FSX Military Aircraft
Mexican Air Force Boeing 737-200
This is the Mexican Air Forces B737-200 for the model by FSX AI Bureau (FAIB_…
Mexican Air Force Boeing 737-300 AI repaint brings authentic military markings and a custom lightmap to busy traffic scenes, with multiple texture formats and optional MIPs for smooth visuals. Designed for FSX and FS2004, it requires the FSX AI Bureau FAIB 737-300 model to display correctly.
This is the Mexican Air Force B737-300 for the model by FSX AI Bureau (FAIB_B7373.ZIP). Texture formats included are DXT5 (with or without MIPs) for FSX, and DXT3 (with or without MIPs), as well as 32 Bit for FS2004 - custom lightmap also included. Please download the appropriate version for your simulator version. By Mariano Bonaccorso.

Side profile of Mexican Air Force Boeing 737-300.
Installation:
Just drop this texture folder into the appropriate aircraft folder and then add it to that aircraft's configuration text file. The entry below is an example with the appropriate settings for this repaint to show up in MY SIMLUATOR. Your entry will most likely vary, so make sure to modify it for YOUR SIMULATOR. If you don't know what I'm talking about, then sit down and read the documents that came with the model of this repaint as well as the aircraft container section of the flight simulator SDK.
Some points to keep in mind:
[fltsim.X]
title=AI B733LL FAM
sim=FAIB_7373
model=logolight
texture=FAM
atc_airline=FAMEX
atc_parking_codes=FAM
atc_parking_types=MIL_CARGO
ui_manufacturer=Boeing
ui_type=B737-300LL
ui_variation=Mexican Air Force
description=FAIB Boeing B737-300LL for AI
Inside the texture folder provided you will find the main texture in 2 formats; FSX - DXT5 (with and without MIPs), FS9 - DXT3 (with and without MIPs). Which version you should use depends on your graphics card and the way in which you've set up your flight simulator.
Basically, to reduce stuttering and improve graphics card performance, use the default texture with MIPs. On the other hand, if this repaint appears blurry in your sim then use the one without MIPs, but keep in mind that this will result in shimmering and slower performance.
You might also see a texture in 32Bit format included. I do not recommend using 32Bit textures in the sim since this format is known to cause stutters. I include this format for those who wish to use the texture to convert it into a different format or for displaying in a model viewer like FSRepaint or ModelConverterX.
Free for all simmers · 2.21 MB · Scanned clean
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FSX\SimObjects\Airplanes\. The folder must contain an aircraft.cfg file. Effects go into FSX\Effects\; gauges go into FSX\Gauges\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive faib_b733ll_fam_fsx.zip has 10 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| FAIB_737_300_L.bmp | 07.24.12 | 4.00 MB |
| FAIB_737_300_T.bmp | 07.24.12 | 5.33 MB |
| NO MIPS | 07.24.12 | 0 B |
| FAIB_737_300_T.bmp | 07.24.12 | 4.00 MB |
| Preview.jpg | 07.24.12 | 72.19 kB |
| Thumbnail.png | 07.24.12 | 5.51 kB |
| Installation.txt | 07.24.12 | 2.64 kB |
| UPLOAD_ReadMe.txt | 05.31.12 | 3.33 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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