FS2004 Helicopters
FS2004/FS2002 AEROSPATIALE SA 315B LAMA
This SA315B Lama package contains two models created in Abacus FSDS2, one set…
Victoria Police’s Aerospatiale SA.365C1 Dauphin 2 “AIR-493” brings a crisp Australian law-enforcement helicopter to FS2004, pairing authentic exterior markings with a detailed virtual cockpit suited to patrol and transport flying. Andrew Gilchrist’s model and Timothy Horgan’s update deliver smooth handling, clean visuals, and a polished overall presentation.
Free for all simmers · 2.58 MB · Scanned clean
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FS9\Aircraft\, FS9\Addon Scenery\, FS9\Gauges\, or FS9\Effects\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive up_air493k4.zip has 48 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| air493.air | 07.28.02 | 7.73 kB |
| air493.gif | 08.15.02 | 7.89 kB |
| air493.jpg | 08.15.02 | 74.91 kB |
| aircraft.cfg | 08.05.03 | 6.47 kB |
| aircraftcfg.bak | 08.26.02 | 6.16 kB |
| model | 10.22.03 | 0 B |
| air493.mdl | 08.12.02 | 1.10 MB |
| model.cfg | 07.28.02 | 25 B |
| panel | 10.22.03 | 0 B |
| Collective.BMP | 11.24.99 | 14.38 kB |
| panel.cfg | 06.26.02 | 4.86 kB |
| sa365c1.bmp | 08.15.02 | 469.80 kB |
| Thumbs.db | 10.22.03 | 7.50 kB |
| pres012.jpg | 07.01.99 | 29.40 kB |
| Read me.txt | 10.22.03 | 637 B |
| sound | 10.22.03 | 0 B |
| dauphin_c_x.wav | 07.21.02 | 664.37 kB |
| dauphin_int.wav | 07.21.02 | 347.21 kB |
| sound.cfg | 06.19.02 | 743 B |
| XLMTOUCC.WAV | 04.19.99 | 2.93 kB |
| XLMTOUCL.WAV | 04.19.99 | 3.87 kB |
| XLMTOUCR.WAV | 04.19.99 | 4.33 kB |
| Texture | 10.22.03 | 0 B |
| blue.bmp | 06.09.02 | 42.75 kB |
| center_panel.bmp | 06.21.02 | 341.42 kB |
| co_pilot1.bmp | 06.21.02 | 682.75 kB |
| co_pilot2.bmp | 06.21.02 | 682.75 kB |
| fire.bmp | 04.25.02 | 33.05 kB |
| floor.bmp | 02.03.02 | 42.75 kB |
| inside.bmp | 02.09.02 | 170.75 kB |
| melways.bmp | 02.10.02 | 42.75 kB |
| nose_white.bmp | 07.28.02 | 42.75 kB |
| overhead_panel.bmp | 02.09.02 | 170.75 kB |
| panel.bmp | 04.21.02 | 341.42 kB |
| panel3.bmp | 06.04.02 | 341.42 kB |
| panelb.bmp | 04.21.02 | 129.05 kB |
| pilot_face.bmp | 01.27.02 | 682.75 kB |
| seat.bmp | 02.03.02 | 170.75 kB |
| sides.bmp | 08.10.02 | 682.75 kB |
| stuff2.bmp | 07.08.02 | 682.75 kB |
| tail_left.bmp | 08.12.02 | 170.75 kB |
| tail_right.bmp | 08.12.02 | 170.75 kB |
| Thumbs.db | 10.22.03 | 80.00 kB |
| uniforms.bmp | 05.18.02 | 170.75 kB |
| various.bmp | 06.22.02 | 682.75 kB |
| wheel.bmp | 06.10.02 | 17.05 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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Read what other simmers think, or add your own.
This is a blast from the past! I made this model some two decades ago and it was my first 3D modelling attempt for anything. Learning how to assign all the values and animation things was a steep learning curve and I was so proud of the result.
These Victoria Police helicopters are quite special to me as I grew up with their sound and sight constantly in the skies of Melbourne, Australia. I started Gazelle and Blue Thunder models but never had time to finish them before MSFS moved on. Once I realised how much I could affect the flight dynamics of the model, I highly-tuned it to give me more realistic and sensitive, more complicated handling like I believe a real helicopter would have, and with the extra 20 knots the Dauphin had over the default 206 JetRanger it felt like a really much better experience and very quickly became my go-to helicopter in MSFS.
The sound recording was my own original recording of the actual helicopter I modeled (VH-PVA). That's my my face on the pilot (right side) and my friend Paul is on the left side, and I think I made it so our heads turned when the pedals turned. I think my friend Anthony may have been in the back. Our faces all got a bit squished as I wasn't able to model faces very well.
One thing which I was determined to animate well was the suspension on the wheels. I wanted the wheel spats to have travel like on the real thing, so when the helicopter is set down they travel up the struts a little like the wheels are on shocks. I can't be 100% certain but I think I also linked the FLIR (infrared camera) ball to the pedals also so it rotated like the crew faces did.
Thanks for the nice review.
simple install, good graphics, fast helicopter good sound easy to fly would like to see a cobra by same designer