The miscellaneous section includes files that do not fit into any of the other categories.

Pablo Diaz originates the collection of 140 sky visuals, which use 32-bit color depth, and Danny Glover retools it for compatibility, with the files prepared to support a flight-simulation environm…

An extensive list of keyboard commands spans basic and advanced simulator operations, including controls, autopilot, and view functions, with a PDF sheet added for cross-compatibility and easy view…

An ENBSeries variant for flight simulations, derived from Pegasus Enbseries and credited to Jim Waters, bundles a D3D9.dll and enbseries.ini configured for the main directory. The effect toggles on…

Marco Fischbach creates a version 1.0 of high-resolution moon imagery, using 512x512 images in DXT5 format rendered from an 8192x4096 map for improved realism. The collection comprises 15 moon1.bmp…

Jose R. Navarro crafts a runway lighting modification that adds more realistic light colors and improves distance visibility overall. Jose R. Navarro provides a focused improvement to how runway li…

Realistic snow and rain blast effects, together with wheels snow/rain elements, constitute two weather-related visuals documented by Keven Menard. Keven Menard credits the two effect types: snow an…

Werner Schott presents a booklet-format manual and checklist for the Boeing 737-800, detailing cold-and-dark through final shutdown with engine start, taxi, takeoff, climb, cruise, descent, approac…

A revised edition by Tom Knudsen sharpens 342 image files, resizes them, adds an alpha channel to each, and corrects prior irregularities for better performance, aligning with the original claim of…

By Aime Leclercq, this change replaces the default water appearance by altering the seafloor near coastlines, targeting the shallow bottom rather than deep zones. Only the area close to the surface…

The strobe effect adds a more realistic silhouette by using five reflectors, with creator credit going to Jose Rafael Navarro. Two color options appear as bitmaps, fx_2B.bmp for Blue Strobe and fx_…
An apron-start scenario places the default 172 on the ground at the same airfield, with systems off and fuel tanks empty. The file serves as a template for subsequent flights, guiding cold and dark…

An active time-sync utility keeps UTC aligned with real-world time and permits a current setting or any offset in hours, enabling flights at variations from real time. It also includes Dennis Thomp…

A comprehensive PDF by Werner Schott compiles procedures for the Beechcraft B1900D, drawing on Premier Aircraft Design’s model and noting a nineteen-passenger capacity. It guides cold-and-dark star…

Tom Knudsen delivers taxiway and airport surface enhancements that sharpen visuals and improve operational clarity across surfaces. The work is credited to TK Design and is described as tested for …

Two files, AIR_Jetway2 and AIR_Jetway2_lm, replace jetway visuals, while AirportParkingSpace refits the parking spaces. A max-load of 4096 in the graphics section yields high-definition output, tho…

Drop Object-enabled weapons operate in free flight, delivering dumb bombs, laser-guided bombs, GPS-guided bombs, and air-to-air plus air-to-ground missiles that fly forward. Created by Christopher …

Authored by Werner Schott as freeware, this PDF booklet presents a complete, step-by-step flow for the Boeing 747-400, from a dark-and-cold cockpit through pre-start, taxi, takeoff, cruise, descent…
A PDF tutorial targets PMDG's Boeing 737NGX, with instructions specific to that model and potentially usable with other 737NG-type add-ons, by Tom Risager. Unlike the main NGX documentation, the gu…

Terrain.cfg defines the terrain used by the simulator, and a series of modifications enhances its behavior to fix irregularities in the water and broaden options for designers. The work, credited t…

By Dirk Kurze, the third iteration of Xenon Lights delivers four grades of detail and brightness, replacing default lighting with a modern xenon appearance across light configurations. Previous Xen…