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Microsoft Flight Simulator 6 min read

Best Pimax Crystal settings for MSFS 2020?

Ian Stephens
In short

Get the best Pimax Crystal settings for MSFS 2020, covering OpenXR, render scale, TAA/DLSS, LOD, smoothing, blur and stutter fixes.

For the original Pimax Crystal in Microsoft Flight Simulator 2020, start with 72 or 90 Hz, Pimax render quality 1.0, MSFS VR render scaling 100, TAA, Terrain LOD 100–150, Object LOD 100, High clouds and Low traffic. Reduce one resolution control only, then tune for GPU or MainThread limits.

Recommended Pimax Crystal settings for MSFS 2020

This balanced baseline prioritises readable instruments without placing every setting at Ultra. Apply the MSFS values under VR Graphics; the separate PC graphics profile does not control what you see inside the headset.

SettingRecommended starting pointWhen to change it
OpenXR runtimeDirect Pimax-compatible runtimeUse SteamVR only when an add-on or compatibility problem requires it
Refresh rate72 Hz for performance; 90 Hz for smoother motionAvoid 120 Hz as the initial target because it demands substantially more performance
Pimax render quality1.0Lower one step when consistently GPU-limited
Field of viewNormal or defaultUse a wider mode only if the extra peripheral view justifies its rendering cost
Parallel projectionOffEnable only to correct a confirmed compatibility problem
Smart SmoothingOff while tuningEnable later if the simulator can maintain exactly half the headset refresh rate
Foveated renderingOff initiallyTest after establishing a stable, sharp baseline
MSFS VR render scaling100Keep at 100 if resolution is already being controlled through Pimax software
Anti-aliasingTAAUse DLSS Quality when GPU performance matters more than maximum cockpit sharpness
DirectX modeDX11Test DX12 separately if DX11 is stable but performance remains unsatisfactory

At Crystal resolution, render quality 1.0 is a clarity target rather than a guarantee of native-refresh performance. A mistake we see constantly is reducing Pimax quality, an OpenXR resolution override and MSFS render scaling together. The resulting cockpit looks soft, yet it becomes difficult to identify which layer caused the loss.

Which MSFS 2020 VR graphics settings should I use?

MSFS VR settingStarting valueMain limitation
Terrain Level of Detail100; raise towards 150 with CPU headroomMainThread
Objects Level of Detail100MainThread
Volumetric CloudsHighGPU
Texture ResolutionUltra if VRAM remains available; otherwise HighVRAM
Anisotropic Filtering16xUsually minor
Shadow Maps1024GPU
Ambient OcclusionLowGPU
ReflectionsLowGPU
Contact ShadowsLowGPU
Glass Cockpit Refresh RateMediumMainThread
Offscreen Terrain Pre-CachingUltra if VRAM permitsVRAM
Road, boat and airport trafficLow or OffMainThread
AI or live aircraft trafficLow while tuningMainThread
Motion Blur and Depth of FieldOffClarity

These are starting values, not settings that must remain fixed. Our setting-by-setting CPU, GPU and VRAM impact guide explains which options to sacrifice without making the whole simulator look worse.

How should OpenXR be configured for the Pimax Crystal?

The cleanest configuration uses one active OpenXR runtime and one primary resolution control. Extra compositor and scaling layers can introduce overhead, confusing resolution figures or an unexpectedly soft image.

  1. Select the intended OpenXR runtime. Use the direct Pimax-compatible runtime supplied or supported by your Pimax installation. Older configurations may expose this through PimaxXR. Check that SteamVR has not silently become the active runtime unless you intend to use it.
  2. Choose 72 or 90 Hz. Start at 72 Hz for demanding airliners, detailed airports or weaker GPUs. Choose 90 Hz when you can sustain either 90 fps natively or a stable 45 fps with smoothing.
  3. Reset competing resolution overrides. Begin with Pimax render quality 1.0, MSFS VR render scaling 100 and no additional OpenXR resolution override. If SteamVR is not the active runtime, its supersampling value is irrelevant.
  4. Test a repeatable flight. Use the same aircraft, airport, weather, cockpit view and traffic level. An empty rural flight is not a useful test for a system mainly used with airliners at large hubs.
  5. Identify the limiting component. The built-in developer FPS display distinguishes a GPU limit from a MainThread limit. Adjust the appropriate settings rather than lowering everything.

If the headset is not entering VR reliably or the runtime selection is unclear, follow our MSFS 2020 OpenXR setup and optimisation checklist before changing image-quality settings.

Should I use TAA or DLSS with the Pimax Crystal?

TAA provides the clearest MSFS 2020 cockpit displays on the Pimax Crystal, while DLSS Quality is the better choice when the GPU cannot meet the required frame time. Start with TAA and switch only after confirming that the GPU, rather than the CPU, is the bottleneck.

  • TAA: best for small labels, glass-cockpit text and distant runway detail, but expensive at the Crystal's high render resolution.
  • DLSS Quality: recovers useful GPU performance, though moving displays and small text may look softer or leave temporal trails.
  • DLSS Balanced: suitable only when Quality is still too slow and lowering a few GPU settings is insufficient.
  • DLSS Performance: generally too soft for a headset intended for cockpit clarity.
  • DLAA: if offered by the installed GPU and simulator build, it can provide excellent anti-aliasing but requires more headroom than DLSS Quality.

Sharpening can improve perceived edges, but it cannot restore instrument detail discarded by an overly low render resolution. Our comparison of MSFS 2020 DLSS modes and their cockpit trade-offs covers the choice in more depth.

Should Pimax Smart Smoothing be enabled?

Enable Smart Smoothing only when MSFS can hold half the selected refresh rate consistently. An unstable frame rate crossing the smoothing threshold produces more visible judder and artefacts than a properly chosen fixed target.

Headset refresh rateNative targetHalf-rate smoothing target
72 Hz72 fps36 fps
90 Hz90 fps45 fps
120 Hz, if available120 fps60 fps

For most MSFS 2020 Crystal configurations, 72 Hz at 36 fps or 90 Hz at 45 fps is more realistic than native refresh. Smoothing commonly creates distortions around propellers, wing edges, window frames and fast-moving scenery. Do not run two reprojection or smoothing systems simultaneously.

Why is MSFS 2020 blurry or stuttering in the Crystal?

Blur usually comes from stacked resolution reductions or DLSS, while stuttering must be separated into GPU, MainThread, VRAM and reprojection problems. The first corrective action depends on which limit the simulator reports.

SymptomLikely causeFirst fix
All cockpit text is softLow effective render resolutionReturn MSFS scaling to 100 and remove duplicate resolution overrides
Displays blur mainly while moving the headDLSS temporal reconstructionUse TAA or DLSS Quality rather than lower DLSS modes
Performance collapses near complex airportsMainThread loadLower Terrain LOD, Objects LOD and traffic
Frame rate is poor everywhereGPU loadLower Pimax render quality one step, clouds or expensive shadow effects
Stutters appear after loading detailed sceneryVRAM pressureLower Texture Resolution before cutting every graphics option
Image wobbles around propellers or window framesSmoothing artefactsDisable smoothing or maintain its half-refresh target more consistently
Head turns reveal terrain loading at the edgesLow offscreen pre-cachingRaise Offscreen Terrain Pre-Caching if sufficient VRAM is available

Optical alignment matters as well. Set the physical lens spacing correctly, position the headset so both eyes remain clear and complete eye-tracking calibration before blaming render settings. Software sharpening cannot correct poor lens alignment.

Is eye-tracked foveated rendering worth using?

Eye-tracked foveated rendering can save GPU time, but it should be treated as an optional final optimisation rather than part of the initial baseline. Support and effectiveness depend on the active Pimax runtime, rendering mode and the foveation method being used.

Enable one foveation system at a time, calibrate eye tracking and check the side displays while looking with your eyes rather than turning your head. If the low-resolution region follows late, remains fixed or makes peripheral instruments shimmer, disable it. Fixed foveation is less suitable for airliner cockpits because pilots often read side panels through peripheral vision.

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