5. Add essential buttons. Assign elevator trim, flaps, landing gear, wheel brakes, parking brake, autopilot disconnect and view reset. Leave rarely used cockpit switches until the primary controls work correctly.
  6. Save and test. Apply the profiles, load a simple piston aircraft with its engine running and watch the cockpit controls move. Check that the yoke, pedals and throttle follow continuously from one limit to the other before testing a complex airliner.

Which HOTAS axes and buttons should I bind?

Bind every analogue control to an axis command, using one physical control for each flight axis unless you deliberately want an alternative input.

Physical controlMSFS command typeSetup advice
Stick left and rightAilerons AxisCheck that left stick produces left roll.
Stick forward and backElevator AxisForward should move the cockpit control column forward.
Twist grip or pedalsRudder AxisUse one or the other. Keep twist free if pedals provide yaw, unless it is intentionally used as a tiller.
Main throttle leverCombined throttle axis or numbered engine axisUse the combined axis for one lever controlling every engine.
Toe brakesLeft Brake Axis and Right Brake AxisTest carefully because pedal brake axes are commonly reversed.
Extra leversMatching propeller, mixture or spoiler axisBind only controls physically present on the unit.

Command wording varies slightly between MSFS 2020, MSFS 2024 and individual aircraft. The key distinction is analogue Axis commands versus digital increase/decrease commands.

For buttons, prioritise controls needed while looking outside or flying an approach. Elevator trim up and down, flaps, brakes, gear and autopilot disconnect matter more than filling every unused switch on the throttle base.

How should I configure throttle detents and reverse thrust?

Use a combined throttle axis for one physical lever, and numbered engine axes only when your hardware has matching independent levers.

A twin-throttle unit can map its left lever to engine 1 and right lever to engine 2. With a single lever, binding only Throttle 1 Axis causes the common problem where one engine responds and the others remain at idle. Our guide to combined and per-engine throttle bindings, including reverse thrust covers those choices in more depth.

Throttle detents are aircraft-dependent. Some aircraft read the simulator axis directly, while more complex airliners use an EFB or cockpit calibration page to identify idle, climb, maximum continuous thrust and reverse positions. Calibrate those detents inside the aircraft rather than distorting the global sensitivity curve.

Reverse thrust may use a physical reverse range, a hold-or-toggle button combined with lever movement, or a digital decrease-throttle command. Choose one method supported by both the hardware and aircraft. Do not bind the same lever simultaneously to full-range and 0–100% throttle commands.

Why is my HOTAS reversed, drifting or producing ghost inputs?

Most HOTAS problems come from a reversed axis, an uncalibrated sensor or two devices controlling the same command.

  • The control moves backwards: enable the binding's reverse-axis option. Do not swap to digital left/right or up/down commands to compensate.
  • The aircraft drifts with the stick centred: inspect the raw input first, recalibrate the device and add only enough dead zone to cover the remaining sensor noise. MSFS 2024 users can follow our joystick and throttle calibration sequence.
  • The throttle jumps between idle and full power: it is probably assigned to increase/decrease commands instead of an axis, or another controller is also bound to throttle.
  • The controls fight or snap back: filter by assigned controls on every connected device. A mistake we see constantly is a gamepad stick, throttle mini-stick and main flight stick all mapped to ailerons or elevator.
  • Only one engine responds: replace a numbered engine-axis binding with the combined throttle axis, unless separate physical levers are intentional.
  • Buttons activate by themselves: try a direct USB port, remove unused vendor-software mappings and test without other controllers. X56 owners can use our device-specific profile and ghost-input fixes.
  • The HOTAS is missing: close the simulator, reconnect the hardware, verify that the operating system recognises it and restart MSFS. A USB connector alone does not make a PC HOTAS compatible with Xbox or PlayStation.

Calibration fixes the detected centre and travel range; sensitivity changes how aircraft response is distributed across that range. Once the hardware input is stable, use our dead-zone and response-curve setup to tune handling without sacrificing full control travel.

Do I need a separate HOTAS profile for every aircraft?

No; begin with one clean fixed-wing profile and create another only when the physical control layout or aircraft calibration genuinely changes.

  • Use a separate multi-engine profile when independent throttle, propeller or mixture levers are required.
  • Create an airliner profile when detents and reversers differ from general aviation aircraft.
  • Keep helicopter cyclic, collective and anti-torque assignments away from the fixed-wing profile.
  • Use an aircraft-specific profile when its EFB calibration or custom control logic conflicts with the general setup.

MSFS 2020 and MSFS 2024 organise profiles differently, so do not assume selecting a profile for the stick also selects the matching throttle profile. Give paired profiles clear names and verify the active profile shown for every connected device before flight.

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