Microsoft Flight Simulator 10 min read 651 views

How do I fly a plane in Microsoft Flight Simulator 2024 as a beginner?

Ian Stephens
In short

Learn how to fly in Microsoft Flight Simulator 2024: beginner setup, controls, engine start, take-off, trimming, smooth landings and fixes.

To fly Microsoft Flight Simulator 2024 as a beginner, start with Flight Training or a runway-start Free Flight in a Cessna 172. Select daytime, calm wind and clear skies, learn the primary controls, then practise take-off, straight-and-level flight, gentle turns, trimming, a stable approach and a go-around before adding complex systems or weather.

What is the best beginner setup in Microsoft Flight Simulator 2024?

The best beginner setup is a light piston trainer, simple weather and a departure that begins on the runway with the engine running.

Choose a Cessna 152 or 172 rather than an airliner, military jet or powerful taildragger. These trainers fly slowly enough to let you correct mistakes, have fixed landing gear and require relatively little systems management. If your chosen variant has a glass cockpit, you can ignore its navigation pages while learning basic visual flight.

Flight Training is useful for learning one skill at a time. Follow it with short Free Flight sessions so that you can repeat each exercise without prompts. If the Training section is unavailable, the same exercises can be practised in Free Flight.

Choose a long, wide runway near sea level and select the runway itself as the departure point. A parking stand or ramp start usually loads the aircraft cold and dark, adding engine-start and taxi procedures before you have learnt to fly.

How do I select Clear Skies in MSFS 2024?

Select Clear Skies from the weather options on the Free Flight pre-flight screen instead of using Live Weather.

Set the time to daylight and inspect the displayed surface wind rather than assuming the preset guarantees no wind in every situation. If the weather option is missing or locked, the selected activity or mission is controlling the conditions; return to Free Flight for an unrestricted practice session.

Which controls do I need to fly a plane?

You need analogue control of pitch and roll, plus reliable access to rudder, throttle, brakes, elevator trim, flaps and the camera.

Control methodChoose it whenMain limitation
Xbox or PlayStation controllerYou are learning on a console or do not own flight hardwareShort stick travel makes large, abrupt inputs easy
Joystick with twist gripYou want the best simple setup for manual flyingIts axes may need calibration and a small dead zone
Yoke and rudder pedalsYou want controls similar to a general-aviation cockpitThey require more space and configuration
Keyboard and mouseYou are operating switches, views and secondary commandsKeyboard taps are too abrupt for precise pitch and roll

The basic principles are the same on PC, Xbox Series X|S, PS5 and PS5 Pro, although button prompts and active control profiles differ. Xbox users can check the essential pitch, roll, rudder, throttle and brake bindings for an Xbox pad.

  • Pitch: moves the nose up or down using the elevator.
  • Roll: banks the aircraft using the ailerons.
  • Rudder: controls yaw and helps keep the aircraft on the runway centreline.
  • Throttle: changes engine power; it does not directly command a particular speed.
  • Elevator trim: removes sustained control pressure after you establish the desired attitude and speed.
  • Brakes and parking brake: control the aircraft on the ground.

Before moving, check that every axis travels in the expected direction. A mistake we see constantly is pitch, throttle or rudder assigned to two connected devices. If the aircraft twitches, pulls to one side or changes power by itself, remove duplicate assignments before adding dead zone; use dead zone only to suppress genuine physical drift.

How do I start a plane in Flight Simulator 2024?

The easiest way to start flying is to choose a runway departure, which normally loads the aircraft with its engine running and systems ready for take-off.

For automatic starting on PC, the usual default keyboard command is Ctrl+E. Custom control profiles can replace or remove it, so search the controls for the engine auto-start command if it does nothing. Our PC keyboard command reference for starting and secondary controls covers the useful defaults.

If you deliberately select a parking position and want a cold-and-dark start in a piston trainer such as the Cessna 172, follow the aircraft’s built-in checklist. The broad sequence is:

  1. Secure the aircraft. Set the parking brake and verify that sufficient fuel is aboard.
  2. Configure the fuel system. Set the fuel selector, fuel shut-off and mixture as specified by that aircraft’s checklist.
  3. Switch on the required electrics. Use the battery or master switch and beacon as directed; avionics are normally left off while cranking a piston engine.
  4. Start the engine. Set the throttle and primer as instructed, then operate the starter or ignition control. At a low-altitude airport, a normally aspirated Cessna generally starts with the mixture rich, but high-altitude technique can differ.
  5. Complete the after-start checks. Confirm oil pressure, switch on the required avionics and charging system, set lights as needed and release any simulated chocks or covers.

Do not apply that piston-engine sequence to a turboprop or jet. Fuel pumps, ignition, starter engagement and engine monitoring differ significantly, so use the checklist supplied with the selected aircraft.

How do I complete my first flight?

Your first flight should be a short visual circuit focused on attitude, airspeed and small control inputs rather than navigation or radio management.

  1. Check the configuration. Centre the elevator trim, set flaps according to the checklist, release the parking brake and confirm that the controls move correctly.
  2. Apply power progressively. Advance to full take-off power while using rudder to stay near the centreline. Use aileron to keep the wings level; steering with aileron alone will not correct yaw.
  3. Rotate gently. In a typical Cessna 172, ease the nose up at about 55 knots indicated airspeed (KIAS). Do not pull sharply or wait for the aircraft to leap into the air.
  4. Establish the climb. Hold roughly 75 KIAS as an initial Cessna 172 target, keeping the wings level and checking that airspeed remains safe. If the speed falls, lower the nose rather than pulling harder.
  5. Level off and trim. Approaching the chosen altitude, lower the nose to a level attitude, allow the aircraft to accelerate, reduce power and then trim away the remaining control pressure.
  6. Practise gentle turns. Bank about 15–20 degrees, add a little back pressure to avoid losing altitude and begin rolling level before reaching the desired heading.
  7. Return for a circuit. Fly the pattern at about 1,000 feet above ground level where appropriate, while recognising that published airport procedures can specify something different.

The quoted speeds are starting points for a typical Cessna 172, not universal Microsoft Flight Simulator values. Aircraft variant, weight, altitude and configuration all matter; use the cockpit placards and checklist when changing aeroplane.

How do I land smoothly in MSFS 2024?

To land smoothly in MSFS 2024, stabilise the aircraft before reaching the runway, control the final-approach speed and make a small flare while looking towards the far end of the runway.

  1. Slow down early. Reduce power before the final turn and extend flaps only within the permitted speed range shown on the airspeed indicator or checklist.
  2. Stabilise the final approach. In a typical Cessna 172, approximately 60–65 KIAS is a useful final target. Use coordinated pitch and power: pitch mainly controls airspeed, while power mainly adjusts the descent path.
  3. Watch the aiming point. If it moves up the windscreen, you are likely to land short; if it moves down, you are likely to overshoot. A nearly stationary point indicates a consistent path.
  4. Round out close to the runway. Gradually reduce power and arrest the descent. Do not make a large pull on the controller.
  5. Flare and hold off. Shift your view towards the far end, raise the nose slightly and let the main wheels touch first. Keep holding the nose wheel off until it lowers naturally.
  6. Stay straight and brake gently. Use rudder for directional control, allow the aircraft to slow and avoid heavy braking while the nose wheel is still airborne.

Excess speed is one of the main causes of floating and bouncing. If the aircraft balloons after an aggressive flare, do not push the nose down; hold a controlled attitude or go around. Apply full power, stop the descent, establish a safe climb and retract flaps in stages rather than all at once.

Our detailed approach, flare and go-around guidance covers landing technique in both Microsoft Flight Simulator 2020 and 2024.

Which assistance settings should a beginner use?

A beginner should keep instructional and visibility aids while disabling assistance that takes direct control of the aircraft.

  • Useful while learning: checklist assistance, taxi guidance, instrument labels, stall warnings and landing-path guidance.
  • Useful without pedals or a twist grip: assisted rudder, until you can make analogue rudder inputs yourself.
  • Better disabled for manual practice: AI piloting, assisted take-off and assisted landing.
  • Add later: Live Weather, turbulence, failures and strong crosswinds.

Automated flight assistance can hide a poor control binding or fight an input from your controller. If the aircraft appears to steer, change throttle or level itself without instruction, check both the assistance settings and the autopilot. We explain which beginner aids to retain and which ones can interfere with manual control.

Why does the plane veer, stall or refuse to climb?

Most first-flight problems are caused by excessive control input, low airspeed, an incorrect aircraft configuration or conflicting bindings rather than a fault in the simulator.

  • It veers during take-off: use measured rudder input and check for crosswind, a dragging brake, assisted rudder, axis drift or duplicate bindings. Propeller effects can also require right rudder in a Cessna under high power.
  • It will not move: release the parking brake and toe brakes, increase power and check for simulated chocks.
  • It accelerates but will not rotate: verify that the elevator moves in the correct direction, that trim is not set fully nose-down and that the aircraft has reached the correct speed.
  • It stalls after take-off: lower the nose enough to regain airspeed, apply full power and keep the wings close to level. Pulling back harder deepens the stall.
  • It refuses to climb: reduce an excessive nose-up attitude and check flaps, landing gear, power, mixture and aircraft weight. Hot conditions and high-elevation airports also reduce climb performance.
  • It pitches up and down repeatedly: stop chasing every instrument movement. Set an attitude, wait for the response, adjust once and then trim.
  • The throttle or controls move by themselves: disconnect the autopilot and AI pilot, then remove duplicate device assignments.
  • It bounces on landing: hold a safe attitude after a small bounce. Go around after a severe or repeated bounce rather than forcing the nose onto the runway.

When should I try Career Mode or airliners?

Move to Career Mode or larger aircraft after you can take off, trim for level flight, make controlled turns, fly a stable approach and perform a go-around without AI piloting.

A practical target in calm weather is to hold heading within roughly 10 degrees and altitude within about 200 feet while also maintaining a sensible airspeed. These are learning targets, not formal pass criteria.

Career Mode can be used sooner, but mission objectives, procedures and time pressure increase the workload. Airliners add energy management, retractable gear, flap schedules, flight-management computers and extensive automation. Learning a visual circuit in a trainer first makes those systems easier to understand rather than using automation to compensate for weak basic control.

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