FSX AFCAD Files
AFCAD Enhancement For Stock KSNA
Santa Ana/John Wayne Airport, Orange County, California (CA). Represents a mo…
John Wayne Airport (KSNA) gets an updated AFCAD for Microsoft Flight Simulator X, refreshing terminal airline assignments, AI-optimized parking, jetway placement, GA and cargo stands, and runway markings, lights, and approaches aligned with July 2010 charts. It adds the Tusti transition to the LDA 19R and closes 1R/19L for landing; requires Jim Dhaenens’ FSX_lts lights for apron and terminal lighting.
John Wayne Airport - Orange County, Santa Ana, California (CA). KSNA represents a modification to the stock FSX airport scenery. Version 1.1 is a complete file set, no additional files are needed. Some of the changes in v1.1 include: updated airline terminal assignments per 2010 specs, added Tusti transition to the LDA at 19R, updated DP/STAR waypoints per July 2010 charts and closed 1R/19L for landing due to FSX bug allowing heavies to land. By Kambiz Agazi.

View of John Wayne Airport.
KSNA V1.1 represents a modification to the stock FSX airport scenery. KSNA was modified using information from airnav, virtual earth, FAA Airport diagram and approach plates, and the official Website.
Version 1.1 includes all changes mentioned in my previous release version 1 plus:
Gate A: ASA, AAL, COA, DAL, DALX/SKW
Gate B: ACA, FFT, SWA, UAL, UALX/SKW, USA, USAX/ASH
CARGO: UPS, FDX
IMPORTANT: In order to see the Terminal and apron spot lighting you'll need to install the wonderful lights from Jim Dhaenens. I'm including his light files with this package.
To install Jim's lights, place the lightobj.bgl file in your ...\Microsoft Flight Simulator X\Scenery\Global\scenery folder and almwht.dds and lights1.dds files in ...\Microsoft Flight Simulator X\Scenery\Global\Texture folder.
Installation:
Version 1 changes include:
All airport buildings and objects can now be seen at normal scenery level. jetways begin to appear at the dense scenery level - extremely dense will reveal all jetways.
Installation:
I have tested KSNA using FSX sp2, and while I don't anticipate issues with using the earlier versions (RTM and SP1), I cannot guarantee that the visuals will look the same on every setup. While not needed for the scenery to work, I also tested to ensure that KSNA works with UTX USA, Scenery Tech North America, and FS Genesis 10m USA Mesh.
Airline assignments at Terminals A and B are accurate per the official Website. Gate assignments are approximate only.
While every attempt was made to eliminate errors, there's no such thing as "perfect" scenery. Please let me know if you come across any MAJOR errors or problems.
CREDITS: KSNA v1.1 was modified using the powerful airport design utility by Jon Masterson (ADE V1.47.7).
Free for all simmers · 1.17 MB · Scanned clean
Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.
AF2_*.bgl or AFX_*.bgl) go into FSX\Addon Scenery\Scenery\ or a dedicated AFCAD folder you create.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.Use these coordinates to fly directly to this location once the mod is installed.
33.67570000,-117.86820000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
The archive ksna2010.zip has 10 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| KSNA TOWER redlight effect.BGL | 08.10.09 | 372 B |
| KSNA README.txt | 07.20.10 | 4.60 kB |
| KSNA2010_KA_OBJ.BGL | 07.20.10 | 14.06 kB |
| KSNA2010_KA.BGL | 07.20.10 | 29.93 kB |
| grab_017.jpg | 08.08.09 | 814.60 kB |
| lightobj.bgl | 09.04.09 | 643.63 kB |
| lights1.dds | 09.04.09 | 32.12 kB |
| almwht.dds | 09.04.09 | 64.12 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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