AI Carriers for Flight Simulator X SP1
This is a small software that allows you to place and control single ships or…
AI Carriers brings on-demand naval operations to FSX SP1 and Acceleration, letting pilots spawn individual ships or full carrier strike groups during free flight and then steer formations with practical range and bearing readouts. It supports catapults and arrestor cables with Acceleration, offers texture variations and custom ship configs, and requires Java JRE 1.5 or later.
AI Carriers for Flight Simulator X SP1 and Acceleration, second release update for AICARR2.ZIP. This is a small software that allows you to place and control single ships or complete naval fleets in Flight Simulator X. Unlike previous software concerning AI ships and carriers, or missions, it doesn't need complex edit of traffic files or mission files. Just add when you are in free flight, anywhere you want. By Lamont Clark. Public Domain.
This is a small software that allows you to place and control single ships or complete naval fleets in Flight Simulator X.
Unlike previous software concerning AI ships and carriers, or missions, it doesn't need complex edit of traffic files or mission files. Just add when you are in free flight, anywhere you want.
Requirements:
The addon should work with Acceleration (XPack addon). Inserted carriers are cables and catapult-enabled. The menu display keyboard shortcut was changed to shift+j to avoid conflicts with acceleration keys.
This software has not been tested on Windows Vista. It may requires manual tweaking of exe.xml. See the included sample_EXE.xml file.
Features:
Package contents:
Installation components:
Main program:
Used to interface with Flight Simulator through simconnect (No separate installation needed as this program does not use the Microsoft implementation of the simconnect library). This component is also available to manual installation in the manual_install.zip archive
Hard deck ship models:
Hard pad versions of the standard cruiser and destroyer models included with FSX. Note that this option is useless and thus disabled if you have the Acceleration XPack since it already contains hardened models.
CVN Texture variations:
Five texture variations included ID marking on the Island. Not so realistic.
FSX Acceleration ships config:
Sample config file that allows you to insert the USCG cutter included in the acceleration XPack. Note that the Expansion pack is NEEDED, only configuration for it is included.
Usage:
After installation, a menu item should appear in under "Add-ons" in FS titlebar. If it doesn't appear, please contact the author.
The main control panel for inserting an AI fleet or controlling it can be displayed by this menu item. Alternatively, a keyboard shortcut (shift + j by default) can be used too.
First select a fleet formation to use. Some of them contains only one ship, other may be large (take care if you are low on fps). Then select the location of insertion, either the current user plane location, or a specified FS waypoint. Note that waypoints are not available if you did not displayed the FS map first. After the fleet has been created, the menu allows multiple movements. Try to avoid sharp turns as FSX can be very rough with ships.
Manual exe.xml installation: if the installer cannot edit the exe.xml for you (this can be reported with Vista configurations), it's necessary to add the AICarriers entry to this file manually.
Customization:
The config file aicarriers.cfg is located in the installation dir. Some items can be configured in it, just follow the syntax. You can also add independent formation files in the conf.d directory. If you modeled a landable ship for FSX, you canprovide a config file to be put in this directory.
Free for all simmers · 5.28 MB · Scanned clean
Download speed: Free tier is capped at 0.5 Mbps (this file takes approximately 1 min at the cap). PRO members download at full line speed.
This add-on may require the following files to function properly. If this is a repaint, the dependency below is likely the base aircraft package.
SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.The archive aicar2r2.zip has 6 files and directories contained within it.
This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.
| Filename/Directory | File Date | File Size |
|---|---|---|
| README.TXT | 11.03.07 | 4.18 kB |
| src.zip | 11.03.07 | 148.05 kB |
| Setup.exe | 11.04.07 | 4.64 MB |
| Manual_Install.zip | 11.04.07 | 524.04 kB |
| flyawaysimulation.txt | 10.29.13 | 959 B |
| Go to Fly Away Simulation.url | 01.22.16 | 52 B |
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cc: SPB-XML Hi, resp. mailadress doesn't work---so try it here. spbxml.exe works well by Vista but not by Windows 10, No XML-file appears like default. Is any FIX needed or update? Hope for helpfully reply, tkanks. Grtngs, Chr. Büttner.
have downloaded but an error SCENERY CFG file error, invalid Remote scenery Area 115. Can you help? Regards Mike.