The miscellaneous section includes files that do not fit into any of the other categories.

An extensive list of keyboard commands spans basic and advanced simulator operations, including controls, autopilot, and view functions, with a PDF sheet added for cross-compatibility and easy view…

Pablo Diaz originates the collection of 140 sky visuals, which use 32-bit color depth, and Danny Glover retools it for compatibility, with the files prepared to support a flight-simulation environm…

Marco Fischbach creates a version 1.0 of high-resolution moon imagery, using 512x512 images in DXT5 format rendered from an 8192x4096 map for improved realism. The collection comprises 15 moon1.bmp…

An ENBSeries variant for flight simulations, derived from Pegasus Enbseries and credited to Jim Waters, bundles a D3D9.dll and enbseries.ini configured for the main directory. The effect toggles on…
An apron-start scenario places the default 172 on the ground at the same airfield, with systems off and fuel tanks empty. The file serves as a template for subsequent flights, guiding cold and dark…

Jose R. Navarro crafts a runway lighting modification that adds more realistic light colors and improves distance visibility overall. Jose R. Navarro provides a focused improvement to how runway li…

Werner Schott presents a booklet-format manual and checklist for the Boeing 737-800, detailing cold-and-dark through final shutdown with engine start, taxi, takeoff, climb, cruise, descent, approac…

Two files, AIR_Jetway2 and AIR_Jetway2_lm, replace jetway visuals, while AirportParkingSpace refits the parking spaces. A max-load of 4096 in the graphics section yields high-definition output, tho…

By Aime Leclercq, this change replaces the default water appearance by altering the seafloor near coastlines, targeting the shallow bottom rather than deep zones. Only the area close to the surface…

A revised edition by Tom Knudsen sharpens 342 image files, resizes them, adds an alpha channel to each, and corrects prior irregularities for better performance, aligning with the original claim of…

The strobe effect adds a more realistic silhouette by using five reflectors, with creator credit going to Jose Rafael Navarro. Two color options appear as bitmaps, fx_2B.bmp for Blue Strobe and fx_…

Tom Knudsen delivers taxiway and airport surface enhancements that sharpen visuals and improve operational clarity across surfaces. The work is credited to TK Design and is described as tested for …

Terrain.cfg defines the terrain used by the simulator, and a series of modifications enhances its behavior to fix irregularities in the water and broaden options for designers. The work, credited t…

By Dirk Kurze, the third iteration of Xenon Lights delivers four grades of detail and brightness, replacing default lighting with a modern xenon appearance across light configurations. Previous Xen…

By Marco Fischbach, a lunar set provides 15 moon maps named moon1.bmp through moon15.bmp, converted to the DXT5 format with a bump map applied. The resolution scales from 512x512 to 1024x1024, and …

An active time-sync utility keeps UTC aligned with real-world time and permits a current setting or any offset in hours, enabling flights at variations from real time. It also includes Dennis Thomp…

Drop Object-enabled weapons operate in free flight, delivering dumb bombs, laser-guided bombs, GPS-guided bombs, and air-to-air plus air-to-ground missiles that fly forward. Created by Christopher …

By Dante Fassina, the modification tweaks landing lights for all default aircraft and helos, leveraging halo.bmp to illuminate runway and aircraft surfaces and adds a fuselage glow. It also refines…
Three changes refine phraseology, covering IFR clearance, IFR readback, and landing clearance, establishing focused improvements for communications in specified flight operations. Editvoicepack X, …
Nor-Cal Prop Club provides nuclear bomb and missile effects for use with any aircraft, compiled by Alex Chadney. The two effects are fx_Nukem and Fx_95missile, and they link visuals to a nuclear ev…