Set up a Logitech yoke with a separate throttle in Microsoft Flight Simulator, map the right axes, remove conflicts and fix missing inputs.
Connect the Logitech yoke and throttle before starting Microsoft Flight Simulator, then bind the yoke to Ailerons Axis and Elevator Axis and each lever to the appropriate throttle, propeller or mixture axis. Remove duplicate axis assignments, verify direction and full travel, and save matching control profiles for the aircraft you fly.
How should the yoke and throttle be connected?
The correct connection depends on which Logitech throttle quadrant you have. These instructions apply to the PC version of Microsoft Flight Simulator 2020 and Microsoft Flight Simulator 2024.
- Bundled Logitech quadrant: connect its round plug to the matching socket on the yoke. It appears in Windows and MSFS as part of the yoke rather than as a separate device.
- Standalone USB quadrant: connect it to its own USB port. MSFS should display a separate device tile for it.
- Throttle from another manufacturer: connect it independently and configure it under its own device tile.
Do not plug the bundled quadrant's round connector into a computer keyboard or mouse port. For detailed connection and Windows checks, see our Logitech yoke installation and calibration walkthrough.
Start MSFS only after Windows recognises both USB devices. If necessary, press the Windows key, run joy.cpl and confirm that the yoke and standalone throttle respond there before changing simulator settings.
How do I assign the yoke and throttle axes in MSFS?
Configure each physical device separately and bind continuous controls to axis commands, not increase/decrease commands.
- Create custom presets. Open the simulator's control settings, select the Logitech yoke and duplicate or create a custom preset. Change the assignment filter to show all available commands if searches return nothing.
- Assign the yoke. Bind left-right movement to
Ailerons Axisand forward-back movement toElevator Axis. Add rudder pedals under their own device if fitted; do not bind yoke rotation unless the hardware actually provides that axis. - Select the throttle device. Choose its separate tile, or remain on the yoke tile when using the bundled quadrant. Assign each lever according to the aircraft and control layout.
- Clear competing assignments. Use the assigned-input filter on the yoke, throttle, pedals and any connected gamepad. Remove unintended duplicate bindings for pitch, roll, rudder and throttle.
- Check movement. Move every control through its full range while watching the simulator's input indicator. Reverse an axis only when the indicator moves opposite to the hardware.
- Save and test. Load a simple aircraft, leave the parking brake set and confirm that the cockpit yoke and levers follow the hardware without jumping or returning to another position.
Command wording differs slightly between simulator editions and aircraft, but these are the usual choices:
| Physical control | Typical MSFS command | When to use it |
|---|---|---|
| Yoke left and right | Ailerons Axis | Roll control |
| Yoke forward and back | Elevator Axis | Pitch control |
| One throttle lever | Throttle Axis or Throttle Axis (0 to 100%) | One lever controlling all engines |
| Two throttle levers | Throttle 1 Axis and Throttle 2 Axis | Independent twin-engine control |
| Propeller lever | Propeller Axis or an engine-specific variant | Variable-pitch propeller aircraft |
| Mixture lever | Mixture Axis or an engine-specific variant | Piston-engine mixture control |
Choose a 0–100% throttle command when the physical lever covers forward thrust from idle to full power and has no usable reverse range. Map reverse thrust separately or use the aircraft's own throttle calibration when it supports physical reverse detents. Our guide to choosing MSFS throttle-axis commands explains the single-engine, multi-engine and 0–100% options.
Why does the throttle appear under the Logitech yoke?
The quadrant supplied with the Logitech G Flight Yoke System is an extension of the yoke, so MSFS normally lists its levers under the yoke rather than creating another device tile. That is expected and does not prevent separate axis assignments.
A standalone USB quadrant should have its own tile. If Windows detects it but MSFS appears not to, select every available device in the controls screen and switch the filter from assigned commands to all commands.
Why is the throttle reversed or using only half its travel?
A reversed lever normally needs the simulator's reverse-axis option; half-range movement usually indicates the wrong throttle command or incomplete calibration.
- If idle registers as full power, enable the axis reversal option for that binding.
- If only half the lever works, try the 0–100% throttle variant rather than a command designed to include a negative or reverse range.
- If the indicator never reaches either endpoint, calibrate the device in Windows and then use the simulator's calibration controls where available.
- If an airliner provides its own throttle-detent calibration, complete that after the basic MSFS axis is working.
Microsoft Flight Simulator 2024 users can follow our joystick and throttle calibration procedure for axis direction, dead zones and full-range checks.
Why do the yoke and throttle fight each other?
Conflicting bindings are usually responsible when controls twitch, return to idle or move without matching the hardware. A mistake we see constantly is leaving throttle or flight-control axes assigned to a gamepad while configuring the yoke.
Inspect every connected device with the assigned-input filter. Keep only the intended pitch, roll and throttle axes, then disable any assistance option that actively controls the aircraft. For noisy levers, add only enough dead zone to stop the input flickering; excessive dead zone makes fine power changes difficult.
Should I use different profiles for different aircraft?
Separate profiles are the cleanest way to handle different throttle layouts while retaining the same yoke assignments.
- Single-engine piston: one throttle, one propeller and one mixture lever.
- Twin-engine piston: independent engine-one and engine-two axes where the hardware has enough levers.
- Jet: one or two throttle axes, with propeller and mixture bindings removed.
Name the yoke and throttle presets consistently so the correct pair is easy to recognise. If several USB devices are involved, our multi-device MSFS control setup covers profile management and duplicate-input removal.
What if the separate throttle is not detected?
First establish whether the failure is in Windows or Microsoft Flight Simulator.
- Close MSFS, reconnect the throttle and try a direct USB port or a powered hub.
- Run
joy.cpl. If the axes do not move there, check the connection, driver and hardware before editing MSFS bindings. - If Windows sees the throttle, reopen MSFS and inspect every device tile with the filter set to all commands.
- Create a fresh custom preset and bind one throttle axis manually rather than relying on an automatic preset.
The standard Logitech G Flight Yoke and its PC throttle quadrants are not made console-compatible merely by having a USB connection. On Xbox or PlayStation, MSFS requires control hardware specifically supported by that platform.