FSX / P3D

FSX RNZAF F-16B

RNZAF F-16B textures bring a believable No. 2 Squadron low-vis grey scheme to the Fighting Falcon, complete with tail flash and fictional serial NZ6351, reflecting the air combat wing that never flew. Designed for FSX, it requires the IRIS F-16D model and supports multiple loadout variants, including clean, CAP, CAS, training, and ferry.

916 downloads 12.09 MB Scanned clean
Flight Simulator X Prepar3D

RNZAF F-16B. A fictional repaint of a Lockheed Martin F-16B in 2 Sqn RNZAF livery for the Iris F-16 model. Textures only. By S. Peterson.

RNZAF F-16B in flight.

RNZAF F-16B in flight.

BACKGROUND:

In 1998 the Royal New Zealand Air Force selected the F-16 to replace it's aging fleet of A-4K Skyhawks in the air combat wing. The RNZAF sought 28 F-16A/B variants which, at the time, had been destined for Pakistan but were embargoed by the US government. In 2001, however, the newly-elected government of New Zealand abandoned the acquisition of the F-16s and disbanded the RNZAF's air combat wing altogether.

Had the F-16s seen service with the RNZAF, they would have served with No. 75 Squadron and No.2 Squadron, both based at RNZAF Base Ohakea near Palmerston North in the North Island. The repaint included is not based on any particular reference material, as no F-16s actually entered service with the RNZAF, but is in line with the RNZAF's current low-vis grey paint schemes, with a rendition of the 2 Squadron tail flash and carrying the fictional serial NZ6351.

While IRIS have designed an F-16D, these repaints have been re-labelled F-16B (even though the models are not).


INSTALLING:

1. There are two texture folders included - one for the CL model and the other for all other models. The CL one has all the base textures and the other folder has only a texture.cfg and thumbnail.
2. Extract the texture folder in the "CL" directory to your \...\SimObjects\Airplanes\IRIS F-16D Fighting Falcon CL folder.
3. Extract the texture folder in the "Other" directory to the following folders:

SimObjects\Airplanes\IRIS F-16D Fighting Falcon AG
SimObjects\Airplanes\IRIS F-16D Fighting Falcon CAP
SimObjects\Airplanes\IRIS F-16D Fighting Falcon CAS
SimObjects\Airplanes\IRIS F-16D Fighting Falcon F
SimObjects\Airplanes\IRIS F-16D Fighting Falcon TR


AIRCRAFT.CFG ENTRIES:

Copy and paste the following text into the aircraft.cfg file for each model, replacing the "X" with the next number in sequence:

1. CL entry:

[fltsim.X]
title=666 F-16D RNZAF CL
sim=F16D-DI000
model=CL
panel=
sound=
texture=RNZAF
kb_checklists=
kb_reference=
ui_manufacturer=Lockheed Martin
ui_type=F-16B Fighting Falcon
ui_variation=CLEAN - Royal New Zealand Air Force
ui_typerole="Fighter"
ui_createdby="IRIS Flight Simulation Software"
atc_id_color=0x00000000
visual_damage=0
atc_parking_types=MIL_COMBAT
description=F-16D Block 50 Fighting Falcon by\n\n Michael Haegele\nTRIPLESIX DESIGN STUDIO.
atc_heavy=0
atc_id=0
atc_airline=Kiwi
atc_flight_number=6351
atc_id_font=Verdana,-11,1,600,0


2. AG entry:

[fltsim.X]
title=666 F-16D RNZAF AG
sim=F16D-DI215
model=AG
panel=
sound=
texture=RNZAF
kb_checklists=
kb_reference=
ui_manufacturer=Lockheed Martin
ui_type=F-16B Fighting Falcon
ui_variation=AIR-GROUND - Royal New Zealand Air Force
ui_typerole="Fighter"
ui_createdby="IRIS Flight Simulation Software"
atc_id_color=0x00000000
visual_damage=0
atc_parking_types=MIL_COMBAT
description=F-16D Block 50 Fighting Falcon by\n\n Michael Haegele\nTRIPLESIX DESIGN STUDIO.
atc_heavy=0
atc_id=0
atc_airline=Kiwi
atc_flight_number=6351
atc_id_font=Verdana,-11,1,600,0


3. CAP entry:

[fltsim.X]
title=666 F-16D RNZAF CAP
sim=F16D-DI102
model=CAP
panel=
sound=
texture=RNZAF
kb_checklists=
kb_reference=
ui_manufacturer=Lockheed Martin
ui_type=F-16B Fighting Falcon
ui_variation=CAP - Royal New Zealand Air Force
ui_typerole="Fighter"
ui_createdby="IRIS Flight Simulation Software"
atc_id_color=0x00000000
visual_damage=0
atc_parking_types=MIL_COMBAT
description=F-16D Block 50 Fighting Falcon by\n\n Michael Haegele\nTRIPLESIX DESIGN STUDIO.
atc_heavy=0
atc_id=0
atc_airline=Kiwi
atc_flight_number=6351
atc_id_font=Verdana,-11,1,600,0


4. CAS entry:

[fltsim.X]
title=666 F-16D RNZAF CAS
sim=F16D-DI215
model=CAS
panel=
sound=
texture=RNZAF
kb_checklists=
kb_reference=
ui_manufacturer=Lockheed Martin
ui_type=F-16B Fighting Falcon
ui_variation=CAS - Royal New Zealand Air Force
ui_typerole="Fighter"
ui_createdby="IRIS Flight Simulation Software"
atc_id_color=0x00000000
visual_damage=0
atc_parking_types=MIL_COMBAT
description=F-16D Block 50 Fighting Falcon by\n\n Michael Haegele\nTRIPLESIX DESIGN STUDIO.
atc_heavy=0
atc_id=0
atc_airline=Kiwi
atc_flight_number=6351
atc_id_font=Verdana,-11,1,600,0


5. F entry:

[fltsim.X]
title=666 F-16D RNZAF F
sim=F16D-DI113
model=F
panel=
sound=
texture=RNZAF
kb_checklists=
kb_reference=
ui_manufacturer=Lockheed Martin
ui_type=F-16B Fighting Falcon
ui_variation=FERRY - Royal New Zealand Air Force
ui_typerole="Fighter"
ui_createdby="IRIS Flight Simulation Software"
atc_id_color=0x00000000
visual_damage=0
atc_parking_types=MIL_COMBAT
description=F-16D Block 50 Fighting Falcon by\n\n Michael Haegele\nTRIPLESIX DESIGN STUDIO.
atc_heavy=0
atc_id=0
atc_airline=Kiwi
atc_flight_number=6351
atc_id_font=Verdana,-11,1,600,0


6. TR entry:

[fltsim.X]
title=666 F-16D RNZAF TR
sim=F16D-DI064
model=TR
panel=
sound=
texture=RNZAF
kb_checklists=
kb_reference=
ui_manufacturer=Lockheed Martin
ui_type=F-16B Fighting Falcon
ui_variation=TRAINING - Royal New Zealand Air Force
ui_typerole="Fighter"
ui_createdby="IRIS Flight Simulation Software"
atc_id_color=0x00000000
visual_damage=0
atc_parking_types=MIL_COMBAT
description=F-16D Block 50 Fighting Falcon by\n\n Michael Haegele\nTRIPLESIX DESIGN STUDIO.
atc_heavy=0
atc_id=0
atc_airline=Kiwi
atc_flight_number=6351
atc_id_font=Verdana,-11,1,600,0


FINALLY:

It's not the flashest of repaints, but it's what I could manage with my limited knowledge and time. Hopefully it works and you like it. If it buggers your computer up, I'm sorry - use these at your own risk.

Two RNZAF F-16B in flight.

Two RNZAF F-16B in flight.

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Free for all simmers · 12.09 MB · Scanned clean

File information

Filename
2sqnf16b.zip
File size
12.09 MB
Virus scan
Clean (scanned with ClamAV)
Access
Freeware
Content rating
Everyone

Download speed: Free tier is capped at 0.5 Mbps (this file takes approximately 3 mins at the cap). PRO members download at full line speed.

How to install this mod

FSX / P3D add-on
  1. Extract the downloaded archive

    Use 7-Zip (free) or WinRAR to extract the ZIP to a temporary folder. Don't install while still zipped — the simulator can't read inside ZIP files.
  2. Place files per the readme

    Most FSX add-ons go into one of: SimObjects\Airplanes\, Addon Scenery\, Effects\, or Gauges\.
  3. Always read the included readme

    Every mod ships with a readme.txt or README file. It tells you exactly where files go, what dependencies are needed, and any quirks specific to this add-on.

What’s inside this archive

The archive 2sqnf16b.zip has 28 files and directories contained within it.

File Contents

This list displays the first 500 files in the package. If the package has more, you will need to download it to view them.

Filename/Directory File Date File Size
2SqnF16B05.08.110 B
A and B.jpg08.31.0964.45 kB
CL08.30.090 B
Texture.RNZAF08.30.090 B
F16D_01_T.dds08.30.091.00 MB
F16D_02_T.dds08.29.091.00 MB
F16D_03_T.dds08.30.091.00 MB
F16D_04_T.dds08.29.091.00 MB
F16D_05_T.dds08.30.091.00 MB
F16D_Load_T.dds07.25.094.00 MB
F16D_PILOT.dds08.21.091.00 MB
texture.cfg07.10.09126 B
thumbnail.jpg08.30.097.38 kB
FILE_ID.DIZ08.30.09129 B
Other08.30.090 B
Texture.RNZAF08.30.090 B
texture.cfg08.30.09320 B
thumbnail.jpg08.30.097.38 kB
psd files05.08.110 B
02_T.psd08.29.092.15 MB
1_T.psd08.30.091.87 MB
3_T.psd08.30.095.13 MB
4_T.psd08.29.093.90 MB
5_T.psd08.30.093.45 MB
Readme.txt08.30.095.70 kB
screenshot.jpg08.30.0944.64 kB
flyawaysimulation.txt10.29.13959 B
Go to Fly Away Simulation.url01.22.1652 B

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