FSX Scenery
Tonopah Test Range
Tonopah Test Range (TNX), Nevada (NV). Enhances the default scenery with ramp…
Tonopah Airport (KTPH) scenery refreshes the Nevada field in Microsoft Flight Simulator X with added GA ramp parking, custom objects, and surrounding asphalt and dirt roads for a busier, more authentic layout. Sloped terrain blending removes the stock “mesa effect,” smoothing transitions into the desert landscape for cleaner approaches and ground ops.
Tonopah Airport (KTPH), Nevada (NV). Enhances the default airport with ramp parking, scenery objects, roads and also eliminates the "mesa effect". By Paul Strogen.

Tonopah Airport Scenery.
This file contains several BGL's which enhance the default FSX Tonopah, Nevada airport (KTPH ). I have added some additional ramp parking for small GA aircraft, primarily to define the spots as seen on satellite images. Additionally, I have added several scenery objects to more closely resemble the hodge-podge that is KTPH. To improve the environment around KTPH I have added many of the asphalt and dirt roads surrounding the airport. It was necessary to remove the default boundry fence as it did not conform to the "real world" depiction.
The other change I made was to eliminate the "mesa effect" caused by the stock FSX airport as it sits above/below the surrounding terrain. I created "sloped flattens" to blend the airport level terrain into the surrounding dessert terrain, eliminating most sharp ridges and gullies that the stock airport created. I am using the "FSX Usa 10 M terrains Project - West Coast Version 1.1" mesh but the default FSX mesh should blend O.K.
I used several tools to create the files. Airport Design Editor to add parking to the stock airport and remove the boundry fence. SBuilderX to create the roads and sloped flattens. Google Earth as a guide to placement. FSX Object Placement Tool to add\place scenery objects ( with much cursing and eye strain! ). Exclude Builder for FSX to remove some of the default objects. FSX SP2 SDK to compile the BGL files.
Installation:
To install, simply unzip the file KTPH.zip into any convenient location, then move the folder "KTPH" to your FSX Addon Scenery folder ( or wherever else you may be placing addons ) and then activate the folder through the FSX "Settings", "Scenery Library", "Add Area" menu.
The files were tested with FSX-Acceleration\SP2 on WinXP Pro, DX9.
Enjoy,
Paul Strogen aka Gypsy Baron
Free for all simmers · 812.99 KB · Scanned clean
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FSX\Addon Scenery\ containing scenery and texture sub-folders.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.Use these coordinates to fly directly to this location once the mod is installed.
38.06020000,-117.08750000
Launch FSX or Prepar3D and use Flights → Load to open the downloaded .pln file. Your aircraft will be positioned at this location.
The archive tonoktph.zip has 4 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| KTPH install_info.txt | 12.20.07 | 1.82 kB |
| KTPH.zip | 12.20.07 | 810.97 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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