FSX Misc
Fix Propeller Display In FSX SP2
A translation into French. By Gilbert Fouche from original by David Marshall …
FSX Multiplayer Squawk Fix keeps transponder code changes visible to other pilots in online sessions by monitoring digit-by-digit edits and re-sending the final code after a brief pause via SimConnect. It displays the current and updated squawk in a small window and requires .NET Framework 2.0 plus FSX SP1, SP2, or Acceleration.
A problem exists in FSX multiplayer while changing the transponder code. When this is done digit by digit, the updates are not being sent to other clients in the online session. This program implements a solution. By Daniel van Os.
On the fsdeveloper forum Geoff_D made me aware of a problem that exists in FSX Multiplayer while changing the transponder code. When this is done digit by digit, the updates are not being send to other clients in the online session. Geoff_D also proposed a solution and this program implements that solution.
Using simconnect, changes to the transponder code are tracked. When no more digits have been changed for 5 seconds, the program will write back a copy of the last transponder code, again using simconnect. This does trigger an update of the code to other online clients.
Usage:
Free for all simmers · 7.79 KB · Scanned clean
Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.
SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive fsxxpndr.zip has 4 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| SquawkSquawk.exe | 09.08.08 | 24.00 kB |
| ReadMe.txt | 09.08.08 | 1.55 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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