FSX / P3D

FSX Los Angeles Class Submarine

Los Angeles–class attack submarine brings naval stealth operations to FSX with a dedicated periscope-view 2D panel, functional lighting with a steerable searchlight, and animations for submerging and periscope movement mapped to familiar controls. It cruises long distances with nuclear-style endurance and stays impressively steady in pitch and heading, even at high simulation rates.

4/5 (1) 4.5k downloads 90.24 KB Scanned clean
Flight Simulator X Prepar3D
This is an update for FS X of the Los Angeles Class Attack Sub by Richard Hogen. I have made many changes to have it work in FS X. There is too much sticky water in FS2004 for it to be fun to run it there, at least for me. This is the whole sub.

FEATURES:
-- "Periscope view" 2D panel using only default gauges (no VC)
-- Vehicle submerges (tied to Flaps control)
-- Periscope raises/lowers (tied to Spoiler control)
Note: Neither of these animations affect your "view", only the visual model.
-- Very stable holding a heading, even when varying the power setting - try it at extreme sim rates (128x)
-- Very stable in pitch, even at extreme sim rates (128x)
-- Extremely long-legged to simulate nuclear power
-- Lights, plus a "search light" (actually a landing light - did you know that with the control key pressed and numlock turned on your keypad arrow keys will rotate your landing light? - left, right, up and down, perfect for search lights) SEE SCREENSHOT
-- Autothrottle is available via the usual control+R keystroke toggle, but it won't work well at low speeds. There are no other autopilot functions.

Use the GPS ground speed indicator for speed.

You will get good at using rudder and rudder trim, but don't expect this behemoth to turn on a dime.

SUGGESTED USAGE:
-- As a "rescue" vessel for Navy SEALs missions, placed in an expected area ahead of time
-- For WW2-style harbor hunting games
-- Long-range travel is achievable at extreme sim rates. Since she'll hold a heading very well, you can control her at 32x or 64x without difficulties.


FSX Submarine

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Free for all simmers · 90.24 KB · Scanned clean

File information

Filename
688updt.zip
File size
90.24 KB
Virus scan
Clean (scanned with ClamAV)
Access
Freeware
Content rating
Everyone

Download speed: Free tier is capped at 0.5 Mbps. PRO members download at full line speed.

How to install this mod

FSX / P3D add-on
  1. Extract the downloaded archive

    Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files.
  2. Place files per the readme

    Most FSX add-ons go into one of: SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.
  3. Always read the included readme

    Every mod ships with a readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.

What’s inside this archive

The archive 688updt.zip has 28 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
aircraft.cfg12.01.078.89 kB
Los Angeles Class Sub.air11.30.077.16 kB
model12.01.070 B
Los Angeles Class Sub.mdl11.26.0722.46 kB
Model.cfg11.26.0740 B
panel12.01.070 B
PANEL.CFG11.30.073.53 kB
periscopeviewFront.bmp11.26.07301.05 kB
periscopeviewFrontLeft.bmp11.26.07301.05 kB
periscopeviewFrontRight.bmp11.26.07301.05 kB
periscopeviewLeft.bmp11.26.07301.05 kB
periscopeviewRear.bmp11.26.07301.05 kB
periscopeviewRearLeft.bmp11.26.07301.05 kB
periscopeviewRearRight.bmp11.26.07301.05 kB
periscopeviewRight.bmp11.26.07301.05 kB
sound12.01.070 B
sound.cfg03.16.0330 B
texture12.01.070 B
thumbnail.jpg11.29.0721.42 kB
fx_bobspray.fx01.17.077.21 kB
fx_wake TL.fx03.24.022.05 kB
688-1.jpg12.01.0712.15 kB
file_id.diz12.01.07297 B
LAsubV1.txt11.26.072.32 kB
read me.txt12.01.071.64 kB
webmaster.txt12.01.07159 B
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B

3 comments

Read what other simmers think, or add your own.

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Comments below are opinions of individual posters and don’t always reflect Fly Away Simulation’s views. Every comment is manually moderated before publication.
  1. John Green

    Is there any way to modify it to make the sub fully submergible?

    Link
  2. Bruno

    I downloaded the submarine and copied necessary files to locations as instructed. But when I launch it it starts off in the sky instead of the water. Is that normal??

    Link
  3. phantomfire1 PRO

    I had a good time tooling around in this one last night. It does submerge, but leaves the top of the island up out of the water a little, just above the diving planes. Other than that, works as advertised. Got the searchlight to work, very cool, haven't tried the pericsope yet, but did use the bridge a little. First boat, i have ever used. bought the HMS King George, but never got it to work. Very cool, just thinking of the places I can pop up at.

    Link

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