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Werner Schott authors a complimentary PDF guide for the DC-3, presenting a structured, step-by-step sequence from cold and dark to secured shutdown, including engine startup, taxi, takeoff, climb, …

The guide explains installing a default virtual cockpit into an add-on that lacks one, using the PA A318 as the example. It also applies to almost every other aircraft and credits Cooper Honeyman a…

Tom Tiedman authors a public-domain set offering two-, three-, and four-blade prop visuals for aircraft configurations. The assets appear as 32-bit bitmaps and convert with DXTBMP to DXT3 or DDS (3…

Presented as a compact PDF booklet by Werner Schott, the guide covers the M7-260C Orion from cold-and-dark startup to secure shutdown, with manifold pressure and RPM data points guiding climb and c…

A practical tutorial on adding and editing afterburner effects for a single or twin-engine jet project, featuring a step-by-step approach and clear illustrations. The author, Mark Rooks of RSDG, gu…

The document, by Luis Feliz-Tirado, outlines concepts and techniques for creating high-resolution, photoreal ground imagery and shows how a software tool downloads aerial images to enable rapid gen…
Today, a radar by Piermario Riva enables users to see other aircraft in flight and to observe their flight data, including altitude and direction, establishing a straightforward means to effectivel…

By Brent Ludlow, five DDS-formatted files derived from FS9 assets are converted to DDS for backcountry grass airstrips in UT, ID, and WY. These files act as replacements to help rural airports rese…
PatchFive default airport vehicle models undergo fixes for transparency issues and related defects. The work uses Arno's ModelconverterX development release and applies only to models that import withou…

A method separates snow and rain effects, letting developers assign distinct atmospheric visuals to jet and prop aircraft. By Keven Menard, the approach implements different effects per engine type…
A PDF-format tutorial authored by Mike Basford demonstrates thumbnail creation and serves as a concise reference. A sample image labeled Tiger Sky6 in flight accompanies the guide, providing a conc…
An optimized checklist for the Airbus A320-200 from Project Open Sky, designed for use with the default kneeboard and covering pre-start through securing in a complete sequence. Basic radiotelephon…
A PDF tutorial targets PMDG's Boeing 737NGX, with instructions specific to that model and potentially usable with other 737NG-type add-ons, by Tom Risager. Unlike the main NGX documentation, the gu…

AI boat-traffic tool enables defining schedules and routes for AI boats while adding boat models. It supports static boats, LivingWorld boats that move randomly near coasts and lakes, and AI boats …

Terrain.cfg defines the terrain used by the simulator, and a series of modifications enhances its behavior to fix irregularities in the water and broaden options for designers. The work, credited t…
Stephen Ballard provides a BMP asset that enhances black smoke effects. It carries the file name FX_1.bmp and is described as a new visual-effects option, with the format clearly identified as BMP …

By Tom Knudsen, this work provides resized ocean image data for a flight simulator, tightening file size while preserving visual quality. It reduces data from 1394 KB to 341 KB to boost performance…
An FAA-backed compilation targets realism in flight simulation by listing callsigns alongside associated carriers and three-letter IDs, with country data for registration context. Dale Wingard auth…
A console program provides a three-axis autopilot that controls the cyclic and rudder for three rotorcraft variants. The period key toggles two submodes, Hover Mode (default) and Forward Mode with …

An attached object named bomb_c sits in SimObjects/Misc, while the mission SDK effect for it goes in the effects folder. Any .mdl file can be dropped if converted into a simpleobject, and Bruce Fit…