German Air Force Airbus A340-313X Texture Fix
For use with A340-313X_GERMAN_AIRFORCE.ZIP. This is a correction of the textu…
Peruvian Air Force Mirage 2000 AI textures resolve the opaque cockpit issue in Dan Bourque’s MAIW repaints, restoring clear canopy and cockpit transparency for more convincing ramp scenes and fly-by traffic. Designed for Microsoft Flight Simulator X, the fix targets the Mirage 2000 texture set while keeping the original look and markings intact.
These AI replacement textures fix the opaque Mirage 2000 cockpit in FSX for the Peruvian Air Force repaints by Dan Bourque. Use only in FSX and make a backup of the original textures in case you like to revert. Many thanks to MAIW and Dan Bourque for the approval to release this fix and to Dan Reeves for his testing and the screen shot. By Martin Gossmann - The Owl's Nest.

Screenshot of MAIW Peruvian Air Force fleet on the ground.
Installation:
Extract the content of the zip file, and place the "AI Mirage 2000" folder into your FS2004/FS9 aircraft folder. Move the "Traffic_m2k.bgl" file into the "Scenery\World\scenery" folder.
Afcad files aren't provided for Cambrai, Dijon & Orange AB. Until you find/create some parking spots, you will not have AI traffic.
Free for all simmers · 1.43 MB · Scanned clean
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SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive maiw_woamil26_peruvian_air_force_fsx.zip has 25 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| MAIW_WOAMIL26_Peruvian_Air_Force_FSX | 06.23.13 | 0 B |
| FILE_ID.DIZ | 06.28.13 | 440 B |
| MAIW_WOAMIL26_Peruvian_Air_Force_FSX.gif | 06.23.13 | 9.07 kB |
| MAIW_WOAMIL26_Peruvian_Air_Force_FSX.jpg | 06.22.13 | 192.40 kB |
| Owl-Readme-Mirage-2000-FSX-Textures.txt | 06.23.13 | 1.23 kB |
| WoA_FM_Mirage2000 | 06.18.13 | 0 B |
| M2000 Readme.txt | 12.27.09 | 1.23 kB |
| texture.FPR_412_050 | 06.18.13 | 0 B |
| M2kC_t.bmp | 06.12.13 | 682.75 kB |
| texture.FPR_412_051 | 06.18.13 | 0 B |
| M2kC_t.bmp | 06.12.13 | 682.75 kB |
| texture.FPR_412_054 | 06.18.13 | 0 B |
| M2kC_t.bmp | 06.12.13 | 682.75 kB |
| texture.FPR_412_062 | 06.18.13 | 0 B |
| M2kC_t.bmp | 06.12.13 | 682.75 kB |
| texture.FPR_412_063 | 06.18.13 | 0 B |
| M2kC_t.bmp | 06.12.13 | 682.75 kB |
| WoA_FM_Mirage2000B | 06.18.13 | 0 B |
| M2000B Readme.txt | 12.27.09 | 1.33 kB |
| texture.FPR_412_193 | 06.18.13 | 0 B |
| PAI_M2kB_t.bmp | 06.12.13 | 682.75 kB |
| texture.FPR_412_195 | 06.18.13 | 0 B |
| PAI_M2kB_t.bmp | 06.12.13 | 682.75 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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