Microsoft Flight Simulator 5 min read

Should I use TAA or DLSS in MSFS 2024?

Ian Stephens
In short

TAA vs DLSS in MSFS 2024: learn which gives sharper cockpits and better FPS at 1080p, 1440p, 4K and VR, plus how to fix blur and ghosting.

Use TAA in Microsoft Flight Simulator 2024 when cockpit text, glass displays and moving aircraft details matter more than frame rate; use DLSS Quality when an NVIDIA RTX GPU is the limiting factor, especially at 1440p or 4K. At 1080p, TAA usually looks cleaner because DLSS has too few source pixels.

This is primarily a PC choice. DLSS Super Resolution requires an NVIDIA RTX graphics card; consoles do not expose the equivalent TAA-versus-DLSS decision, while non-RTX PC systems must use TAA or another available option.

Which looks better in MSFS 2024?

TAA usually preserves small cockpit text and glass-display symbology better, while DLSS reduces GPU load more effectively. With TAA and Render Scaling set to 100, MSFS renders at the selected output resolution before applying temporal anti-aliasing.

DLSS reconstructs the output from a lower internal resolution. It works particularly well at 4K, where it has more source pixels to analyse, but moving digits, aerials, propellers, aircraft lights and fine scenery can become soft or leave trails. TAA can still shimmer or soften the picture, so it is not automatically perfect.

If available, DLAA is also worth trying. It uses NVIDIA's anti-aliasing technology without lowering the internal resolution, trading performance for cleaner edges. Our comparison of DLSS modes and DLAA explains when Quality, Balanced and Performance are sensible choices.

Does DLSS improve FPS when MSFS is CPU-limited?

No: DLSS produces a meaningful gain only when the GPU is the bottleneck. Large airports, complex airliners, traffic and dense scenery can leave MSFS 2024 limited by its main simulation thread, in which case lowering the rendering resolution may barely change the frame rate.

A mistake we see constantly is enabling DLSS in a main-thread-limited airliner at a busy hub and expecting a large gain. Check the simulator's performance display or another trusted frame-time view. If the GPU takes longer than the main thread, DLSS can help; if the display reports a MainThread limitation, reducing traffic, cockpit complexity or other CPU-heavy settings is more relevant.

Frame Generation is a separate setting from Super Resolution. It can make motion look smoother on supported hardware, but it does not remove main-thread limits or repair a low and inconsistent base frame rate.

Recommended TAA or DLSS setting by resolution

Display or situationStarting choiceReason
1080pTAA at 100, or DLAADLSS has a relatively low source resolution, so cockpit text and distant detail can look soft.
1440pDLSS Quality if GPU-limitedQuality mode often gives a useful performance reduction with acceptable detail; use TAA or DLAA when clarity takes priority.
4KDLSS QualityThe higher output resolution gives reconstruction more information and makes this the strongest general balance.
VRTest TAA against DLSS QualityDLSS can recover essential GPU headroom, but TAA may make instruments easier to read. Headset render resolution matters more than monitor resolution.
Main-thread-limited flightTAA or DLAADLSS is unlikely to add much performance, so retain the cleaner image unless conditions change.

Use Balanced or Performance only when Quality cannot reach an acceptable frame rate. Dropping the preset too far at 1080p or 1440p usually sacrifices more cockpit readability than it gains in smoothness. For the surrounding terrain, clouds and object settings, use our resolution-specific MSFS graphics starting points.

How do I compare TAA and DLSS properly?

Compare both options in the same demanding flight, because changing airports, weather or traffic can hide the real difference.

  1. Build a repeatable test: load the same aircraft, airport, cockpit view, weather, time and traffic settings. Let nearby scenery finish loading before judging performance.
  2. Set the TAA baseline: use the monitor's native resolution and set Render Scaling to 100. Record frame time, smoothness and the reported GPU or main-thread limitation.
  3. Change only the anti-aliasing option: select DLSS Quality without adjusting clouds, terrain detail or other graphics settings.
  4. Check the cockpit: compare small labels, moving glass-display digits and the readability of instruments while panning the camera.
  5. Check outside motion: inspect fences, power lines, aerials, propeller or rotor edges, wingtip lights and the aircraft silhouette against clouds.
  6. Choose by the actual result: keep DLSS if it produces steadier GPU frame times without unacceptable artefacts. Keep TAA or DLAA if DLSS adds little performance or damages readability.

What if DLSS is blurry or leaves trails?

Start with Quality mode, use the display's native output resolution and disable any second automatic resolution scaler while testing. Sharpening can improve perceived crispness, but excessive sharpening creates halos and cannot restore detail lost through a very low internal resolution. We cover the main causes in our guide to diagnosing soft or apparently non-working DLSS.

Trails behind instruments, lights or moving aircraft are temporal reconstruction artefacts. Try Quality rather than Balanced or Performance, compare DLAA, and return to TAA if the affected detail matters more than the GPU saving. These additional steps can reduce DLSS ghosting and motion trails.

Our practical rule is TAA or DLAA at 1080p, DLSS Quality at 4K, and a direct comparison at 1440p or in VR. Do not use a lower DLSS preset merely to produce a larger FPS figure if the instruments become harder to read.

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