AFCAD2 File For EDHB
Enjoy an expanded traffic environment at Flugplatz Grube (EDHB) in Germany’s …
EDHB Grube Airport gets a carefully reworked AFCAD2 layout that sharpens runway, taxiway, and parking geometry for smoother, more believable AI departures and arrivals in Microsoft Flight Simulator 2004. Built around default scenery data and local references, it improves traffic flow at this Schleswig-Holstein airfield and supports custom schedules without clutter.
This freeware modification refines operations at EDHB Grube Airport in Schleswig-Holstein, Germany, for Microsoft Flight Simulator 2004 by injecting realistic takeoffs and landings into your virtual environment. It was crafted by Frank Boehrnsen, who devised a detailed Airport Facility Data (AFCAD2) layout to encourage convincing AI flight movement. Enthusiasts eager to populate smaller airfields with dependable traffic activity will discover a practical solution in this add-on.
Located in a scenic part of northern Germany near the Baltic Sea coastline, Grube Airport (ICAO: EDHB) often caters to light aircraft and flight training operations. This custom Airport Facility Data file meticulously aligns runways, taxiways, and parking positions based on available references and local knowledge. Each virtual ramp and taxi route is designed to accommodate AI movements with minimal congestion, ensuring a more compelling experience in the cockpit.
By introducing artificial traffic files, the modification allows other airplanes to depart and arrive seamlessly, reflecting real-world timetables if you choose to integrate it into your own flight schedules. This dynamic environment adds immersion, especially for those who enjoy flying over Schleswig-Holstein and wish to observe other pilots navigating the same airspace. The add-on grants the freedom to include EDHB in any custom flight plan you assemble for Microsoft Flight Simulator 2004.
Developer Frank Boehrnsen created this series of enhancements as part of a broader focus on small airports in Schleswig-Holstein. Many details originated from on-site observations or gathered from reliable online sources, ensuring an accurate representation of these lesser-known locations. Although some airfields were generated using web-based data, they still offer a faithful framework for both visual and AI approaches.
Since this AFCAD file is based on a default Microsoft Flight Simulator 2004 setup, conflicts with additional scenery packages may appear. For example, building placement from a separate add-on could clash with runway or taxi paths. If you notice any overlap or unexpected structures, it is advisable to report them so that solutions or tailored adjustments can be provided.
The developer welcomes adaptation proposals or constructive advice to further refine the layout. Sharing observations—such as minor alignment discrepancies or realism improvements—helps maintain authenticity across all fields. In this way, your feedback assists in perfecting this comprehensive dossier of Schleswig-Holstein’s airstrips.
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FS9\Aircraft\, FS9\Addon Scenery\, FS9\Gauges\, or FS9\Effects\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive edhb-af.zip has 7 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| TrafficEDHB.bgl | 08.19.04 | 557.26 kB |
| EDHB-Grube.bgl | 08.16.04 | 810 B |
| EDHB-liesmich.txt | 08.19.04 | 2.25 kB |
| EDHB-readme.txt | 08.19.04 | 1.99 kB |
| FILE_ID.DIZ | 08.19.04 | 196 B |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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