The miscellaneous section includes files that do not fit into any of the other categories.

Pablo Diaz originates the collection of 140 sky visuals, which use 32-bit color depth, and Danny Glover retools it for compatibility, with the files prepared to support a flight-simulation environm…

An extensive list of keyboard commands spans basic and advanced simulator operations, including controls, autopilot, and view functions, with a PDF sheet added for cross-compatibility and easy view…

An ENBSeries variant for flight simulations, derived from Pegasus Enbseries and credited to Jim Waters, bundles a D3D9.dll and enbseries.ini configured for the main directory. The effect toggles on…

Jose R. Navarro crafts a runway lighting modification that adds more realistic light colors and improves distance visibility overall. Jose R. Navarro provides a focused improvement to how runway li…

Marco Fischbach creates a version 1.0 of high-resolution moon imagery, using 512x512 images in DXT5 format rendered from an 8192x4096 map for improved realism. The collection comprises 15 moon1.bmp…
An apron-start scenario places the default 172 on the ground at the same airfield, with systems off and fuel tanks empty. The file serves as a template for subsequent flights, guiding cold and dark…

The strobe effect adds a more realistic silhouette by using five reflectors, with creator credit going to Jose Rafael Navarro. Two color options appear as bitmaps, fx_2B.bmp for Blue Strobe and fx_…

Werner Schott presents a booklet-format manual and checklist for the Boeing 737-800, detailing cold-and-dark through final shutdown with engine start, taxi, takeoff, climb, cruise, descent, approac…

A revised edition by Tom Knudsen sharpens 342 image files, resizes them, adds an alpha channel to each, and corrects prior irregularities for better performance, aligning with the original claim of…

Two files, AIR_Jetway2 and AIR_Jetway2_lm, replace jetway visuals, while AirportParkingSpace refits the parking spaces. A max-load of 4096 in the graphics section yields high-definition output, tho…

AICarriers lets you place and command single ships or entire naval fleets in the simulator, without editing traffic or mission files. It requires Java JRE 1.5 or higher and SP1, supports accelerati…

Marco Fischbach delivers V3.0 of a lunar surface enhancement, replacing the prior version 2.0 with a completely new rendering that incorporates a normal map and a bump map for improved terrain deta…

Nick Needham delivers sun effect enhancements that generate simulated volumetric rays emanating from the corona and adapt with time of day, altitude, clouds, and humidity. The bloom component is re…

Realistic snow and rain blast effects, together with wheels snow/rain elements, constitute two weather-related visuals documented by Keven Menard. Keven Menard credits the two effect types: snow an…

By Aime Leclercq, this change replaces the default water appearance by altering the seafloor near coastlines, targeting the shallow bottom rather than deep zones. Only the area close to the surface…

By Dante Fassina, the modification tweaks landing lights for all default aircraft and helos, leveraging halo.bmp to illuminate runway and aircraft surfaces and adds a fuselage glow. It also refines…

By Dirk Kurze, the third iteration of Xenon Lights delivers four grades of detail and brightness, replacing default lighting with a modern xenon appearance across light configurations. Previous Xen…

A comprehensive PDF by Werner Schott compiles procedures for the Beechcraft B1900D, drawing on Premier Aircraft Design’s model and noting a nineteen-passenger capacity. It guides cold-and-dark star…
Three changes refine phraseology, covering IFR clearance, IFR readback, and landing clearance, establishing focused improvements for communications in specified flight operations. Editvoicepack X, …

By Bill Honcoop, a version of the EMBSeries is presented together with a rendition of WaterConstants.xml, while small tweaks are available to emphasize how the sim looks under different conditions.…